apecs-0.5.0.0: README.md
# apecs
[](https://travis-ci.org/jonascarpay/apecs)
[](https://hackage.haskell.org/package/apecs)
[](https://www.stackage.org/package/apecs)
apecs is an _Entity Component System_ (ECS) framework inspired by [specs](https://github.com/slide-rs/specs) and [Entitas](https://github.com/sschmid/Entitas-CSharp).
ECS presents a data-driven approach to game development, that elegantly tackles many of the unique issues of game programming.
The apecs front-end DSL exposes a small number of combinators that allow game logic to be expressive and extremely fast.
#### Links
- [manual](https://github.com/jonascarpay/apecs/blob/master/prepub.pdf) (see [#19](https://github.com/jonascarpay/apecs/issues/19))
- [tutorial](https://github.com/jonascarpay/apecs/blob/master/examples/Shmup.md)
- [documentation](https://hackage.haskell.org/package/apecs/docs/Apecs.html)
- [apecs-physics](https://github.com/jonascarpay/apecs-physics)
#### Performance
[ecs-bench](https://github.com/lschmierer/ecs_bench) shows that apecs is competitive with the fastest Rust ECS frameworks.

#### Example
```haskell
{-# LANGUAGE DataKinds, ScopedTypeVariables, TypeFamilies, MultiParamTypeClasses, TemplateHaskell #-}
import Apecs
import Linear (V2 (..))
newtype Position = Position (V2 Double) deriving Show
-- To declare a component, we need to specify how to store it
instance Component Position where
type Storage Position = Map Position -- The simplest store is a Map
newtype Velocity = Velocity (V2 Double) deriving Show
instance Component Velocity where
type Storage Velocity = Cache 100 (Map Velocity) -- Caching adds fast reads/writes
data Flying = Flying
instance Component Flying where
type Storage Flying = Map Flying
makeWorld "World" [''Position, ''Velocity, ''Flying] -- Generate World and instances
game :: System World ()
game = do
newEntity (Position 0, Velocity 1)
newEntity (Position 2, Velocity 1)
newEntity (Position 1, Velocity 2, Flying)
-- Add velocity to position
cmap $ \(Position p, Velocity v) -> Position (v+p)
-- Apply gravity to non-flying entities
cmap $ \(Velocity v, _ :: Not Flying) -> Velocity (v - (V2 0 1))
-- Print a list of entities and their positions
cmapM_ $ \(Position p, Entity e) -> liftIO . print $ (e, p)
main :: IO ()
main = initWorld >>= runSystem game
```