battleships-1.0.0: templates/replay.julius
var step = 0;
var intervalID;
var intervalDuration = 1000; // milliseconds
var paused = false;
function updateStep(f) {
oldStep = step;
newStep = f(step);
if(newStep < 0 || newStep >= numSteps)
return;
$("#humanboard" + oldStep).hide();
$("#humanboard" + newStep).show();
$("#aiboard" + oldStep).hide();
$("#aiboard" + newStep).show();
step = newStep
updatePauseButton();
}
function animationStep() {
if(!paused)
updateStep(function(s) { return s + 1; });
}
function updatePauseButton() {
if(step == numSteps - 1) {
paused = true;
$("#pause").text(#{toJSON $ messageRender MsgRestartButtonLabel});
} else {
if(paused)
$("#pause").text(#{toJSON $ messageRender MsgUnpauseButtonLabel});
else
$("#pause").text(#{toJSON $ messageRender MsgPauseButtonLabel});
}
}
function handlePause() {
if(step == numSteps - 1) {
paused = false;
updateStep(function(s) { return 0; })
} else {
paused = !paused;
updatePauseButton();
}
}
$(function() {
intervalID = setInterval(animationStep, intervalDuration)
updatePauseButton();
$("#first").click(function(event) {
paused = true;
updateStep(function(s) { return 0; })
})
$("#prev").click(function(event) {
paused = true;
updateStep(function(s) { return s - 1; });
});
$("#pause").click(handlePause)
$("#next").click(function(event) {
paused = true;
updateStep(function(s) { return s + 1; });
});
$("#last").click(function(event) {
paused = true;
updateStep(function(s) { return (numSteps - 1); })
})
});