aztecs-0.13.0: aztecs.cabal
cabal-version: 2.4
name: aztecs
version: 0.13.0
license: BSD-3-Clause
license-file: LICENSE
maintainer: matt@hunzinger.me
author: Matt Hunzinger
homepage: https://github.com/aztecs-hs/aztecs
synopsis:
A modular game engine and Entity-Component-System (ECS) for Haskell.
description:
A modular game engine and Entity-Component-System (ECS) for Haskell.
An ECS is a modern approach to organizing your application state as a database,
providing patterns for data-oriented design and parallel processing.
Aztecs provides side-effect free components and systems,
as well as backends for rendering and input (such as `aztecs-sdl`),
allowing you to structure your game as simple function of `Input -> World -> World`.
category: Game Engine
source-repository head
type: git
location: https://github.com/aztecs-hs/aztecs.git
library
exposed-modules:
Aztecs.ECS
Aztecs.ECS.Access
Aztecs.ECS.Access.Internal
Aztecs.ECS.Class
Aztecs.ECS.Entities
Aztecs.ECS.HSet
Aztecs.ECS.Query
Aztecs.ECS.Queryable
Aztecs.ECS.Queryable.Internal
Aztecs.ECS.Queryable.R
Aztecs.ECS.Queryable.W
Aztecs.ECS.World
Aztecs.ECS.System
hs-source-dirs: src
default-language: Haskell2010
build-depends:
base >=4.2 && <5,
containers >=0.6,
deepseq >=1,
mtl >=2,
primitive >=0.6,
sparse-set >=0.2
executable ecs
main-is: examples/ECS.hs
default-language: Haskell2010
ghc-options: -Wall
build-depends:
base,
aztecs
test-suite aztecs-test
type: exitcode-stdio-1.0
main-is: Main.hs
hs-source-dirs: test
default-language: Haskell2010
ghc-options: -Wall
build-depends:
base >=4.2 && <5,
aztecs,
containers >=0.6,
deepseq >=1,
hspec >=2,
QuickCheck >=2
benchmark aztecs-bench
type: exitcode-stdio-1.0
main-is: Bench.hs
hs-source-dirs: bench
default-language: Haskell2010
ghc-options:
-Wall -O2 -fspecialise-aggressively -fexpose-all-unfoldings
build-depends:
base >=4.2 && <5,
aztecs,
criterion >=1,
deepseq >=1,
primitive >=0.6,
sparse-set >=0.2