base32-0.2.0.0: benchmarks/Base32Bench.hs
{-# LANGUAGE PackageImports #-}
module Main
( main
)where
import Criterion
import Criterion.Main
import "memory" Data.ByteArray.Encoding as Mem
import Data.ByteString
import "base32" Data.ByteString.Base32 as B32
import Data.ByteString.Random (random)
main :: IO ()
main =
defaultMain
[ env bs $ \ ~(bs25,bs100,bs1k,bs10k,bs100k,bs1mm) ->
bgroup "encode"
[ bgroup "25"
[ bench "memory" $ whnf ctob bs25
, bench "base32" $ whnf B32.encodeBase32' bs25
]
, bgroup "100"
[ bench "memory" $ whnf ctob bs100
, bench "base32" $ whnf B32.encodeBase32' bs100
]
, bgroup "1k"
[ bench "memory" $ whnf ctob bs1k
, bench "base32" $ whnf B32.encodeBase32' bs1k
]
, bgroup "10k"
[ bench "memory" $ whnf ctob bs10k
, bench "base32" $ whnf B32.encodeBase32' bs10k
]
, bgroup "100k"
[ bench "memory" $ whnf ctob bs100k
, bench "base32" $ whnf B32.encodeBase32' bs100k
]
, bgroup "1mm"
[ bench "memory" $ whnf ctob bs1mm
, bench "base32" $ whnf B32.encodeBase32' bs1mm
]
]
, env bs' $ \ ~(bs25,bs100,bs1k,bs10k,bs100k,bs1mm) ->
bgroup "decode"
[ bgroup "25"
[ bench "memory" $ whnf btoc bs25
, bench "base32" $ whnf B32.decodeBase32 bs25
]
, bgroup "100"
[ bench "memory" $ whnf btoc bs100
, bench "base32" $ whnf B32.decodeBase32 bs100
]
, bgroup "1k"
[ bench "memory" $ whnf btoc bs1k
, bench "base32" $ whnf B32.decodeBase32 bs1k
]
, bgroup "10k"
[ bench "memory" $ whnf btoc bs10k
, bench "base32" $ whnf B32.decodeBase32 bs10k
]
, bgroup "100k"
[ bench "memory" $ whnf btoc bs100k
, bench "base32" $ whnf B32.decodeBase32 bs100k
]
, bgroup "1mm"
[ bench "memory" $ whnf btoc bs1mm
, bench "base32" $ whnf B32.decodeBase32 bs1mm
]
]
]
where
ctob :: ByteString -> ByteString
ctob = Mem.convertToBase Mem.Base32
btoc :: ByteString -> Either String ByteString
btoc = Mem.convertFromBase Mem.Base32
bs = do
a <- random 25
b <- random 100
c <- random 1000
d <- random 10000
e <- random 100000
f <- random 1000000
return (a,b,c,d,e,f)
bs' = do
a <- B32.encodeBase32' <$> random 25
b <- B32.encodeBase32' <$> random 100
c <- B32.encodeBase32' <$> random 1000
d <- B32.encodeBase32' <$> random 10000
e <- B32.encodeBase32' <$> random 100000
f <- B32.encodeBase32' <$> random 1000000
return (a,b,c,d,e,f)