aztecs-0.10.0: bench/Bench.hs
{-# LANGUAGE BangPatterns #-}
{-# LANGUAGE DeriveGeneric #-}
{-# LANGUAGE GeneralizedNewtypeDeriving #-}
import Aztecs.ECS
import qualified Aztecs.ECS.Query as Q
import Aztecs.ECS.World
import qualified Aztecs.ECS.World as W
import Control.DeepSeq
import Criterion.Main
import Data.Function
import Data.Functor.Identity
import GHC.Generics
newtype Position = Position Int deriving (Show, Generic, NFData)
instance Component Position
newtype Velocity = Velocity Int deriving (Show, Generic, NFData)
instance Component Velocity
query :: Query Position
query = Q.fetch & Q.adjust (\(Velocity v) (Position p) -> Position $ p + v)
run :: Query Position -> World -> [Position]
run q = fst . runIdentity . Q.map q . entities
main :: IO ()
main = do
let go wAcc = snd $ W.spawn (bundle (Position 0) <> bundle (Velocity 1)) wAcc
!w = foldr (const go) W.empty [0 :: Int .. 10000]
defaultMain [bench "iter" $ nf (run query) w]