bishbosh-0.0.0.1: src-test/BishBosh/Test/QuickCheck/ContextualNotation/PositionHashQualifiedMoveTree.hs
{-# OPTIONS_GHC -fno-warn-orphans #-}
{-
Copyright (C) 2018 Dr. Alistair Ward
This file is part of BishBosh.
BishBosh is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
BishBosh is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with BishBosh. If not, see <http://www.gnu.org/licenses/>.
-}
{- |
[@AUTHOR@] Dr. Alistair Ward
[@DESCRIPTION@] Implements 'Test.QuickCheck.Arbitrary' & defines /QuickCheck/-properties.
-}
module BishBosh.Test.QuickCheck.ContextualNotation.PositionHashQualifiedMoveTree(
-- * Types
-- ** Type-synonyms
-- PositionHashQualifiedMoveTree,
-- * Constants
results
) where
import qualified BishBosh.Component.QualifiedMove as Component.QualifiedMove
import qualified BishBosh.Component.Turn as Component.Turn
import qualified BishBosh.ContextualNotation.PositionHashQualifiedMoveTree as ContextualNotation.PositionHashQualifiedMoveTree
import qualified BishBosh.ContextualNotation.QualifiedMoveForest as ContextualNotation.QualifiedMoveForest
import qualified BishBosh.Input.EvaluationOptions as Input.EvaluationOptions
import qualified BishBosh.Input.StandardOpeningOptions as Input.StandardOpeningOptions
import qualified BishBosh.Model.Game as Model.Game
import qualified BishBosh.Model.GameTree as Model.GameTree
import qualified BishBosh.Property.Null as Property.Null
import qualified BishBosh.Test.QuickCheck.Component.Zobrist as Test.QuickCheck.Component.Zobrist
import qualified BishBosh.Test.QuickCheck.ContextualNotation.QualifiedMoveForest as Test.QuickCheck.ContextualNotation.QualifiedMoveForest
import qualified BishBosh.Types as T
import qualified Data.Array.IArray
import qualified Data.Bits
import qualified Data.List
import qualified Data.Maybe
import qualified Data.Tree
import qualified System.Random
import qualified Test.QuickCheck
import Test.QuickCheck((==>))
-- | Defines a concrete type for testing.
type PositionHashQualifiedMoveTree = ContextualNotation.PositionHashQualifiedMoveTree.PositionHashQualifiedMoveTree T.X T.Y T.PositionHash
instance (
Data.Array.IArray.Ix x,
Data.Bits.FiniteBits positionHash,
Enum x,
Enum y,
Num positionHash,
Ord x,
Ord y,
Show positionHash,
Show x,
Show y,
System.Random.Random positionHash
) => Test.QuickCheck.Arbitrary (ContextualNotation.PositionHashQualifiedMoveTree.PositionHashQualifiedMoveTree x y positionHash) where
{-# SPECIALISE instance Test.QuickCheck.Arbitrary PositionHashQualifiedMoveTree #-}
arbitrary = ContextualNotation.PositionHashQualifiedMoveTree.fromQualifiedMoveForest <$> Test.QuickCheck.arbitrary {-IncrementalEvaluation-} <*> Test.QuickCheck.arbitrary {-Zobrist-} <*> Test.QuickCheck.arbitrary {-QualifiedMoveForest-}
-- | The constant test-results for this data-type.
results :: IO [Test.QuickCheck.Result]
results = sequence [
let
f :: Input.EvaluationOptions.IncrementalEvaluation -> Input.StandardOpeningOptions.MatchSwitches -> Test.QuickCheck.Component.Zobrist.Zobrist -> Test.QuickCheck.ContextualNotation.QualifiedMoveForest.QualifiedMoveForest -> Test.QuickCheck.Property
f incrementalEvaluation tryToMatchSwitches zobrist qualifiedMoveForest = not (Property.Null.isNull qualifiedMoveForest) ==> Test.QuickCheck.label "PositionHashQualifiedMoveTree.prop_findNextOnymousQualifiedMoves" $ all (
(
\(previousGame, lastTurn) -> Data.Maybe.isJust . Data.List.find (
(
== Component.QualifiedMove.getMove (Component.Turn.getQualifiedMove lastTurn)
) . Component.QualifiedMove.getMove . fst {-qualifiedMove-}
) . ContextualNotation.PositionHashQualifiedMoveTree.findNextOnymousQualifiedMoves tryToMatchSwitches previousGame $ ContextualNotation.PositionHashQualifiedMoveTree.fromQualifiedMoveForest incrementalEvaluation zobrist qualifiedMoveForest
) . head . Model.Game.rollBack
) . tail {-drop the default game-} . Data.Tree.flatten . Model.GameTree.deconstruct $ ContextualNotation.QualifiedMoveForest.toGameTree qualifiedMoveForest
in Test.QuickCheck.quickCheckWithResult Test.QuickCheck.stdArgs { Test.QuickCheck.maxSuccess = 8 } f
]