antisplice-0.17.0.0: src/Game/Antisplice/Paths.hs
{-# LANGUAGE RankNTypes, FlexibleContexts, ConstraintKinds #-}
{-
This module is part of Antisplice.
Copyleft (c) 2014 Marvin Cohrs
All wrongs reversed. Sharing is an act of love, not crime.
Please share Antisplice with everyone you like.
Antisplice is free software: you can redistribute it and/or modify
it under the terms of the GNU Affero General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
Antisplice is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Affero General Public License for more details.
You should have received a copy of the GNU Affero General Public License
along with Antisplice. If not, see <http://www.gnu.org/licenses/>.
-}
-- | Some utility functions for constructing paths between rooms.
module Game.Antisplice.Paths where
import Control.Monad
import Data.Maybe
import Data.Monoid
import Game.Antisplice.Action
import Game.Antisplice.Monad.Dungeon
import Game.Antisplice.Rooms
import Data.Chatty.Graph
import Data.Chatty.None
-- | A one-way path from 'f' to 't'.
unipath :: MonadDungeon m => NodeId -> NodeId -> Direction -> m ()
unipath f t d = establishWay f t d none
-- | A mutual path. The specified direction is for the path from 'f' to 't', the opposite one is chosen for 't' to 'f'.
bipath :: MonadDungeon m => NodeId -> NodeId -> Direction -> m ()
bipath f t d = unipath f t d >> unipath t f (opp d)
where opp North = South
opp NorthEast = SouthWest
opp East = West
opp SouthEast = NorthWest
opp South = North
opp SouthWest = NorthEast
opp West = East
opp NorthWest = SouthEast
opp Up = Down
opp Down = Up
-- | A unipath that is guarded by a prerequisite.
guardedPath :: MonadDungeon m => NodeId -> NodeId -> Direction -> Prerequisite -> m ()
guardedPath f t d p = establishWay f t d $ PathState p noneM noneM
-- | A composable wrapper for a path state
newtype Gate = Gate { runGate :: PathState }
instance None Gate where
none = Gate $ PathState (return True) noneM noneM
instance Monoid Gate where
mempty = none
mappend g h = Gate $ PathState
(runPrerequisite $ Prerequisite (pathPrerequisiteOf $ runGate g) <> Prerequisite (pathPrerequisiteOf $ runGate h))
(pathTriggerBeforeWalkOf (runGate g) >> pathTriggerBeforeWalkOf (runGate h))
(pathTriggerAfterWalkOf (runGate g) >> pathTriggerAfterWalkOf (runGate h))
instance IsAction Gate where
g #&& h = Gate $ PathState
(runPrerequisite $ Prerequisite (pathPrerequisiteOf $ runGate g) #&& Prerequisite (pathPrerequisiteOf $ runGate h))
(pathTriggerBeforeWalkOf (runGate g) >> pathTriggerBeforeWalkOf (runGate h))
(pathTriggerAfterWalkOf (runGate g) >> pathTriggerAfterWalkOf (runGate h))
g #|| h = Gate $ PathState
(runPrerequisite $ Prerequisite (pathPrerequisiteOf $ runGate g) #|| Prerequisite (pathPrerequisiteOf $ runGate h))
(pathPrerequisiteOf (runGate g) >>= \b -> if b then pathTriggerBeforeWalkOf (runGate g) else pathTriggerBeforeWalkOf (runGate h))
(pathPrerequisiteOf (runGate g) >>= \b -> if b then pathTriggerAfterWalkOf (runGate g) else pathTriggerAfterWalkOf (runGate h))
g !&& h = Gate $ PathState
(runPrerequisite $ Prerequisite (pathPrerequisiteOf $ runGate g) !&& Prerequisite (pathPrerequisiteOf $ runGate h))
(pathTriggerBeforeWalkOf (runGate g) >> pathTriggerBeforeWalkOf (runGate h))
(pathTriggerAfterWalkOf (runGate g) >> pathTriggerAfterWalkOf (runGate h))
g !|| h = Gate $ PathState
(runPrerequisite $ Prerequisite (pathPrerequisiteOf $ runGate g) !|| Prerequisite (pathPrerequisiteOf $ runGate h))
(pathPrerequisiteOf (runGate g) >>= \b -> pathPrerequisiteOf (runGate h) >> if b then pathTriggerBeforeWalkOf (runGate g) else pathTriggerBeforeWalkOf (runGate h))
(pathPrerequisiteOf (runGate g) >>= \b -> pathPrerequisiteOf (runGate h) >> if b then pathTriggerAfterWalkOf (runGate g) else pathTriggerAfterWalkOf (runGate h))
-- | Typeclass for everything that may be converted to a gate.
class Gatifiable g where
toGate :: g -> Gate
instance Gatifiable Gate where
toGate = id
instance Gatifiable PrerequisiteBox where
toGate g = Gate $ PathState (runPrerequisite g) noneM noneM
instance Gatifiable PathState where
toGate g = Gate g
instance Gatifiable ActionBefore where
toGate (ActionBefore g) = Gate $ PathState (liftM isNothing $ askAction g) (runAction g) noneM
instance Gatifiable ActionAfter where
toGate (ActionAfter g) = Gate $ PathState (liftM isNothing $ askAction g) noneM (runAction g)
gatedPath :: (Gatifiable g,MonadDungeon m) => NodeId -> NodeId -> Direction -> g -> m ()
gatedPath f t d g = establishWay f t d (runGate $ toGate g)