packages feed

ansi-terminal-0.7.1: System/Console/ANSI/Windows/Emulator.hs

{-# OPTIONS_HADDOCK hide #-}

module System.Console.ANSI.Windows.Emulator (
#include "Exports-Include.hs"
    ) where

import System.Console.ANSI.Types
import qualified System.Console.ANSI.Unix as Unix
import System.Console.ANSI.Windows.Detect
import System.Console.ANSI.Windows.Foreign
import System.Console.ANSI.Windows.Emulator.Codes

import System.IO
import System.IO.Unsafe (unsafePerformIO)

import Control.Exception (catch, catchJust, IOException)
import Control.Monad (forM_, unless)
import Data.Colour (Colour)
import Data.Colour.Names (black, blue, cyan, green, grey, lime, magenta, maroon,
    navy, olive, purple, red, silver, teal, white, yellow)
import Data.Colour.SRGB (RGB (..), toSRGB)
import Data.Bits
import Data.IORef (IORef, newIORef, readIORef, writeIORef)
import Data.List
import Data.Maybe (mapMaybe)
import qualified Data.Map.Strict as Map
import Text.ParserCombinators.ReadP (readP_to_S)

-- This file contains code that is common to modules System.Console.ANSI.Unix,
-- System.Console.ANSI.Windows and System.Console.ANSI.Windows.Emulator, such as
-- type signatures and the definition of functions specific to stdout in terms
-- of the corresponding more general functions, inclduding the related Haddock
-- documentation.
#include "Common-Include.hs"
-- This file contains code that is required in the case of the module
-- System.Console.ANSI.Windows.Emulator and differs from the common code in
-- file Common-Include-Enabled.hs.
#include "Common-Include-Emulator.hs"

withHandle :: Handle -> (HANDLE -> IO a) -> IO a
withHandle handle action = do
    -- It's VERY IMPORTANT that we flush before issuing any sort of Windows API call to change the console
    -- because on Windows the arrival of API-initiated state changes is not necessarily synchronised with that
    -- of the text they are attempting to modify.
    hFlush handle
    withHandleToHANDLE handle action


-- Unfortunately, the emulator is not perfect. In particular, it has a tendency to die with exceptions about
-- invalid handles when it is used with certain Windows consoles (e.g. mintty, terminator, or cygwin sshd).
--
-- This happens because in those environments the stdout family of handles are not actually associated with
-- a real console.
--
-- My observation is that every time I've seen this in practice, the handle we have instead of the actual console
-- handle is there so that the terminal supports ANSI escape codes. So 99% of the time, the correct thing to do is
-- just to fall back on the Unix module to output the ANSI codes and hope for the best.
emulatorFallback :: IO a -> IO a -> IO a
emulatorFallback fallback first_try = catchJust invalidHandle first_try (const fallback)
  where
    invalidHandle (ConsoleException 6) = Just () -- 6 is the Windows error code for invalid handles
    invalidHandle (_)                  = Nothing


adjustCursorPosition :: HANDLE -> (SHORT -> SHORT -> SHORT) -> (SHORT -> SHORT -> SHORT) -> IO ()
adjustCursorPosition handle change_x change_y = do
    screen_buffer_info <- getConsoleScreenBufferInfo handle
    let window = csbi_window screen_buffer_info
        (COORD x y) = csbi_cursor_position screen_buffer_info
        cursor_pos' = COORD (change_x (rect_left window) x) (change_y (rect_top window) y)
    setConsoleCursorPosition handle cursor_pos'

hCursorUp h n       = emulatorFallback (Unix.hCursorUp h n)       $ withHandle h $ \handle -> adjustCursorPosition handle (\_ x -> x) (\_ y -> y - fromIntegral n)
hCursorDown h n     = emulatorFallback (Unix.hCursorDown h n)     $ withHandle h $ \handle -> adjustCursorPosition handle (\_ x -> x) (\_ y -> y + fromIntegral n)
hCursorForward h n  = emulatorFallback (Unix.hCursorForward h n)  $ withHandle h $ \handle -> adjustCursorPosition handle (\_ x -> x + fromIntegral n) (\_ y -> y)
hCursorBackward h n = emulatorFallback (Unix.hCursorBackward h n) $ withHandle h $ \handle -> adjustCursorPosition handle (\_ x -> x - fromIntegral n) (\_ y -> y)

adjustLine :: HANDLE -> (SHORT -> SHORT -> SHORT) -> IO ()
adjustLine handle change_y = adjustCursorPosition handle (\window_left _ -> window_left) change_y

hCursorDownLine h n = emulatorFallback (Unix.hCursorDownLine h n) $ withHandle h $ \handle -> adjustLine handle (\_ y -> y + fromIntegral n)
hCursorUpLine h n   = emulatorFallback (Unix.hCursorUpLine h n)   $ withHandle h $ \handle -> adjustLine handle (\_ y -> y - fromIntegral n)

hSetCursorColumn h x = emulatorFallback (Unix.hSetCursorColumn h x) $ withHandle h $ \handle -> adjustCursorPosition handle (\window_left _ -> window_left + fromIntegral x) (\_ y -> y)

hSetCursorPosition h y x = emulatorFallback (Unix.hSetCursorPosition h y x) $ withHandle h $ \handle -> adjustCursorPosition handle (\window_left _ -> window_left + fromIntegral x) (\window_top _ -> window_top + fromIntegral y)

clearChar :: WCHAR
clearChar = charToWCHAR ' '

-- | The 'clear' attribute is equated with the default background attributes.
clearAttribute :: ConsoleDefaultState -> WORD
clearAttribute = defaultBackgroundAttributes

hClearScreenFraction
    :: ConsoleDefaultState
    -> HANDLE
    -> (SMALL_RECT -> COORD -> (SHORT, SHORT, SHORT, SHORT, SHORT, SHORT))
    -> IO ()
hClearScreenFraction cds handle fraction_finder = do
    screen_buffer_info <- getConsoleScreenBufferInfo handle

    let window = csbi_window screen_buffer_info
        cursor_pos = csbi_cursor_position screen_buffer_info
        (left, top, right, bottom, start_x, end_x)
            = fraction_finder window cursor_pos
    mapM_ (fill_line left top right bottom start_x end_x) [top .. bottom]
  where
    fill_line left top right bottom start_x end_x y = do
        let left'  = if y == top    then start_x else left
            right' = if y == bottom then end_x   else right
            fill_cursor_pos = COORD left' y
            fill_length = fromIntegral $ right' - left' + 1
        fillConsoleOutputCharacter handle clearChar fill_length fill_cursor_pos
        fillConsoleOutputAttribute handle (clearAttribute cds) fill_length fill_cursor_pos

hClearFromCursorToScreenEnd cds h
    = emulatorFallback (Unix.hClearFromCursorToScreenEnd h) $ withHandle h $
          \handle -> hClearScreenFraction cds handle go
  where
    go window cursor_pos = (left, top, right, bottom, start_x, right)
      where
        SMALL_RECT (COORD left _) (COORD right bottom) = window
        COORD start_x top = cursor_pos

hClearFromCursorToScreenBeginning cds h
    = emulatorFallback (Unix.hClearFromCursorToScreenBeginning h) $ withHandle h $
          \handle -> hClearScreenFraction cds handle go
  where
    go window cursor_pos = (left, top, right, bottom, left, end_x)
      where
        SMALL_RECT (COORD left top) (COORD right _) = window
        COORD end_x bottom = cursor_pos

hClearScreen cds h
    = emulatorFallback (Unix.hClearScreen h) $ withHandle h $
          \handle -> hClearScreenFraction cds handle go
  where
    go window _ = (left, top, right, bottom, left, right)
      where
        SMALL_RECT (COORD left top) (COORD right bottom) = window

hClearFromCursorToLineEnd cds h
    = emulatorFallback (Unix.hClearFromCursorToLineEnd h) $ withHandle h $
          \handle -> hClearScreenFraction cds handle go
  where
    go window cursor_pos = (left, y, right, y, start_x, right)
      where
        SMALL_RECT (COORD left _) (COORD right _) = window
        COORD start_x y = cursor_pos

hClearFromCursorToLineBeginning cds h
    = emulatorFallback (Unix.hClearFromCursorToLineBeginning h) $ withHandle h $
          \handle -> hClearScreenFraction cds handle go
  where
    go window cursor_pos = (left, y, right, y, left, end_x)
      where
        SMALL_RECT (COORD left _) (COORD right _) = window
        COORD end_x y = cursor_pos

hClearLine cds h
    = emulatorFallback (Unix.hClearLine h) $ withHandle h $
          \handle -> hClearScreenFraction cds handle go
  where
    go window cursor_pos = (left, y, right, y, left, right)
      where
        SMALL_RECT (COORD left _) (COORD right _) = window
        COORD _ y = cursor_pos

hScrollPage
    :: ConsoleDefaultState -- ^ The default console state
    -> HANDLE
    -> Int
    -> IO ()
hScrollPage cds handle new_origin_y = do
    screen_buffer_info <- getConsoleScreenBufferInfo handle
    let fill = CHAR_INFO clearChar (clearAttribute cds)
        window = csbi_window screen_buffer_info
        origin = COORD (rect_left window) (rect_top window + fromIntegral new_origin_y)
    scrollConsoleScreenBuffer handle window Nothing origin fill

hScrollPageUp cds h n
    = emulatorFallback (Unix.hScrollPageUp h n) $ withHandle h $
          \handle -> hScrollPage cds handle (negate n)

hScrollPageDown cds h n
    = emulatorFallback (Unix.hScrollPageDown h n) $ withHandle h $
          \handle -> hScrollPage cds handle n

{-# INLINE applyANSIColorToAttribute #-}
applyANSIColorToAttribute :: WORD -> WORD -> WORD -> Color -> WORD -> WORD
applyANSIColorToAttribute rED gREEN bLUE color attribute = case color of
    Black   -> attribute'
    Red     -> attribute' .|. rED
    Green   -> attribute' .|. gREEN
    Yellow  -> attribute' .|. rED .|. gREEN
    Blue    -> attribute' .|. bLUE
    Magenta -> attribute' .|. rED .|. bLUE
    Cyan    -> attribute' .|. gREEN .|. bLUE
    White   -> attribute' .|. wHITE
  where
    wHITE = rED .|. gREEN .|. bLUE
    attribute' = attribute .&. (complement wHITE)

applyForegroundANSIColorToAttribute, applyBackgroundANSIColorToAttribute :: Color -> WORD -> WORD
applyForegroundANSIColorToAttribute = applyANSIColorToAttribute fOREGROUND_RED fOREGROUND_GREEN fOREGROUND_BLUE
applyBackgroundANSIColorToAttribute = applyANSIColorToAttribute bACKGROUND_RED bACKGROUND_GREEN bACKGROUND_BLUE

swapForegroundBackgroundColors :: WORD -> WORD
swapForegroundBackgroundColors attribute = clean_attribute .|. foreground_attribute' .|. background_attribute'
  where
    foreground_attribute = attribute .&. fOREGROUND_INTENSE_WHITE
    background_attribute = attribute .&. bACKGROUND_INTENSE_WHITE
    clean_attribute = attribute .&. complement (fOREGROUND_INTENSE_WHITE .|. bACKGROUND_INTENSE_WHITE)
    foreground_attribute' = background_attribute `shiftR` 4
    background_attribute' = foreground_attribute `shiftL` 4

applyANSISGRToAttribute :: WORD -> SGR -> WORD -> WORD
applyANSISGRToAttribute def sgr attribute = case sgr of
    Reset -> def
    SetConsoleIntensity intensity -> case intensity of
        BoldIntensity   -> attribute .|. iNTENSITY
        FaintIntensity  -> attribute .&. (complement iNTENSITY) -- Not supported
        NormalIntensity -> attribute .&. (complement iNTENSITY)
    SetItalicized _ -> attribute -- Not supported
    SetUnderlining underlining -> case underlining of
        NoUnderline -> attribute .&. (complement cOMMON_LVB_UNDERSCORE)
        _           -> attribute .|. cOMMON_LVB_UNDERSCORE -- Not supported, since cOMMON_LVB_UNDERSCORE seems to have no effect
    SetBlinkSpeed _ -> attribute -- Not supported
    SetVisible _    -> attribute -- Not supported
    -- The cOMMON_LVB_REVERSE_VIDEO doesn't actually appear to have any affect on the colors being displayed, so the emulator
    -- just uses it to carry information and implements the color-swapping behaviour itself. Bit of a hack, I guess :-)
    SetSwapForegroundBackground True ->
        -- Check if the color-swapping flag is already set
        if attribute .&. cOMMON_LVB_REVERSE_VIDEO /= 0
         then attribute
         else swapForegroundBackgroundColors attribute .|. cOMMON_LVB_REVERSE_VIDEO
    SetSwapForegroundBackground False ->
        -- Check if the color-swapping flag is already not set
        if attribute .&. cOMMON_LVB_REVERSE_VIDEO == 0
         then attribute
         else swapForegroundBackgroundColors attribute .&. (complement cOMMON_LVB_REVERSE_VIDEO)
    SetColor Foreground Dull color  -> applyForegroundANSIColorToAttribute color (attribute .&. (complement fOREGROUND_INTENSITY))
    SetColor Foreground Vivid color -> applyForegroundANSIColorToAttribute color (attribute .|. fOREGROUND_INTENSITY)
    SetColor Background Dull color  -> applyBackgroundANSIColorToAttribute color (attribute .&. (complement bACKGROUND_INTENSITY))
    SetColor Background Vivid color -> applyBackgroundANSIColorToAttribute color (attribute .|. bACKGROUND_INTENSITY)
    SetRGBColor Foreground color -> let (colorIntensity, aNSIColor) = toANSIColor color
                                        attribute' = case colorIntensity of
                                            Dull  -> attribute .&. complement fOREGROUND_INTENSITY
                                            Vivid -> attribute .|. fOREGROUND_INTENSITY
                                    in applyForegroundANSIColorToAttribute aNSIColor attribute'
    SetRGBColor Background color -> let (colorIntensity, aNSIColor) = toANSIColor color
                                        attribute' = case colorIntensity of
                                            Dull  -> attribute .&. complement bACKGROUND_INTENSITY
                                            Vivid -> attribute .|. bACKGROUND_INTENSITY
                                    in applyBackgroundANSIColorToAttribute aNSIColor attribute'
  where
    iNTENSITY = fOREGROUND_INTENSITY

hSetSGR cds h sgr = emulatorFallback (Unix.hSetSGR h sgr) $ withHandle h $ \handle -> do
    screen_buffer_info <- getConsoleScreenBufferInfo handle
    let attribute = csbi_attributes screen_buffer_info
        def       =     defaultForegroundAttributes cds
                    .|. defaultBackgroundAttributes cds
        attribute' = foldl' (flip $ applyANSISGRToAttribute def) attribute
          -- make [] equivalent to [Reset], as documented
          (if null sgr then [Reset] else sgr)
    setConsoleTextAttribute handle attribute'

hChangeCursorVisibility :: HANDLE -> Bool -> IO ()
hChangeCursorVisibility handle cursor_visible = do
    cursor_info <- getConsoleCursorInfo handle
    setConsoleCursorInfo handle (cursor_info { cci_cursor_visible = cursor_visible })

hHideCursor h = emulatorFallback (Unix.hHideCursor h) $ withHandle h $ \handle -> hChangeCursorVisibility handle False
hShowCursor h = emulatorFallback (Unix.hShowCursor h) $ withHandle h $ \handle -> hChangeCursorVisibility handle True

-- Windows only supports setting the terminal title on a process-wide basis, so for now we will
-- assume that that is what the user intended. This will fail if they are sending the command
-- over e.g. a network link... but that's not really what I'm designing for.
hSetTitle h title = emulatorFallback (Unix.hSetTitle h title) $ withTString title $ setConsoleTitle

cursorPositionRef :: IORef (Map.Map HANDLE COORD)
{-# NOINLINE cursorPositionRef #-}
cursorPositionRef = unsafePerformIO $ newIORef Map.empty

hSaveCursor h = emulatorFallback (Unix.hSaveCursor h) $ withHandle h $ \handle -> do
    screen_buffer_info <- getConsoleScreenBufferInfo handle
    m <- readIORef cursorPositionRef
    writeIORef cursorPositionRef
        (Map.insert handle (csbi_cursor_position screen_buffer_info) m)

hRestoreCursor h = emulatorFallback (Unix.hRestoreCursor h) $ withHandle h $ \handle -> do
    m <- readIORef cursorPositionRef
    let result = Map.lookup handle m
    forM_ result (setConsoleCursorPosition handle)

hReportCursorPosition h = emulatorFallback (Unix.hReportCursorPosition h) $ withHandle h $ \handle -> do
    result <- getConsoleScreenBufferInfo handle
    let (COORD cx cy) = csbi_cursor_position result
        window = csbi_window result
        x = cx - rect_left window + 1
        y = cy - rect_top window + 1
    hIn <- getStdHandle sTD_INPUT_HANDLE
    _ <- writeConsoleInput hIn $ keyPresses $
        "\ESC[" ++ show y ++ ";" ++ show x ++ "R"
    return ()

keyPress :: Char -> [INPUT_RECORD]
keyPress c = [keyDown, keyUp]
  where
    keyDown = key True
    keyUp   = key False
    c' = UnicodeAsciiChar $ charToWCHAR c
    key isDown = INPUT_RECORD kEY_EVENT $
        InputKeyEvent (KEY_EVENT_RECORD isDown 1 0 0 c' 0)

keyPresses :: String -> [INPUT_RECORD]
keyPresses = concatMap keyPress

aNSIColors :: [((ColorIntensity, Color), Colour Float)]
aNSIColors = [ ((Dull,  Black),   black)
             , ((Dull,  Blue),    navy)
             , ((Dull,  Green),   green)
             , ((Dull,  Cyan),    teal)
             , ((Dull,  Red),     maroon)
             , ((Dull,  Magenta), purple)
             , ((Dull,  Yellow),  olive)
             , ((Dull,  White),   silver)
             , ((Vivid, Black),   grey)
             , ((Vivid, Blue),    blue)
             , ((Vivid, Green),   lime)
             , ((Vivid, Cyan),    cyan)
             , ((Vivid, Red),     red)
             , ((Vivid, Magenta), magenta)
             , ((Vivid, Yellow),  yellow)
             , ((Vivid, White),   white) ]

toANSIColor :: Colour Float -> (ColorIntensity, Color)
toANSIColor color = fst $ minimumBy order aNSIColors
  where
    RGB r g b = toSRGB color
    order (_, c1) (_, c2) = compare (dist c1) (dist c2)
    dist c = let RGB r' g' b' = toSRGB c
                 dr = r' - r
                 dg = g' - g
                 db = b' - b
             in  dr * dr + dg * dg + db * db

-- getReportedCursorPosition :: IO String
-- (See Common-Include.hs for Haddock documentation)
getReportedCursorPosition = catch getReportedCursorPosition' getCPExceptionHandler
  where
    getReportedCursorPosition' = withHandleToHANDLE stdin action
      where
        action hdl = do
            n <- getNumberOfConsoleInputEvents hdl
            if n == 0
                then return ""
                else do
                    es <- readConsoleInput hdl n
                    return $ stringFromInputEvents es
        stringFromInputEvents = cWcharsToChars . wCharsFromInputEvents
        wCharsFromInputEvents = mapMaybe wCharFromInputEvent
        wCharFromInputEvent e = if isKeyDownEvent
            then Just (unicodeAsciiChar $ keyEventChar keyEventRecord)
            else Nothing
          where
            eventType = inputEventType e
            InputKeyEvent keyEventRecord = inputEvent e
            isKeyDown = keyEventKeyDown keyEventRecord
            isKeyDownEvent = eventType == 1 && isKeyDown

-- getCursorPosition :: IO (Maybe (Int, Int))
-- (See Common-Include.hs for Haddock documentation)
getCursorPosition = catch getCursorPosition' getCPExceptionHandler
  where
    getCursorPosition' = do
        withHandleToHANDLE stdin flush -- Flush the console input buffer
        reportCursorPosition
        hFlush stdout -- ensure the report cursor position code is sent to the
                      -- operating system
        input <- getReportedCursorPosition
        case readP_to_S cursorPosition input of
            [] -> return Nothing
            [((row, col),_)] -> return $ Just (row, col)
            (_:_) -> return Nothing
      where
        flush hdl = do
            n <- getNumberOfConsoleInputEvents hdl
            unless (n == 0) (void $ readConsoleInput hdl n)

getCPExceptionHandler :: IOException -> IO a
getCPExceptionHandler e = error msg
  where
    msg = "Error: " ++ show e ++ "\nThis error may be avoided by using a " ++
          "console based on the Win32 console of the Windows API, such as " ++
          "Command Prompt or PowerShell."