aztecs-0.4.0.0: aztecs.cabal
cabal-version: 2.4
name: aztecs
version: 0.4.0.0
license: BSD-3-Clause
license-file: LICENSE
maintainer: matt@hunzinger.me
author: Matt Hunzinger
synopsis: A type-safe and friendly Entity-Component-System (ECS) for Haskell
description: The Entity-Component-System (ECS) pattern is commonly used in video game develop to represent world objects.
.
ECS follows the principal of composition over inheritence. Each type of
object (e.g. sword, monster, etc), in the game has a unique EntityId. Each
entity has various Components associated with it (material, weight, damage, etc).
Systems act on entities which have the required Components.
homepage: https://github.com/matthunz/aztecs
category: Game Engine
source-repository head
type: git
location: https://github.com/matthunz/aztecs.git
library
exposed-modules:
Data.Aztecs
Data.Aztecs.Access
Data.Aztecs.Component
Data.Aztecs.Entity
Data.Aztecs.Query
Data.Aztecs.Storage
Data.Aztecs.System
Data.Aztecs.View
Data.Aztecs.World
Data.Aztecs.World.Archetype
Data.Aztecs.World.Archetypes
Data.Aztecs.World.Components
hs-source-dirs: src
default-language: Haskell2010
ghc-options: -Wall
build-depends:
base >=4 && <5,
containers >=0.7,
mtl >=2
executable ecs
main-is: ECS.hs
hs-source-dirs: examples
default-language: Haskell2010
ghc-options: -Wall
build-depends:
base >=4 && <5,
aztecs
test-suite aztecs-test
type: exitcode-stdio-1.0
main-is: Main.hs
hs-source-dirs: test
default-language: Haskell2010
ghc-options: -Wall
build-depends:
base >=4 && <5,
aztecs,
hspec >=2
benchmark aztecs-bench
type: exitcode-stdio-1.0
main-is: Iter.hs
hs-source-dirs: bench
default-language: Haskell2010
ghc-options: -Wall
build-depends:
base >=4 && <5,
aztecs,
criterion >=1