aztecs-0.14.0: bench/Bench.hs
{-# LANGUAGE BangPatterns #-}
{-# LANGUAGE DataKinds #-}
{-# LANGUAGE DeriveGeneric #-}
{-# LANGUAGE FlexibleContexts #-}
{-# LANGUAGE FlexibleInstances #-}
{-# LANGUAGE GeneralizedNewtypeDeriving #-}
{-# LANGUAGE MultiParamTypeClasses #-}
{-# LANGUAGE TypeApplications #-}
{-# LANGUAGE TypeFamilies #-}
import Aztecs
import qualified Aztecs.World as W
import Control.DeepSeq
import Control.Monad.IO.Class
import Criterion.Main
import GHC.Generics (Generic)
newtype Position = Position Int deriving (Generic, NFData, Show)
instance (Monad m) => Component m Position where
type ComponentStorage m Position = SparseStorage m
newtype Velocity = Velocity Int deriving (Generic, NFData, Show)
instance (Monad m) => Component m Velocity where
type ComponentStorage m Velocity = SparseStorage m
data MoveSystem = MoveSystem
instance (PrimMonad m, MonadIO m) => System m MoveSystem where
type SystemIn m MoveSystem = Query (W m Position, R Velocity)
runSystem _ = mapM_ go
where
go (posRef, R (Velocity v)) =
modifyW posRef $ \(Position p) -> Position (p + v)
setup :: IO (W.World IO '[Position, Velocity])
setup = do
w <- W.empty @_ @'[Position, Velocity]
snd <$> runAztecsT (mapM setupEntity [0 :: Int .. 10000]) w
where
setupEntity _ = spawn (bundle (Position 0) <> bundle (Velocity 1))
main :: IO ()
main = do
!w <- setup
defaultMain [bench "iter" . whnfIO $ runAztecsT_ (system MoveSystem) w]