bishbosh-0.0.0.1: src-lib/BishBosh/Search/Search.hs
{-
Copyright (C) 2018 Dr. Alistair Ward
This file is part of BishBosh.
BishBosh is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
BishBosh is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with BishBosh. If not, see <http://www.gnu.org/licenses/>.
-}
{- |
[@AUTHOR@] Dr. Alistair Ward
[@DESCRIPTION@] Searches for the optimal /move/ from those currently available.
-}
module BishBosh.Search.Search(
-- * Types
-- ** Data-types
Result (
-- MkResult,
getSearchState,
getQuantifiedGames,
getNMovesEvaluated
),
-- * Constants
showsSeparator,
-- * Functions
search,
calculateBranchingFactor
) where
import Control.Arrow((&&&))
import qualified BishBosh.Component.Move as Component.Move
import qualified BishBosh.Data.Exception as Data.Exception
import qualified BishBosh.Evaluation.PositionHashQuantifiedGameTree as Evaluation.PositionHashQuantifiedGameTree
import qualified BishBosh.Evaluation.QuantifiedGame as Evaluation.QuantifiedGame
import qualified BishBosh.Input.SearchOptions as Input.SearchOptions
import qualified BishBosh.Model.Game as Model.Game
import qualified BishBosh.Notation.MoveNotation as Notation.MoveNotation
import qualified BishBosh.Search.AlphaBeta as Search.AlphaBeta
import qualified BishBosh.Search.SearchState as Search.SearchState
import qualified BishBosh.State.TurnsByLogicalColour as State.TurnsByLogicalColour
import qualified BishBosh.Text.ShowList as Text.ShowList
import qualified Control.DeepSeq
import qualified Control.Exception
import qualified Control.Monad.Reader
import qualified Data.Maybe
-- | The type returned by 'search'.
data Result x y positionHash criterionValue weightedMean = MkResult {
getSearchState :: Search.SearchState.SearchState x y positionHash criterionValue weightedMean,
getQuantifiedGames :: [Evaluation.QuantifiedGame.QuantifiedGame x y criterionValue weightedMean], -- ^ The optimal path down the /positionHashQuantifiedGameTree/.
getNMovesEvaluated :: Component.Move.NMoves -- ^ The total number of nodes in the /positionHashQuantifiedGameTree/ which were analysed.
}
instance Control.DeepSeq.NFData weightedMean => Control.DeepSeq.NFData (Result x y positionHash criterionValue weightedMean) where
rnf MkResult { getQuantifiedGames = quantifiedGames } = Control.DeepSeq.rnf quantifiedGames -- CAVEAT: don't evaluate the search-state, since this contains the PositionHashQuantifiedGameTree !
-- | Used to format output.
showsSeparator :: ShowS
showsSeparator = showString " -> "
instance (Enum x, Enum y, Real criterionValue, Real weightedMean) => Notation.MoveNotation.ShowNotationFloat (Result x y positionHash criterionValue weightedMean) where
showsNotationFloat moveNotation showsDouble result@MkResult {
getQuantifiedGames = quantifiedGames,
getNMovesEvaluated = nMovesEvaluated
} = Text.ShowList.showsFormattedList showsSeparator (
Notation.MoveNotation.showsNotationFloat moveNotation showsDouble
) quantifiedGames . showString "; selected after analysing " . shows nMovesEvaluated . showString " moves (branching-factor" . Text.ShowList.showsAssociation . showsDouble (
calculateBranchingFactor result
) . showChar ')'
-- | Initiates the recursive function 'Search.AlphaBeta.negaMax', then unpacks the results.
search :: (
Enum x,
Enum y,
Eq criterionValue,
Num weightedMean,
Ord weightedMean,
Ord positionHash,
Ord x,
Ord y
)
=> Input.SearchOptions.SearchDepth -- ^ How deep down the tree to search.
-> Search.SearchState.SearchState x y positionHash criterionValue weightedMean
-> Input.SearchOptions.Reader (Result x y positionHash criterionValue weightedMean)
search 0 _ = Control.Exception.throw . Data.Exception.mkOutOfBounds . showString "BishBosh.Search.Search.search:\t" . shows Input.SearchOptions.searchDepthTag . showString " must be at least " $ shows Input.SearchOptions.minimumSearchDepth "."
search searchDepth searchState
| Just terminationReason <- Model.Game.getMaybeTerminationReason game = Control.Exception.throw . Data.Exception.mkInvalidDatum . showString "BishBosh.Search.Search.search:\tthe game has already terminated; " $ shows terminationReason "."
| otherwise = do
(maybeRetireKillerMovesAfter, maybeRetireTranspositionsAfter) <- Control.Monad.Reader.asks $ Input.SearchOptions.getMaybeRetireKillerMovesAfter &&& Input.SearchOptions.maybeRetireTranspositionsAfter
let nPlies = State.TurnsByLogicalColour.getNPlies $ Model.Game.getTurnsByLogicalColour game
searchResult <- Search.AlphaBeta.negaMax searchDepth $ Search.SearchState.euthanise nPlies maybeRetireKillerMovesAfter maybeRetireTranspositionsAfter searchState
case Search.AlphaBeta.extractSelectedTurns nPlies searchResult of
(dynamicMoveData, turns@(turn : _), nMovesEvaluated) -> let
isMatch turn' = (== turn') . Evaluation.QuantifiedGame.getLastTurn . Evaluation.PositionHashQuantifiedGameTree.getQuantifiedGame
in return {-to Reader-monad-} MkResult {
getSearchState = Search.SearchState.mkSearchState (
Data.Maybe.fromMaybe (
Control.Exception.throw $ Data.Exception.mkIncompatibleData "BishBosh.Search.Search.search:\tBishBosh.Data.RoseTree.reduce failed."
) $ Evaluation.PositionHashQuantifiedGameTree.reduce (isMatch turn) positionHashQuantifiedGameTree
) dynamicMoveData,
getQuantifiedGames = map Evaluation.PositionHashQuantifiedGameTree.getQuantifiedGame . Data.Maybe.fromMaybe (
Control.Exception.throw $ Data.Exception.mkSearchFailure "BishBosh.Search.Search.search:\tBishBosh.Data.RoseTree.traceRoute failed."
) $ Evaluation.PositionHashQuantifiedGameTree.traceRoute isMatch positionHashQuantifiedGameTree turns,
getNMovesEvaluated = nMovesEvaluated
}
_ -> Control.Exception.throw $ Data.Exception.mkNullDatum "BishBosh.Search.Search.search:\tzero turns selected."
where
positionHashQuantifiedGameTree = Search.SearchState.getPositionHashQuantifiedGameTree searchState
game = Evaluation.QuantifiedGame.getGame $ Evaluation.PositionHashQuantifiedGameTree.getRootQuantifiedGame positionHashQuantifiedGameTree
-- | Calculate the geometric-mean of the number of moves evaluated at each node.
calculateBranchingFactor :: Floating branchingFactor => Result x y positionHash criterionValue weightedMean -> branchingFactor
calculateBranchingFactor MkResult {
getQuantifiedGames = quantifiedGames,
getNMovesEvaluated = nMovesEvaluated
}
| null quantifiedGames = Control.Exception.throw $ Data.Exception.mkNullDatum "BishBosh.Search.Search.calculateBranchingFactor:\tnull quantifiedGames."
| nMovesEvaluated == 0 = Control.Exception.throw $ Data.Exception.mkInsufficientData "BishBosh.Search.Search.calculateBranchingFactor:\tzero moves analysed."
| otherwise = fromIntegral nMovesEvaluated ** recip (
fromIntegral $ length quantifiedGames -- The search-depth.
)