aztecs-0.16.0: src/Aztecs/ECS.hs
-- | Aztecs is a type-safe and friendly ECS for games and more.
--
-- An ECS is a modern approach to organizing your application state as a database,
-- providing patterns for data-oriented design and parallel processing.
--
-- The ECS architecture is composed of three main concepts:
--
-- === Entities
-- An entity is an object comprised of zero or more components.
-- In Aztecs, entities are represented by their `EntityID`, a unique identifier.
--
-- === Components
-- A `Component` holds the data for a particular aspect of an entity.
-- For example, a zombie entity might have a @Health@ and a @Transform@ component.
--
-- > newtype Position = Position Int deriving (Show)
-- > instance Component Position
-- >
-- > newtype Velocity = Velocity Int deriving (Show)
-- > instance Component Velocity
--
-- === Systems
-- A `System` is a pipeline that processes entities and their components.
-- Systems in Aztecs either run in sequence or in parallel automatically based on the components they access.
--
-- Systems can access game state in two ways:
--
-- ==== Access
-- An `Access` can be queued for full access to the `World`, after a system is complete.
-- `Access` allows for spawning, inserting, and removing components.
--
-- > setup :: System () ()
-- > setup = S.queue . const . A.spawn_ $ bundle (Position 0) <> bundle (Velocity 1)
--
-- ==== Queries
-- A `Query` can read and write matching components.
--
-- > move :: System () ()
-- > move =
-- > S.map
-- > ( proc () -> do
-- > Velocity v <- Q.query -< ()
-- > Position p <- Q.query -< ()
-- > Q.set -< Position $ p + v
-- > )
-- > >>> S.run print
--
-- Finally, systems can be run on a `World` to produce a result.
--
-- > main :: IO ()
-- > main = runSystem_ $ setup >>> S.forever move
module Aztecs.ECS
( module Aztecs.ECS.Access,
module Aztecs.ECS.System,
Bundle,
BundleT,
bundle,
DynamicBundle,
MonoidDynamicBundle (..),
Component (..),
EntityID,
Query,
query,
queryMaybe,
queryMap,
queryMapM,
queryMapWith,
queryMapWith_,
queryMapWithM,
DynamicQueryF,
QueryFilter,
with,
without,
World,
-- * Events
Event,
OnInsert (..),
OnChange (..),
OnRemove (..),
-- * Observers
Observer,
observer,
observerFor,
observerGlobal,
)
where
import Aztecs.ECS.Access
import Aztecs.ECS.Component (Component (..))
import Aztecs.ECS.Entity (EntityID)
import Aztecs.ECS.Event (Event, OnChange (..), OnInsert (..), OnRemove (..))
import Aztecs.ECS.Observer
( Observer (..),
observer,
observerFor,
observerGlobal,
)
import Aztecs.ECS.Query
( DynamicQueryF,
Query,
QueryFilter,
query,
queryMap,
queryMapM,
queryMapWith,
queryMapWithM,
queryMapWith_,
queryMaybe,
with,
without,
)
import Aztecs.ECS.System
import Aztecs.ECS.World (World)
import Aztecs.ECS.World.Bundle (Bundle, BundleT, bundle)
import Aztecs.ECS.World.Bundle.Dynamic (DynamicBundle, MonoidDynamicBundle (..))