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bindings-GLFW-3.0.3: glfw/src/window.c

//========================================================================
// GLFW 3.0 - www.glfw.org
//------------------------------------------------------------------------
// Copyright (c) 2002-2006 Marcus Geelnard
// Copyright (c) 2006-2010 Camilla Berglund <elmindreda@elmindreda.org>
// Copyright (c) 2012 Torsten Walluhn <tw@mad-cad.net>
//
// This software is provided 'as-is', without any express or implied
// warranty. In no event will the authors be held liable for any damages
// arising from the use of this software.
//
// Permission is granted to anyone to use this software for any purpose,
// including commercial applications, and to alter it and redistribute it
// freely, subject to the following restrictions:
//
// 1. The origin of this software must not be misrepresented; you must not
//    claim that you wrote the original software. If you use this software
//    in a product, an acknowledgment in the product documentation would
//    be appreciated but is not required.
//
// 2. Altered source versions must be plainly marked as such, and must not
//    be misrepresented as being the original software.
//
// 3. This notice may not be removed or altered from any source
//    distribution.
//
//========================================================================

#include "internal.h"

#include <string.h>
#include <stdlib.h>
#if defined(_MSC_VER)
 #include <malloc.h>
#endif


// Return the maxiumum of the specified values
//
static int Max(int a, int b)
{
    return (a > b) ? a : b;
}


//////////////////////////////////////////////////////////////////////////
//////                         GLFW event API                       //////
//////////////////////////////////////////////////////////////////////////

void _glfwInputWindowFocus(_GLFWwindow* window, GLboolean focused)
{
    if (focused)
    {
        if (_glfw.focusedWindow != window)
        {
            _glfw.focusedWindow = window;

            if (window->callbacks.focus)
                window->callbacks.focus((GLFWwindow*) window, focused);
        }
    }
    else
    {
        if (_glfw.focusedWindow == window)
        {
            int i;

            _glfw.focusedWindow = NULL;

            if (window->callbacks.focus)
                window->callbacks.focus((GLFWwindow*) window, focused);

            // Release all pressed keyboard keys
            for (i = 0;  i <= GLFW_KEY_LAST;  i++)
            {
                if (window->key[i] == GLFW_PRESS)
                    _glfwInputKey(window, i, 0, GLFW_RELEASE, 0);
            }

            // Release all pressed mouse buttons
            for (i = 0;  i <= GLFW_MOUSE_BUTTON_LAST;  i++)
            {
                if (window->mouseButton[i] == GLFW_PRESS)
                    _glfwInputMouseClick(window, i, GLFW_RELEASE, 0);
            }
        }
    }
}

void _glfwInputWindowPos(_GLFWwindow* window, int x, int y)
{
    if (window->callbacks.pos)
        window->callbacks.pos((GLFWwindow*) window, x, y);
}

void _glfwInputWindowSize(_GLFWwindow* window, int width, int height)
{
    if (window->callbacks.size)
        window->callbacks.size((GLFWwindow*) window, width, height);
}

void _glfwInputWindowIconify(_GLFWwindow* window, int iconified)
{
    if (window->iconified == iconified)
        return;

    window->iconified = iconified;

    if (window->callbacks.iconify)
        window->callbacks.iconify((GLFWwindow*) window, iconified);
}

void _glfwInputFramebufferSize(_GLFWwindow* window, int width, int height)
{
    if (window->callbacks.fbsize)
        window->callbacks.fbsize((GLFWwindow*) window, width, height);
}

void _glfwInputWindowVisibility(_GLFWwindow* window, int visible)
{
    window->visible = visible;
}

void _glfwInputWindowDamage(_GLFWwindow* window)
{
    if (window->callbacks.refresh)
        window->callbacks.refresh((GLFWwindow*) window);
}

void _glfwInputWindowCloseRequest(_GLFWwindow* window)
{
        window->closed = GL_TRUE;

    if (window->callbacks.close)
        window->callbacks.close((GLFWwindow*) window);
}


//////////////////////////////////////////////////////////////////////////
//////                        GLFW public API                       //////
//////////////////////////////////////////////////////////////////////////

GLFWAPI GLFWwindow* glfwCreateWindow(int width, int height,
                                     const char* title,
                                     GLFWmonitor* monitor,
                                     GLFWwindow* share)
{
    _GLFWfbconfig fbconfig;
    _GLFWwndconfig wndconfig;
    _GLFWwindow* window;
    _GLFWwindow* previous;

    _GLFW_REQUIRE_INIT_OR_RETURN(NULL);

    if (width <= 0 || height <= 0)
    {
        _glfwInputError(GLFW_INVALID_VALUE, "Invalid window size");
        return NULL;
    }

    // Set up desired framebuffer config
    fbconfig.redBits        = Max(_glfw.hints.redBits, 0);
    fbconfig.greenBits      = Max(_glfw.hints.greenBits, 0);
    fbconfig.blueBits       = Max(_glfw.hints.blueBits, 0);
    fbconfig.alphaBits      = Max(_glfw.hints.alphaBits, 0);
    fbconfig.depthBits      = Max(_glfw.hints.depthBits, 0);
    fbconfig.stencilBits    = Max(_glfw.hints.stencilBits, 0);
    fbconfig.accumRedBits   = Max(_glfw.hints.accumRedBits, 0);
    fbconfig.accumGreenBits = Max(_glfw.hints.accumGreenBits, 0);
    fbconfig.accumBlueBits  = Max(_glfw.hints.accumBlueBits, 0);
    fbconfig.accumAlphaBits = Max(_glfw.hints.accumAlphaBits, 0);
    fbconfig.auxBuffers     = Max(_glfw.hints.auxBuffers, 0);
    fbconfig.stereo         = _glfw.hints.stereo ? GL_TRUE : GL_FALSE;
    fbconfig.samples        = Max(_glfw.hints.samples, 0);
    fbconfig.sRGB           = _glfw.hints.sRGB ? GL_TRUE : GL_FALSE;

    // Set up desired window config
    wndconfig.width         = width;
    wndconfig.height        = height;
    wndconfig.title         = title;
    wndconfig.resizable     = _glfw.hints.resizable ? GL_TRUE : GL_FALSE;
    wndconfig.visible       = _glfw.hints.visible ? GL_TRUE : GL_FALSE;
    wndconfig.decorated     = _glfw.hints.decorated ? GL_TRUE : GL_FALSE;
    wndconfig.clientAPI     = _glfw.hints.clientAPI;
    wndconfig.glMajor       = _glfw.hints.glMajor;
    wndconfig.glMinor       = _glfw.hints.glMinor;
    wndconfig.glForward     = _glfw.hints.glForward ? GL_TRUE : GL_FALSE;
    wndconfig.glDebug       = _glfw.hints.glDebug ? GL_TRUE : GL_FALSE;
    wndconfig.glProfile     = _glfw.hints.glProfile;
    wndconfig.glRobustness  = _glfw.hints.glRobustness;
    wndconfig.monitor       = (_GLFWmonitor*) monitor;
    wndconfig.share         = (_GLFWwindow*) share;

    // Check the OpenGL bits of the window config
    if (!_glfwIsValidContextConfig(&wndconfig))
        return NULL;

    window = calloc(1, sizeof(_GLFWwindow));
    window->next = _glfw.windowListHead;
    _glfw.windowListHead = window;

    if (wndconfig.monitor)
    {
        wndconfig.resizable = GL_TRUE;
        wndconfig.visible   = GL_TRUE;

        // Set up desired video mode
        window->videoMode.width       = width;
        window->videoMode.height      = height;
        window->videoMode.redBits     = Max(_glfw.hints.redBits, 0);
        window->videoMode.greenBits   = Max(_glfw.hints.greenBits, 0);
        window->videoMode.blueBits    = Max(_glfw.hints.blueBits, 0);
        window->videoMode.refreshRate = Max(_glfw.hints.refreshRate, 0);
    }

    window->monitor     = wndconfig.monitor;
    window->resizable   = wndconfig.resizable;
    window->decorated   = wndconfig.decorated;
    window->cursorMode  = GLFW_CURSOR_NORMAL;

    // Save the currently current context so it can be restored later
    previous = (_GLFWwindow*) glfwGetCurrentContext();

    // Open the actual window and create its context
    if (!_glfwPlatformCreateWindow(window, &wndconfig, &fbconfig))
    {
        glfwDestroyWindow((GLFWwindow*) window);
        glfwMakeContextCurrent((GLFWwindow*) previous);
        return NULL;
    }

    glfwMakeContextCurrent((GLFWwindow*) window);

    // Retrieve the actual (as opposed to requested) context attributes
    if (!_glfwRefreshContextAttribs())
    {
        glfwDestroyWindow((GLFWwindow*) window);
        glfwMakeContextCurrent((GLFWwindow*) previous);
        return NULL;
    }

    // Verify the context against the requested parameters
    if (!_glfwIsValidContext(&wndconfig))
    {
        glfwDestroyWindow((GLFWwindow*) window);
        glfwMakeContextCurrent((GLFWwindow*) previous);
        return NULL;
    }

    // Clearing the front buffer to black to avoid garbage pixels left over
    // from previous uses of our bit of VRAM
    glClear(GL_COLOR_BUFFER_BIT);
    _glfwPlatformSwapBuffers(window);

    // Restore the previously current context (or NULL)
    glfwMakeContextCurrent((GLFWwindow*) previous);

    if (wndconfig.monitor == NULL && wndconfig.visible)
        glfwShowWindow((GLFWwindow*) window);

    return (GLFWwindow*) window;
}

void glfwDefaultWindowHints(void)
{
    _GLFW_REQUIRE_INIT();

    memset(&_glfw.hints, 0, sizeof(_glfw.hints));

    // The default is OpenGL with minimum version 1.0
    _glfw.hints.clientAPI = GLFW_OPENGL_API;
    _glfw.hints.glMajor = 1;
    _glfw.hints.glMinor = 0;

    // The default is a visible, resizable window with decorations
    _glfw.hints.resizable = GL_TRUE;
    _glfw.hints.visible   = GL_TRUE;
    _glfw.hints.decorated = GL_TRUE;

    // The default is 24 bits of color, 24 bits of depth and 8 bits of stencil
    _glfw.hints.redBits     = 8;
    _glfw.hints.greenBits   = 8;
    _glfw.hints.blueBits    = 8;
    _glfw.hints.alphaBits   = 8;
    _glfw.hints.depthBits   = 24;
    _glfw.hints.stencilBits = 8;
}

GLFWAPI void glfwWindowHint(int target, int hint)
{
    _GLFW_REQUIRE_INIT();

    switch (target)
    {
        case GLFW_RED_BITS:
            _glfw.hints.redBits = hint;
            break;
        case GLFW_GREEN_BITS:
            _glfw.hints.greenBits = hint;
            break;
        case GLFW_BLUE_BITS:
            _glfw.hints.blueBits = hint;
            break;
        case GLFW_ALPHA_BITS:
            _glfw.hints.alphaBits = hint;
            break;
        case GLFW_DEPTH_BITS:
            _glfw.hints.depthBits = hint;
            break;
        case GLFW_STENCIL_BITS:
            _glfw.hints.stencilBits = hint;
            break;
        case GLFW_ACCUM_RED_BITS:
            _glfw.hints.accumRedBits = hint;
            break;
        case GLFW_ACCUM_GREEN_BITS:
            _glfw.hints.accumGreenBits = hint;
            break;
        case GLFW_ACCUM_BLUE_BITS:
            _glfw.hints.accumBlueBits = hint;
            break;
        case GLFW_ACCUM_ALPHA_BITS:
            _glfw.hints.accumAlphaBits = hint;
            break;
        case GLFW_AUX_BUFFERS:
            _glfw.hints.auxBuffers = hint;
            break;
        case GLFW_STEREO:
            _glfw.hints.stereo = hint;
            break;
        case GLFW_REFRESH_RATE:
            _glfw.hints.refreshRate = hint;
            break;
        case GLFW_RESIZABLE:
            _glfw.hints.resizable = hint;
            break;
        case GLFW_DECORATED:
            _glfw.hints.decorated = hint;
            break;
        case GLFW_VISIBLE:
            _glfw.hints.visible = hint;
            break;
        case GLFW_SAMPLES:
            _glfw.hints.samples = hint;
            break;
        case GLFW_SRGB_CAPABLE:
            _glfw.hints.sRGB = hint;
            break;
        case GLFW_CLIENT_API:
            _glfw.hints.clientAPI = hint;
            break;
        case GLFW_CONTEXT_VERSION_MAJOR:
            _glfw.hints.glMajor = hint;
            break;
        case GLFW_CONTEXT_VERSION_MINOR:
            _glfw.hints.glMinor = hint;
            break;
        case GLFW_CONTEXT_ROBUSTNESS:
            _glfw.hints.glRobustness = hint;
            break;
        case GLFW_OPENGL_FORWARD_COMPAT:
            _glfw.hints.glForward = hint;
            break;
        case GLFW_OPENGL_DEBUG_CONTEXT:
            _glfw.hints.glDebug = hint;
            break;
        case GLFW_OPENGL_PROFILE:
            _glfw.hints.glProfile = hint;
            break;
        default:
            _glfwInputError(GLFW_INVALID_ENUM, NULL);
            break;
    }
}

GLFWAPI void glfwDestroyWindow(GLFWwindow* handle)
{
    _GLFWwindow* window = (_GLFWwindow*) handle;

    _GLFW_REQUIRE_INIT();

    // Allow closing of NULL (to match the behavior of free)
    if (window == NULL)
        return;

    // Clear all callbacks to avoid exposing a half torn-down window object
    memset(&window->callbacks, 0, sizeof(window->callbacks));

    // The window's context must not be current on another thread when the
    // window is destroyed
    if (window == _glfwPlatformGetCurrentContext())
        _glfwPlatformMakeContextCurrent(NULL);

    // Clear the focused window pointer if this is the focused window
    if (window == _glfw.focusedWindow)
        _glfw.focusedWindow = NULL;

    _glfwPlatformDestroyWindow(window);

    // Unlink window from global linked list
    {
        _GLFWwindow** prev = &_glfw.windowListHead;

        while (*prev != window)
            prev = &((*prev)->next);

        *prev = window->next;
    }

    free(window);
}

GLFWAPI int glfwWindowShouldClose(GLFWwindow* handle)
{
    _GLFWwindow* window = (_GLFWwindow*) handle;
    _GLFW_REQUIRE_INIT_OR_RETURN(0);
    return window->closed;
}

GLFWAPI void glfwSetWindowShouldClose(GLFWwindow* handle, int value)
{
    _GLFWwindow* window = (_GLFWwindow*) handle;
    _GLFW_REQUIRE_INIT();
    window->closed = value;
}

GLFWAPI void glfwSetWindowTitle(GLFWwindow* handle, const char* title)
{
    _GLFWwindow* window = (_GLFWwindow*) handle;
    _GLFW_REQUIRE_INIT();
    _glfwPlatformSetWindowTitle(window, title);
}

GLFWAPI void glfwGetWindowPos(GLFWwindow* handle, int* xpos, int* ypos)
{
    _GLFWwindow* window = (_GLFWwindow*) handle;
    _GLFW_REQUIRE_INIT();
    _glfwPlatformGetWindowPos(window, xpos, ypos);
}

GLFWAPI void glfwSetWindowPos(GLFWwindow* handle, int xpos, int ypos)
{
    _GLFWwindow* window = (_GLFWwindow*) handle;

    _GLFW_REQUIRE_INIT();

    if (window->monitor)
    {
        _glfwInputError(GLFW_INVALID_VALUE,
                        "Fullscreen windows cannot be positioned");
        return;
    }

    _glfwPlatformSetWindowPos(window, xpos, ypos);
}

GLFWAPI void glfwGetWindowSize(GLFWwindow* handle, int* width, int* height)
{
    _GLFWwindow* window = (_GLFWwindow*) handle;
    _GLFW_REQUIRE_INIT();
    _glfwPlatformGetWindowSize(window, width, height);
}

GLFWAPI void glfwSetWindowSize(GLFWwindow* handle, int width, int height)
{
    _GLFWwindow* window = (_GLFWwindow*) handle;

    _GLFW_REQUIRE_INIT();

    if (window->iconified)
        return;

    if (window->monitor)
    {
        window->videoMode.width  = width;
        window->videoMode.height = height;
    }

    _glfwPlatformSetWindowSize(window, width, height);
}

GLFWAPI void glfwGetFramebufferSize(GLFWwindow* handle, int* width, int* height)
{
    _GLFWwindow* window = (_GLFWwindow*) handle;

    _GLFW_REQUIRE_INIT();

    _glfwPlatformGetFramebufferSize(window, width, height);
}

GLFWAPI void glfwIconifyWindow(GLFWwindow* handle)
{
    _GLFWwindow* window = (_GLFWwindow*) handle;

    _GLFW_REQUIRE_INIT();

    if (window->iconified)
        return;

    _glfwPlatformIconifyWindow(window);
}

GLFWAPI void glfwRestoreWindow(GLFWwindow* handle)
{
    _GLFWwindow* window = (_GLFWwindow*) handle;

    _GLFW_REQUIRE_INIT();

    if (!window->iconified)
        return;

    _glfwPlatformRestoreWindow(window);
}

GLFWAPI void glfwShowWindow(GLFWwindow* handle)
{
    _GLFWwindow* window = (_GLFWwindow*) handle;

    _GLFW_REQUIRE_INIT();

    if (window->monitor)
        return;

    _glfwPlatformShowWindow(window);
}

GLFWAPI void glfwHideWindow(GLFWwindow* handle)
{
    _GLFWwindow* window = (_GLFWwindow*) handle;

    _GLFW_REQUIRE_INIT();

    if (window->monitor)
        return;

    _glfwPlatformHideWindow(window);
}

GLFWAPI int glfwGetWindowAttrib(GLFWwindow* handle, int attrib)
{
    _GLFWwindow* window = (_GLFWwindow*) handle;

    _GLFW_REQUIRE_INIT_OR_RETURN(0);

    switch (attrib)
    {
        case GLFW_FOCUSED:
            return window == _glfw.focusedWindow;
        case GLFW_ICONIFIED:
            return window->iconified;
        case GLFW_RESIZABLE:
            return window->resizable;
        case GLFW_DECORATED:
            return window->decorated;
        case GLFW_VISIBLE:
            return window->visible;
        case GLFW_CLIENT_API:
            return window->clientAPI;
        case GLFW_CONTEXT_VERSION_MAJOR:
            return window->glMajor;
        case GLFW_CONTEXT_VERSION_MINOR:
            return window->glMinor;
        case GLFW_CONTEXT_REVISION:
            return window->glRevision;
        case GLFW_CONTEXT_ROBUSTNESS:
            return window->glRobustness;
        case GLFW_OPENGL_FORWARD_COMPAT:
            return window->glForward;
        case GLFW_OPENGL_DEBUG_CONTEXT:
            return window->glDebug;
        case GLFW_OPENGL_PROFILE:
            return window->glProfile;
    }

    _glfwInputError(GLFW_INVALID_ENUM, NULL);
    return 0;
}

GLFWAPI GLFWmonitor* glfwGetWindowMonitor(GLFWwindow* handle)
{
    _GLFWwindow* window = (_GLFWwindow*) handle;
    _GLFW_REQUIRE_INIT_OR_RETURN(NULL);
    return (GLFWmonitor*) window->monitor;
}

GLFWAPI void glfwSetWindowUserPointer(GLFWwindow* handle, void* pointer)
{
    _GLFWwindow* window = (_GLFWwindow*) handle;
    _GLFW_REQUIRE_INIT();
    window->userPointer = pointer;
}

GLFWAPI void* glfwGetWindowUserPointer(GLFWwindow* handle)
{
    _GLFWwindow* window = (_GLFWwindow*) handle;
    _GLFW_REQUIRE_INIT_OR_RETURN(NULL);
    return window->userPointer;
}

GLFWAPI GLFWwindowposfun glfwSetWindowPosCallback(GLFWwindow* handle,
                                                  GLFWwindowposfun cbfun)
{
    _GLFWwindow* window = (_GLFWwindow*) handle;
    _GLFW_REQUIRE_INIT_OR_RETURN(NULL);
    _GLFW_SWAP_POINTERS(window->callbacks.pos, cbfun);
    return cbfun;
}

GLFWAPI GLFWwindowsizefun glfwSetWindowSizeCallback(GLFWwindow* handle,
                                                    GLFWwindowsizefun cbfun)
{
    _GLFWwindow* window = (_GLFWwindow*) handle;
    _GLFW_REQUIRE_INIT_OR_RETURN(NULL);
    _GLFW_SWAP_POINTERS(window->callbacks.size, cbfun);
    return cbfun;
}

GLFWAPI GLFWwindowclosefun glfwSetWindowCloseCallback(GLFWwindow* handle,
                                                      GLFWwindowclosefun cbfun)
{
    _GLFWwindow* window = (_GLFWwindow*) handle;
    _GLFW_REQUIRE_INIT_OR_RETURN(NULL);
    _GLFW_SWAP_POINTERS(window->callbacks.close, cbfun);
    return cbfun;
}

GLFWAPI GLFWwindowrefreshfun glfwSetWindowRefreshCallback(GLFWwindow* handle,
                                                          GLFWwindowrefreshfun cbfun)
{
    _GLFWwindow* window = (_GLFWwindow*) handle;
    _GLFW_REQUIRE_INIT_OR_RETURN(NULL);
    _GLFW_SWAP_POINTERS(window->callbacks.refresh, cbfun);
    return cbfun;
}

GLFWAPI GLFWwindowfocusfun glfwSetWindowFocusCallback(GLFWwindow* handle,
                                                      GLFWwindowfocusfun cbfun)
{
    _GLFWwindow* window = (_GLFWwindow*) handle;
    _GLFW_REQUIRE_INIT_OR_RETURN(NULL);
    _GLFW_SWAP_POINTERS(window->callbacks.focus, cbfun);
    return cbfun;
}

GLFWAPI GLFWwindowiconifyfun glfwSetWindowIconifyCallback(GLFWwindow* handle,
                                                          GLFWwindowiconifyfun cbfun)
{
    _GLFWwindow* window = (_GLFWwindow*) handle;
    _GLFW_REQUIRE_INIT_OR_RETURN(NULL);
    _GLFW_SWAP_POINTERS(window->callbacks.iconify, cbfun);
    return cbfun;
}

GLFWAPI GLFWframebuffersizefun glfwSetFramebufferSizeCallback(GLFWwindow* handle,
                                                              GLFWframebuffersizefun cbfun)
{
    _GLFWwindow* window = (_GLFWwindow*) handle;
    _GLFW_REQUIRE_INIT_OR_RETURN(NULL);
    _GLFW_SWAP_POINTERS(window->callbacks.fbsize, cbfun);
    return cbfun;
}

GLFWAPI void glfwPollEvents(void)
{
    _GLFW_REQUIRE_INIT();
    _glfwPlatformPollEvents();
}

GLFWAPI void glfwWaitEvents(void)
{
    _GLFW_REQUIRE_INIT();
    _glfwPlatformWaitEvents();
}