apecs-0.7.0: README.md
# apecs
apecs is an _Entity Component System_ (ECS) framework inspired by [specs](https://github.com/slide-rs/specs) and [Entitas](https://github.com/sschmid/Entitas-CSharp).
ECS presents a data-driven approach to game development, that elegantly tackles many of the unique issues of game programming.
apecs aims to be
* **Fast** - apecs is designed for high-performance applications. Its performance is competitive with Rust ECS libraries.
* **Simple** - Game logic is expressed using a small number of combinators, and minimal boilerplate.
* **Safe** - The `cmap`/`cfold`-DSL hides all the dangers of the low-level API.
* **Extensible** - apecs can be used with anything that implements the low-level API. See [apecs-physics](apecs-physics/) or [apecs-stm](apecs-stm/) for examples.
#### Links
- [manual](https://github.com/jonascarpay/apecs/blob/master/prepub.pdf) (see [#19](https://github.com/jonascarpay/apecs/issues/19))
- [tutorial](https://github.com/jonascarpay/apecs/blob/master/examples/Shmup.md)
- [documentation](https://hackage.haskell.org/package/apecs/docs/Apecs.html)
- [apecs-physics](https://github.com/jonascarpay/apecs-physics)
#### Performance
[ecs-bench](https://github.com/lschmierer/ecs_bench) shows that apecs is competitive with the fastest Rust ECS frameworks.

#### Example
```haskell
{-# LANGUAGE DataKinds, FlexibleInstances, ScopedTypeVariables, TypeFamilies, MultiParamTypeClasses, TemplateHaskell #-}
import Apecs
import Control.Monad
import Apecs.Util
import Linear (V2 (..))
newtype Position = Position (V2 Double) deriving Show
newtype Velocity = Velocity (V2 Double) deriving Show
data Flying = Flying
makeWorldAndComponents "World" [''Position, ''Velocity, ''Flying]
game :: System World ()
game = do
newEntity (Position 0, Velocity 1)
newEntity (Position 2, Velocity 1)
newEntity (Position 1, Velocity 2, Flying)
-- 1. Add velocity to position
-- 2. Apply gravity to non-flying entities
-- 3. Print a list of entities and their positions
cmap $ \(Position p, Velocity v) -> Position (v+p)
cmap $ \(Velocity v, _ :: Not Flying) -> Velocity (v - V2 0 1)
cmapM_ $ \(Position p, Entity e) -> liftIO . print $ (e, p)
main :: IO ()
main = initWorld >>= runSystem game
```