bishbosh-0.0.0.1: src-lib/BishBosh/Search/SearchState.hs
{-
Copyright (C) 2018 Dr. Alistair Ward
This file is part of BishBosh.
BishBosh is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
BishBosh is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with BishBosh. If not, see <http://www.gnu.org/licenses/>.
-}
{- |
[@AUTHOR@] Dr. Alistair Ward
[@DESCRIPTION@] The state which is threaded through successive calls to 'Search.Search.search'.
-}
module BishBosh.Search.SearchState(
-- * Types
-- ** Data-types
SearchState(
-- MkSearchState,
getPositionHashQuantifiedGameTree,
getDynamicMoveData
),
-- * Functions
euthanise,
-- ** Constructors
mkSearchState,
initialise
) where
import qualified BishBosh.Component.Move as Component.Move
import qualified BishBosh.Evaluation.PositionHashQuantifiedGameTree as Evaluation.PositionHashQuantifiedGameTree
import qualified BishBosh.Input.SearchOptions as Input.SearchOptions
import qualified BishBosh.Property.Empty as Property.Empty
import qualified BishBosh.Search.DynamicMoveData as Search.DynamicMoveData
-- | The data which is both received & returned by 'select', so that it is transported through the entire game.
data SearchState x y positionHash criterionValue weightedMean = MkSearchState {
getPositionHashQuantifiedGameTree :: Evaluation.PositionHashQuantifiedGameTree.PositionHashQuantifiedGameTree x y positionHash criterionValue weightedMean,
getDynamicMoveData :: Search.DynamicMoveData.DynamicMoveData x y positionHash
}
instance (
Enum x,
Enum y,
Ord x,
Ord y,
Show x,
Show y,
Show criterionValue,
Show positionHash,
Show weightedMean
) => Show (SearchState x y positionHash criterionValue weightedMean) where
showsPrec _ _ = showString "SearchState {...}"
-- | Constructor.
mkSearchState
:: Evaluation.PositionHashQuantifiedGameTree.PositionHashQuantifiedGameTree x y positionHash criterionValue weightedMean
-> Search.DynamicMoveData.DynamicMoveData x y positionHash
-> SearchState x y positionHash criterionValue weightedMean
mkSearchState = MkSearchState
-- | Constructor.
initialise :: Evaluation.PositionHashQuantifiedGameTree.PositionHashQuantifiedGameTree x y positionHash criterionValue weightedMean -> SearchState x y positionHash criterionValue weightedMean
initialise positionHashQuantifiedGameTree = MkSearchState {
getPositionHashQuantifiedGameTree = positionHashQuantifiedGameTree,
getDynamicMoveData = Property.Empty.empty
}
-- | Forwards request.
euthanise
:: Component.Move.NPlies
-> Input.SearchOptions.MaybeRetireAfterNMoves
-> Input.SearchOptions.MaybeRetireAfterNMoves
-> SearchState x y positionHash criterionValue weightedMean
-> SearchState x y positionHash criterionValue weightedMean
euthanise nPlies maybeRetireKillerMovesAfter maybeRetireTranspositionsAfter searchState@MkSearchState { getDynamicMoveData = dynamicMoveData } = searchState {
getDynamicMoveData = Search.DynamicMoveData.euthanise nPlies maybeRetireKillerMovesAfter maybeRetireTranspositionsAfter dynamicMoveData
}