aztecs-0.8.0: bench/Bench.hs
{-# LANGUAGE Arrows #-}
{-# LANGUAGE BangPatterns #-}
{-# LANGUAGE DeriveGeneric #-}
{-# LANGUAGE GeneralizedNewtypeDeriving #-}
import Aztecs.ECS
import qualified Aztecs.ECS.Query as Q
import qualified Aztecs.ECS.System as S
import Aztecs.ECS.World (World (..))
import qualified Aztecs.ECS.World as W
import Control.DeepSeq
import Criterion.Main
import GHC.Generics (Generic)
newtype Position = Position Int deriving (Show, Generic, NFData)
instance Component Position
newtype Velocity = Velocity Int deriving (Show, Generic, NFData)
instance Component Velocity
query :: Query () Position
query = proc () -> do
Velocity v <- Q.fetch -< ()
Position p <- Q.fetch -< ()
Q.set -< Position $ p + v
run :: World -> World
run w = let !(_, es) = Q.map () query $ entities w in w {entities = es}
runSystem :: World -> IO World
runSystem w = do
(_, _, w') <- runSchedule (system $ S.map query) w ()
return w'
main :: IO ()
main = do
let go wAcc = snd $ W.spawn (bundle (Position 0) <> bundle (Velocity 1)) wAcc
!w = foldr (const go) W.empty [0 :: Int .. 10000]
defaultMain [bench "iter" $ nf run w, bench "iter system" . nfIO $ runSystem w]