bishbosh-0.0.0.1: src-lib/BishBosh/Component/PieceSquareArray.hs
{-
Copyright (C) 2018 Dr. Alistair Ward
This file is part of BishBosh.
BishBosh is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
BishBosh is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with BishBosh. If not, see <http://www.gnu.org/licenses/>.
-}
{- |
[@AUTHOR@] Dr. Alistair Ward
[@DESCRIPTION@] Defines the relative value of a specific rank of piece, occupying a specific coordinate on the board, at a specific stage in the game.
-}
module BishBosh.Component.PieceSquareArray(
-- * Types
-- ** Type-synonyms
InterpolatedPieceSquareValues,
-- InterpolatedPieceSquareValuesByCoordinates,
FindPieceSquareValue,
-- ** Data-types
PieceSquareArray,
-- * Functions
findPieceSquareValue,
-- ** Constructor
mkPieceSquareArray
) where
import BishBosh.Data.Bool()
import Data.Array.IArray((!))
import qualified BishBosh.Attribute.LogicalColour as Attribute.LogicalColour
import qualified BishBosh.Attribute.Rank as Attribute.Rank
import qualified BishBosh.Cartesian.Coordinates as Cartesian.Coordinates
import qualified BishBosh.Component.Piece as Component.Piece
import qualified BishBosh.Property.Reflectable as Property.Reflectable
import qualified Control.DeepSeq
import qualified Data.Array.IArray
-- | Either a single /pieceSquareValue/ or an array of values indexed by the total number of pieces remaining on the board.
type InterpolatedPieceSquareValues pieceSquareValue = Either pieceSquareValue (Data.Array.IArray.Array Component.Piece.NPieces pieceSquareValue)
-- | Self-documentation.
type InterpolatedPieceSquareValuesByCoordinates x y pieceSquareValue = Cartesian.Coordinates.ByCoordinates x y (InterpolatedPieceSquareValues pieceSquareValue)
-- | The value for each type of /piece/ of occupying each coordinate, at each stage in the lifetime of the game.
newtype PieceSquareArray x y pieceSquareValue = MkPieceSquareArray {
deconstruct :: Attribute.Rank.ByRank (InterpolatedPieceSquareValuesByCoordinates x y pieceSquareValue)
} deriving (Eq, Show)
instance (
Control.DeepSeq.NFData pieceSquareValue,
Control.DeepSeq.NFData x,
Control.DeepSeq.NFData y
) => Control.DeepSeq.NFData (PieceSquareArray x y pieceSquareValue) where
rnf MkPieceSquareArray { deconstruct = byRank } = Control.DeepSeq.rnf byRank
-- | Constructor.
mkPieceSquareArray :: (Attribute.Rank.Rank -> InterpolatedPieceSquareValuesByCoordinates x y pieceSquareValue) -> PieceSquareArray x y pieceSquareValue
mkPieceSquareArray = MkPieceSquareArray . Attribute.Rank.listArrayByRank . (`map` Attribute.Rank.range)
-- | The type of a function which can find the appropriate piece-square value.
type FindPieceSquareValue x y pieceSquareValue
= Attribute.LogicalColour.LogicalColour -- ^ The piece's logical colour.
-> Attribute.Rank.Rank -- ^ The piece's rank.
-> Cartesian.Coordinates.Coordinates x y -- ^ The piece's location.
-> pieceSquareValue
-- | Find the piece-square value, at a stage in the game's lifetime defined by the total number of piece remaining, for the specified /piece/ & /coordinates/.
findPieceSquareValue :: (
Enum x,
Enum y,
Ord x,
Ord y
)
=> Component.Piece.NPieces -- ^ The progress through the game.
-> Attribute.LogicalColour.LogicalColour -- ^ The piece's logical colour.
-> Attribute.Rank.Rank -- ^ The piece's rank.
-> Cartesian.Coordinates.Coordinates x y -- ^ The piece's location.
-> PieceSquareArray x y pieceSquareValue
-> pieceSquareValue
-- {-# SPECIALISE findPieceSquareValue :: Component.Piece.NPieces -> Attribute.LogicalColour.LogicalColour -> Attribute.Rank.Rank -> Cartesian.Coordinates.Coordinates T.X T.Y -> PieceSquareArray T.X T.Y pieceSquareValue -> pieceSquareValue #-}
{-# INLINE findPieceSquareValue #-}
findPieceSquareValue nPieces logicalColour rank coordinates MkPieceSquareArray { deconstruct = byRank } = either id (! nPieces) $ byRank ! rank ! (
if Attribute.LogicalColour.isBlack logicalColour
then Property.Reflectable.reflectOnX
else id
) coordinates