ansi-terminal-game-1.9.4.0: src/Terminal/Game/Layer/Object/Interface.hs
-------------------------------------------------------------------------------
-- Layer 2 (mockable IO), as per
-- https://www.parsonsmatt.org/2018/03/22/three_layer_haskell_cake.html
-- 2019 Francesco Ariis GPLv3
-------------------------------------------------------------------------------
{-# LANGUAGE ConstraintKinds #-}
{-# LANGUAGE LambdaCase #-}
module Terminal.Game.Layer.Object.Interface where
import Terminal.Game.Plane
import Terminal.Game.Layer.Object.Primitive
import qualified Control.Concurrent as CC
-------------------------------------------------------------------------------
-- mtl interface for game
type MonadGameIO m = (MonadInput m, MonadTimer m,
MonadException m, MonadDisplay m)
data InputHandle = InputHandle
{ ihKeyMVar :: CC.MVar [Event],
ihOpenThreads :: [CC.ThreadId] }
class Monad m => MonadInput m where
startEvents :: TPS -> m InputHandle
pollEvents :: CC.MVar [Event] -> m [Event]
stopEvents :: [CC.ThreadId] -> m ()
areEventsOver :: m Bool
-- Why do we need this? For test/narrate purposes. When
-- we play a game events are never over, but when we
-- test/narrate, it might be than the stream of [Event]
-- is exhausted before the state function returns Right.
-- We do not want to be stuck in an endless loop in that
-- case.
class Monad m => MonadTimer m where
getTime :: m Integer -- to nanoseconds
sleepABit :: TPS -> m () -- Given TPS, sleep a fracion of a single
-- Tick.
-- if a fails, do b (useful for cleaning up)
class Monad m => MonadException m where
cleanUpErr :: m a -> m b -> m a
throwExc :: ATGException -> m a
class Monad m => MonadDisplay m where
setupDisplay :: m ()
clearDisplay :: m ()
displaySize :: m (Maybe Dimensions)
blitPlane :: Maybe Plane -> Plane -> m ()
shutdownDisplay :: m ()
displaySizeErr :: (MonadDisplay m, MonadException m) => m Dimensions
displaySizeErr = displaySize >>= \case
Nothing -> throwExc CannotGetDisplaySize
Just d -> return d