antisplice-0.7.2.0: src/Game/Antisplice/Monad/Dungeon.hs
{-# LANGUAGE FlexibleInstances, MultiParamTypeClasses, RankNTypes, FlexibleContexts, TypeFamilies, DeriveDataTypeable #-}
{-
This module is part of Antisplice.
Copyleft (c) 2014 Marvin Cohrs
All wrongs reversed. Sharing is an act of love, not crime.
Please share Antisplice with everyone you like.
Antisplice is free software: you can redistribute it and/or modify
it under the terms of the GNU Affero General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
Antisplice is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Affero General Public License for more details.
You should have received a copy of the GNU Affero General Public License
along with Antisplice. If not, see <http://www.gnu.org/licenses/>.
-}
-- | Provides the basic data types and monads for Antisplice.
module Game.Antisplice.Monad.Dungeon (
-- * Context quantifiers
DungeonM,
ChattyDungeonM,
Trigger,
TriggerBox (..),
-- * Utilities
IsText (..),
Direction (..),
-- * Rooms
RoomState (..),
RoomT (..),
MonadRoom (..),
-- * Objects
StatKey (..),
EquipKey (..),
Implication (..),
Feature (..),
ObjectId (..),
ObjectState (..),
ObjectT (..),
MonadObject (..),
-- * Factions
Faction (..),
Attitude (..),
-- * Players
PlayerStereo (..),
PlayerState (..),
PlayerT (..),
MonadPlayer (..),
-- * Dungeons
DungeonState (..),
currentRoomOf,
DungeonT (..),
MonadDungeon (..)
) where
import Text.Chatty.Printer
import Text.Chatty.Scanner
import Text.Chatty.Expansion
import System.Chatty.Misc
import Text.Chatty.Extended.Printer
import Game.Antisplice.Utils.Graph
import Game.Antisplice.Utils.BST
import Game.Antisplice.Utils.AVL
import Game.Antisplice.Utils.Atoms
import Game.Antisplice.Errors
import Game.Antisplice.Utils.Fail
import Game.Antisplice.Utils.Counter
import Game.Antisplice.Monad.Vocab
import Control.Arrow
import Control.Monad.Error
import Control.Monad.Trans.Class
import Control.Comonad
import Data.Text
import Control.Monad
import Data.Time.Clock
import Data.Typeable
-- | Matches any 'MonadDungeon' context
type DungeonM a = forall m.(MonadDungeon m) => m a
-- | Matches any 'MonadDungeon' context that also implements most of the Chatty classes and some of our utility classes.
type ChattyDungeonM a = forall m.(Functor m,ExtendedPrinter m,MonadScanner m,MonadExpand m,ExpanderEnv m,MonadDungeon m,MonadError SplErr m,MonadAtoms m,MonadClock m,MonadVocab m) => m a
-- | The common type of all event handlers.
type Trigger = ChattyDungeonM ()
-- | A boxed 'Trigger' to avoid ImpredicativeTypes
newtype TriggerBox = TriggerBox { runTrigger :: Trigger }
-- | Key for item or player statistics
data StatKey = Strength
| Agility
| Stamina
| Intelligence
| Spirit
| Armor
| AttackPower
deriving (Ord,Eq)
-- | Key for equipment slot
data EquipKey = MainHand | OffHand | Chest | Feet | Wrists | Waist | Head | Legs | Back | Hands | Neck | Finger1 | Finger2 deriving (Ord,Eq)
-- | State type for RoomT
data RoomState = RoomState {
roomTitleOf :: !Text,
roomObjectsOf :: AVL ObjectState,
roomTriggerOnFirstEnterOf :: Trigger,
roomTriggerOnEachEnterOf :: Trigger,
roomTriggerOnLeaveOf :: Trigger,
roomTriggerOnLookOf :: Trigger,
roomTriggerOnAnnounceOf :: Trigger
}
-- | The room monad. Used to create or modify room data.
newtype RoomT m a = Room { runRoomT :: RoomState -> m (a,RoomState) }
instance Functor m => Functor (RoomT m) where
fmap f a = Room $ \s -> fmap (first f) $ runRoomT a s
instance Monad m => Monad (RoomT m) where
return a = Room $ \s -> return (a,s)
m >>= f = Room $ \s -> do (a,s') <- runRoomT m s; runRoomT (f a) s'
instance MonadTrans RoomT where
lift m = Room $ \s -> do a <- m; return (a,s)
-- | Typeclass for all room monads.
class Monad m => MonadRoom m where
-- | Get the room state
getRoomState :: m RoomState
-- | Put the room state
putRoomState :: RoomState -> m ()
instance Monad m => MonadRoom (RoomT m) where
getRoomState = Room $ \s -> return (s,s)
putRoomState s = Room $ \_ -> return ((),s)
-- | Typeclass for all types that are convertible to or from 'Text'
class IsText t where
toText :: t -> Text
fromText :: Text -> t
instance IsText Text where
toText = id
fromText = id
instance IsText String where
toText = pack
fromText = unpack
-- | A faction
data Faction = Faction {
factionName :: !Text,
factionTriggerOnHostileOf :: Trigger,
factionTriggerOnFriendlyOf :: Trigger,
factionTriggerOnExaltedOf :: Trigger
}
data Attitude = Hostile | Friendly | Exalted deriving (Eq,Ord)
-- | Implications an object infers for its containing room
data Implication = DescSeg (Atom String) -- ^ An additional particle for the room description (e.g. saying that XYZ is there).
| StereoSeg (Atom PlayerStereo) -- ^ An additional stereotype for the near/carrying/wearing player
-- | Object features.
data Feature = Damagable -- ^ May take damage.
| Acquirable -- ^ May be acquired.
| Equipable EquipKey -- ^ May be equipped at the given slot.
| Mobile -- ^ May move around.
deriving (Ord,Eq)
-- | Phantom ID type for objects.
data ObjectId = ObjectId Int | FalseObject deriving (Eq,Ord)
-- | State type for ObjectT
data ObjectState = ObjectState {
objectIdOf :: !ObjectId,
objectTitleOf :: !Text,
objectDescOf :: !Text,
objectNamesOf :: ![String],
objectAttributesOf :: ![String],
objectOnceSeenOf :: !Bool,
objectOnceAcquiredOf :: !Bool,
objectOnceInspectedOf :: !Bool,
objectOnceEquippedOf :: !Bool,
objectMaxHealthOf :: !Int,
objectCurHealthOf :: !Int,
objectStatsOf :: AVL (StatKey,Int),
objectRouteOf :: ![NodeId],
objectFeaturesOf :: AVL (Feature,()),
objectNearImplicationsOf :: [Implication],
objectCarryImplicationsOf :: [Implication],
objectWearImplicationsOf :: [Implication],
objectFactionOf :: !(Maybe (Atom Faction)),
objectTriggerOnFirstSightOf :: Trigger,
objectTriggerOnEachSightOf :: Trigger,
objectTriggerOnFirstAcquireOf :: Trigger,
objectTriggerOnEachAcquireOf :: Trigger,
objectTriggerOnFirstInspectionOf :: Trigger,
objectTriggerOnEachInspectionOf :: Trigger,
objectTriggerOnLookAtOf :: Trigger,
objectTriggerOnLookIntoOf :: Trigger,
objectTriggerOnReadOf :: Trigger,
objectTriggerOnEnterOf :: Trigger,
objectTriggerOnRoomEnterOf :: Trigger,
objectTriggerOnRoomLeaveOf :: Trigger,
objectTriggerOnAnnounceOf :: Trigger,
objectTriggerOnDropOf :: Trigger,
objectTriggerOnFirstEquipOf :: Trigger,
objectTriggerOnEachEquipOf :: Trigger,
objectTriggerOnUnequipOf :: Trigger
} deriving Typeable
instance Indexable ObjectState ObjectId ObjectState where
type IndexOf ObjectState = ObjectId
type ValueOf ObjectState = ObjectState
indexOf = objectIdOf
valueOf = id
-- | The object monad. Used to create or modify objects.
newtype ObjectT m a = Object { runObjectT :: ObjectState -> m (a,ObjectState) }
instance Functor m => Functor (ObjectT m) where
fmap f a = Object $ \s -> fmap (first f) $ runObjectT a s
instance Monad m => Monad (ObjectT m) where
return a = Object $ \s -> return (a,s)
m >>= f = Object $ \s -> do (a,s') <- runObjectT m s; runObjectT (f a) s'
instance MonadTrans ObjectT where
lift m = Object $ \s -> do a <- m; return (a,s)
-- | Typeclass for all object monads
class Monad m => MonadObject m where
-- | Get the object state
getObjectState :: m ObjectState
-- | Put the object state
putObjectState :: ObjectState -> m ()
instance Monad m => MonadObject (ObjectT m) where
getObjectState = Object $ \s -> return (s,s)
putObjectState s = Object $ \_ -> return ((),s)
-- | A player stereotype
data PlayerStereo = PlayerStereo {
stereoCalcStatBonus :: (StatKey -> Int) -> StatKey -> Int
} deriving Typeable
-- | State type for PlayerT
data PlayerState = PlayerState {
playerRoomOf :: !NodeId,
playerMaxHealthOf :: !Int,
playerCurHealthOf :: !Int,
playerInventoryOf :: AVL ObjectState,
playerEquipOf :: AVL (EquipKey,ObjectState),
playerBaseStatsOf :: AVL (StatKey,Int),
playerStereosOf :: [Atom PlayerStereo],
playerReputationOf :: AVL (Atom Faction,Int)
}
-- | The player monad. Used to create or modify players.
newtype PlayerT m a = Player { runPlayerT :: PlayerState -> m (a,PlayerState) }
instance Functor m => Functor (PlayerT m) where
fmap f a = Player $ \s -> fmap (first f) $ runPlayerT a s
instance Monad m => Monad (PlayerT m) where
return a = Player $ \s -> return (a,s)
m >>= f = Player $ \s -> do (a,s') <- runPlayerT m s; runPlayerT (f a) s'
instance MonadTrans PlayerT where
lift m = Player $ \s -> do a <- m; return (a,s)
-- | Typeclass for all player monads.
class Monad m => MonadPlayer m where
-- | Get the player state.
getPlayerState :: m PlayerState
-- | Put the player state.
putPlayerState :: PlayerState -> m ()
instance Monad m => MonadPlayer (PlayerT m) where
getPlayerState = Player $ \s -> return (s,s)
putPlayerState s = Player $ \_ -> return ((),s)
-- | 10 directions to go
data Direction = North | NorthEast | East | SouthEast | South | SouthWest | West | NorthWest | Up | Down deriving (Eq,Show)
-- | State type for DungeonT
data DungeonState = DungeonState {
roomsOf :: Graph RoomState Direction,
playerOf :: Maybe PlayerState,
timeTriggersOf :: AVL (NominalDiffTime,TriggerBox)
}
-- | For compatibility. Earlier versions of DungeonT had a field for that.
currentRoomOf = fmap playerRoomOf . playerOf
-- | The dungeon monad. Everything runs inside this.
newtype DungeonT m a = Dungeon { runDungeonT :: DungeonState -> m (a,DungeonState) }
instance Functor m => Functor (DungeonT m) where
fmap f a = Dungeon $ \s -> fmap (first f) $ runDungeonT a s
instance Monad m => Monad (DungeonT m) where
return a = Dungeon $ \s -> return (a,s)
m >>= f = Dungeon $ \s -> do (a,s') <- runDungeonT m s; runDungeonT (f a) s'
instance MonadTrans DungeonT where
lift m = Dungeon $ \s -> do a <- m; return (a,s)
instance Monad m => MonadRoom (DungeonT m) where
getRoomState = Dungeon $ \s -> case currentRoomOf s of
Just r -> return (getNode r $ roomsOf s,s)
putRoomState s' = Dungeon $ \s -> case currentRoomOf s of
Just r -> return ((),s{roomsOf=setNode r s' $ roomsOf s})
instance Monad m => MonadPlayer (DungeonT m) where
getPlayerState = Dungeon $ \s -> case playerOf s of
Just p -> return (p,s)
putPlayerState s' = Dungeon $ \s -> return ((),s{playerOf=Just s'})
-- | Typeclass for all dungeon monads.
class (MonadRoom m,MonadPlayer m) => MonadDungeon m where
-- | Get the dungeon state.
getDungeonState :: m DungeonState
-- | Put the dungeon state.
putDungeonState :: DungeonState -> m ()
instance Monad m => MonadDungeon (DungeonT m) where
getDungeonState = Dungeon $ \s -> return (s,s)
putDungeonState s = Dungeon $ \_ -> return ((),s)