ansi-terminal-game-0.7.1.0: src/Terminal/Game/Animation.hs
-------------------------------------------------------------------------------
-- Animation
-- 2018 Francesco Ariis GPLv3
-------------------------------------------------------------------------------
-- {-# LANGUAGE DeriveGeneric #-}
-- {-# LANGUAGE DefaultSignatures #-}
-- {-# LANGUAGE StandaloneDeriving #-}
-- {-# LANGUAGE FlexibleInstances #-}
module Terminal.Game.Animation (module Terminal.Game.Animation,
module T
) where
import Terminal.Game.Plane
import Control.Timer.Tick as T
-- import Data.Serialize
-- import qualified Data.ByteString as BS
-- import qualified Data.Bifunctor as BF
-- | An @Animation@ is a series of timed time-separated 'Plane's.
type Animation = T.Timed Plane
-- | Creates an 'Animation'.
creaAnimation :: [(Integer, Plane)] -> Animation
creaAnimation ips = creaTimedRes (Times 1 Elapse) ips
-- | Creates a looped 'Animation'.
creaLoopAnimation :: [(Integer, Plane)] -> Animation
creaLoopAnimation ips = creaTimedRes AlwaysLoop ips
-- | Wraps a 'Plane' into an 'Animation'.
creaStaticAnimation :: Plane -> Animation
creaStaticAnimation p = creaTimedRes (Times 1 Elapse) [(1, p)]
-------------------
-- SERIALISATION --
-------------------
-- deriving instance Generic loc => Generic (Frame loc)
-- instance (Generic loc, Serialize loc) => Serialize (Frame loc Integer)
-- -- xxx vanno messe in timers
-- instance Serialize ExpBehaviour
-- instance Serialize Loop
-- instance Serialize Cell
-- instance Serialize Plane
-- instance Serialize Animation
-- encodeAni :: FilePath -> Animation -> IO ()
-- encodeAni fp fs = BS.writeFile fp (encode fs)
-- decodeAni :: FilePath -> IO (Either String Animation)
-- decodeAni fp = fmap decode (BS.readFile fp) >>=
-- return . BF.bimap err id
-- where
-- err se = fp ++ ": " ++ se