bishbosh-0.0.0.1: src-test/BishBosh/Test/QuickCheck/Search/SearchState.hs
{-# LANGUAGE ScopedTypeVariables #-}
{-# OPTIONS_GHC -fno-warn-orphans #-}
{-
Copyright (C) 2018 Dr. Alistair Ward
This file is part of BishBosh.
BishBosh is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
BishBosh is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with BishBosh. If not, see <http://www.gnu.org/licenses/>.
-}
{- |
[@AUTHOR@] Dr. Alistair Ward
[@DESCRIPTION@] Implements 'Test.QuickCheck.Arbitrary'.
-}
module BishBosh.Test.QuickCheck.Search.SearchState(
-- * Types
-- ** Type-synonyms
SearchState
) where
import BishBosh.Test.QuickCheck.Component.Zobrist()
import BishBosh.Test.QuickCheck.Input.EvaluationOptions()
import BishBosh.Test.QuickCheck.Input.SearchOptions()
import BishBosh.Test.QuickCheck.Model.Game()
import qualified BishBosh.Evaluation.PositionHashQuantifiedGameTree as Evaluation.PositionHashQuantifiedGameTree
import qualified BishBosh.Input.EvaluationOptions as Input.EvaluationOptions
import qualified BishBosh.Property.Empty as Property.Empty
import qualified BishBosh.Search.SearchState as Search.SearchState
import qualified BishBosh.Types as T
import qualified Data.Array.IArray
import qualified Data.Bits
import qualified System.Random
import qualified Test.QuickCheck
-- | A suitable concrete type for testing.
type SearchState = Search.SearchState.SearchState T.X T.Y T.PositionHash T.CriterionValue T.WeightedMean
instance forall x y positionHash criterionValue weightedMean. (
Data.Array.IArray.Ix x,
Data.Bits.FiniteBits positionHash,
Fractional criterionValue,
Fractional weightedMean,
Integral x,
Integral y,
Num positionHash,
Real criterionValue,
Real weightedMean,
Show positionHash,
Show x,
Show y,
System.Random.Random positionHash,
Test.QuickCheck.Arbitrary criterionValue,
Test.QuickCheck.Arbitrary weightedMean,
Test.QuickCheck.Arbitrary x,
Test.QuickCheck.Arbitrary y
) => Test.QuickCheck.Arbitrary (Search.SearchState.SearchState x y positionHash criterionValue weightedMean) where
{-# SPECIALISE instance Test.QuickCheck.Arbitrary SearchState #-}
arbitrary = do
evaluationOptions <- Test.QuickCheck.arbitrary
Search.SearchState.initialise <$> (
Evaluation.PositionHashQuantifiedGameTree.mkPositionHashQuantifiedGameTree (
evaluationOptions :: Input.EvaluationOptions.EvaluationOptions T.CriterionWeight T.PieceSquareValue T.RankValue x y
) <$> Test.QuickCheck.arbitrary {-SearchOptions-} <*> Test.QuickCheck.arbitrary {-Zobrist-} <*> return {-to Gen-monad-} Property.Empty.empty {-MoveFrequency-} <*> Test.QuickCheck.arbitrary {-Game-}
)