bishbosh-0.0.0.1: src-test/BishBosh/Test/QuickCheck/Evaluation/PositionHashQuantifiedGameTree.hs
{-
Copyright (C) 2018 Dr. Alistair Ward
This file is part of BishBosh.
BishBosh is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
BishBosh is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with BishBosh. If not, see <http://www.gnu.org/licenses/>.
-}
{- |
[@AUTHOR@] Dr. Alistair Ward
[@DESCRIPTION@] Defines /QuickCheck/-properties.
-}
module BishBosh.Test.QuickCheck.Evaluation.PositionHashQuantifiedGameTree(
-- * Constants
results
) where
import BishBosh.Test.QuickCheck.Input.SearchOptions()
import qualified BishBosh.Evaluation.PositionHashQuantifiedGameTree as Evaluation.PositionHashQuantifiedGameTree
import qualified BishBosh.Evaluation.QuantifiedGame as Evaluation.QuantifiedGame
-- import qualified BishBosh.Input.EvaluationOptions as Input.EvaluationOptions
import qualified BishBosh.Input.SearchOptions as Input.SearchOptions
import qualified BishBosh.Model.Game as Model.Game
import qualified BishBosh.Property.Empty as Property.Empty
-- import qualified BishBosh.Property.Tree as Property.Tree
import qualified BishBosh.State.Position as State.Position
import qualified BishBosh.Test.QuickCheck.Component.Zobrist as Test.QuickCheck.Component.Zobrist
import qualified BishBosh.Test.QuickCheck.Input.EvaluationOptions as Test.QuickCheck.Input.EvaluationOptions
import qualified BishBosh.Test.QuickCheck.Model.Game as Test.QuickCheck.Model.Game
import qualified BishBosh.Types as T
import qualified Data.List.Extra
import qualified Data.Ord
import qualified Data.Tree
import qualified Test.QuickCheck
import Test.QuickCheck((==>))
-- | The constant test-results for this data-type.
results :: IO [Test.QuickCheck.Result]
results = sequence [
{-
let
f
:: Test.QuickCheck.Input.EvaluationOptions.EvaluationOptions
-> Input.SearchOptions.SearchOptions
-> Test.QuickCheck.Component.Zobrist.Zobrist
-> Test.QuickCheck.Model.Game.Game
-> Test.QuickCheck.Property
f evaluationOptions searchOptions zobrist game = Test.QuickCheck.label "PositionHashQuantifiedGameTree.prop_mkPositionHashQuantifiedGameTree" $ prune (
Evaluation.PositionHashQuantifiedGameTree.mkPositionHashQuantifiedGameTree evaluationOptions {
Input.EvaluationOptions.getIncrementalEvaluation = False
} searchOptions zobrist Property.Empty.empty {-MoveFrequency-} game :: Evaluation.PositionHashQuantifiedGameTree.PositionHashQuantifiedGameTree T.X T.Y T.PositionHash T.CriterionValue T.WeightedMean
) == prune (
Evaluation.PositionHashQuantifiedGameTree.mkPositionHashQuantifiedGameTree evaluationOptions {
Input.EvaluationOptions.getIncrementalEvaluation = True -- CAVEAT: unrealistic given rounding-errors in incremental calculation of pieceSquareValue.
} searchOptions zobrist Property.Empty.empty {-MoveFrequency-} game
) where
prune = Property.Tree.prune 3
in Test.QuickCheck.quickCheckWithResult Test.QuickCheck.stdArgs { Test.QuickCheck.maxSuccess = 4 } f,
-}
let
f
:: Test.QuickCheck.Input.EvaluationOptions.EvaluationOptions
-> Input.SearchOptions.SearchOptions
-> Test.QuickCheck.Component.Zobrist.Zobrist
-> Test.QuickCheck.Model.Game.Game
-> Test.QuickCheck.Property
f evaluationOptions searchOptions zobrist game = not (null matches) ==> Test.QuickCheck.label "PositionHashQuantifiedGameTree.prop_hashCollisions" $ all (
Data.List.Extra.allSame . map (
Model.Game.mkPosition . Evaluation.QuantifiedGame.getGame . Evaluation.PositionHashQuantifiedGameTree.getQuantifiedGame :: Evaluation.PositionHashQuantifiedGameTree.NodeLabel T.X T.Y T.PositionHash T.CriterionValue T.WeightedMean -> State.Position.Position T.X T.Y
)
) matches where
matches = filter (
(/= 1) . length
) . Data.List.Extra.groupSortBy (
Data.Ord.comparing Evaluation.PositionHashQuantifiedGameTree.getPositionHash
) . take 10000 . Data.Tree.flatten . Evaluation.PositionHashQuantifiedGameTree.deconstruct $ Evaluation.PositionHashQuantifiedGameTree.mkPositionHashQuantifiedGameTree evaluationOptions searchOptions zobrist Property.Empty.empty {-MoveFrequency-} game
in Test.QuickCheck.quickCheckWithResult Test.QuickCheck.stdArgs { Test.QuickCheck.maxSuccess = 32 } f,
let
f
:: Test.QuickCheck.Input.EvaluationOptions.EvaluationOptions
-> Input.SearchOptions.SearchOptions
-> Test.QuickCheck.Component.Zobrist.Zobrist
-> Test.QuickCheck.Model.Game.Game
-> Test.QuickCheck.Property
f evaluationOptions searchOptions zobrist = Test.QuickCheck.label "PositionHashQuantifiedGameTree.prop_fitness" . all (
(<= 1) . abs
) . take 10000 . map (
Evaluation.QuantifiedGame.getFitness . Evaluation.PositionHashQuantifiedGameTree.getQuantifiedGame :: Evaluation.PositionHashQuantifiedGameTree.NodeLabel T.X T.Y T.PositionHash T.CriterionValue T.WeightedMean -> T.WeightedMean
) . Data.Tree.flatten . Evaluation.PositionHashQuantifiedGameTree.deconstruct . Evaluation.PositionHashQuantifiedGameTree.mkPositionHashQuantifiedGameTree evaluationOptions searchOptions zobrist Property.Empty.empty {-MoveFrequency-}
in Test.QuickCheck.quickCheckWithResult Test.QuickCheck.stdArgs { Test.QuickCheck.maxSuccess = 32 } f
]