aztecs-0.9.0: bench/Bench.hs
{-# LANGUAGE Arrows #-}
{-# LANGUAGE BangPatterns #-}
{-# LANGUAGE DeriveGeneric #-}
{-# LANGUAGE GeneralizedNewtypeDeriving #-}
import Aztecs.ECS
import qualified Aztecs.ECS.Query as Q
import Aztecs.ECS.World
import qualified Aztecs.ECS.World as W
import Control.Arrow
import Control.DeepSeq
import Criterion.Main
import Data.Functor.Identity
import GHC.Generics
newtype Position = Position Int deriving (Show, Generic, NFData)
instance Component Position
newtype Velocity = Velocity Int deriving (Show, Generic, NFData)
instance Component Velocity
query :: Query () Position
query = Q.fetch >>> Q.adjust (\(Velocity v) (Position p) -> Position $ p + v)
queryDo :: Query () Position
queryDo = proc () -> do
Velocity v <- Q.fetch -< ()
Q.adjust (\v (Position p) -> Position $ p + v) -< v
run :: Query () Position -> World -> [Position]
run q = fst . runIdentity . Q.map () q . entities
main :: IO ()
main = do
let go wAcc = snd $ W.spawn (bundle (Position 0) <> bundle (Velocity 1)) wAcc
!w = foldr (const go) W.empty [0 :: Int .. 10000]
defaultMain
[ bench "iter" $ nf (run query) w,
bench "iter do-notation" $ nf (run queryDo) w
]