amazonka-mediaconvert-2.0: gen/Amazonka/MediaConvert/Types/RemixSettings.hs
{-# LANGUAGE DeriveGeneric #-}
{-# LANGUAGE DuplicateRecordFields #-}
{-# LANGUAGE NamedFieldPuns #-}
{-# LANGUAGE OverloadedStrings #-}
{-# LANGUAGE RecordWildCards #-}
{-# LANGUAGE StrictData #-}
{-# LANGUAGE NoImplicitPrelude #-}
{-# OPTIONS_GHC -fno-warn-unused-imports #-}
{-# OPTIONS_GHC -fno-warn-unused-matches #-}
-- Derived from AWS service descriptions, licensed under Apache 2.0.
-- |
-- Module : Amazonka.MediaConvert.Types.RemixSettings
-- Copyright : (c) 2013-2023 Brendan Hay
-- License : Mozilla Public License, v. 2.0.
-- Maintainer : Brendan Hay
-- Stability : auto-generated
-- Portability : non-portable (GHC extensions)
module Amazonka.MediaConvert.Types.RemixSettings where
import qualified Amazonka.Core as Core
import qualified Amazonka.Core.Lens.Internal as Lens
import qualified Amazonka.Data as Data
import Amazonka.MediaConvert.Types.ChannelMapping
import qualified Amazonka.Prelude as Prelude
-- | Use Manual audio remixing (RemixSettings) to adjust audio levels for
-- each audio channel in each output of your job. With audio remixing, you
-- can output more or fewer audio channels than your input audio source
-- provides.
--
-- /See:/ 'newRemixSettings' smart constructor.
data RemixSettings = RemixSettings'
{ -- | Channel mapping (ChannelMapping) contains the group of fields that hold
-- the remixing value for each channel, in dB. Specify remix values to
-- indicate how much of the content from your input audio channel you want
-- in your output audio channels. Each instance of the InputChannels or
-- InputChannelsFineTune array specifies these values for one output
-- channel. Use one instance of this array for each output channel. In the
-- console, each array corresponds to a column in the graphical depiction
-- of the mapping matrix. The rows of the graphical matrix correspond to
-- input channels. Valid values are within the range from -60 (mute)
-- through 6. A setting of 0 passes the input channel unchanged to the
-- output channel (no attenuation or amplification). Use InputChannels or
-- InputChannelsFineTune to specify your remix values. Don\'t use both.
channelMapping :: Prelude.Maybe ChannelMapping,
-- | Specify the number of audio channels from your input that you want to
-- use in your output. With remixing, you might combine or split the data
-- in these channels, so the number of channels in your final output might
-- be different. If you are doing both input channel mapping and output
-- channel mapping, the number of output channels in your input mapping
-- must be the same as the number of input channels in your output mapping.
channelsIn :: Prelude.Maybe Prelude.Natural,
-- | Specify the number of channels in this output after remixing. Valid
-- values: 1, 2, 4, 6, 8... 64. (1 and even numbers to 64.) If you are
-- doing both input channel mapping and output channel mapping, the number
-- of output channels in your input mapping must be the same as the number
-- of input channels in your output mapping.
channelsOut :: Prelude.Maybe Prelude.Natural
}
deriving (Prelude.Eq, Prelude.Read, Prelude.Show, Prelude.Generic)
-- |
-- Create a value of 'RemixSettings' with all optional fields omitted.
--
-- Use <https://hackage.haskell.org/package/generic-lens generic-lens> or <https://hackage.haskell.org/package/optics optics> to modify other optional fields.
--
-- The following record fields are available, with the corresponding lenses provided
-- for backwards compatibility:
--
-- 'channelMapping', 'remixSettings_channelMapping' - Channel mapping (ChannelMapping) contains the group of fields that hold
-- the remixing value for each channel, in dB. Specify remix values to
-- indicate how much of the content from your input audio channel you want
-- in your output audio channels. Each instance of the InputChannels or
-- InputChannelsFineTune array specifies these values for one output
-- channel. Use one instance of this array for each output channel. In the
-- console, each array corresponds to a column in the graphical depiction
-- of the mapping matrix. The rows of the graphical matrix correspond to
-- input channels. Valid values are within the range from -60 (mute)
-- through 6. A setting of 0 passes the input channel unchanged to the
-- output channel (no attenuation or amplification). Use InputChannels or
-- InputChannelsFineTune to specify your remix values. Don\'t use both.
--
-- 'channelsIn', 'remixSettings_channelsIn' - Specify the number of audio channels from your input that you want to
-- use in your output. With remixing, you might combine or split the data
-- in these channels, so the number of channels in your final output might
-- be different. If you are doing both input channel mapping and output
-- channel mapping, the number of output channels in your input mapping
-- must be the same as the number of input channels in your output mapping.
--
-- 'channelsOut', 'remixSettings_channelsOut' - Specify the number of channels in this output after remixing. Valid
-- values: 1, 2, 4, 6, 8... 64. (1 and even numbers to 64.) If you are
-- doing both input channel mapping and output channel mapping, the number
-- of output channels in your input mapping must be the same as the number
-- of input channels in your output mapping.
newRemixSettings ::
RemixSettings
newRemixSettings =
RemixSettings'
{ channelMapping = Prelude.Nothing,
channelsIn = Prelude.Nothing,
channelsOut = Prelude.Nothing
}
-- | Channel mapping (ChannelMapping) contains the group of fields that hold
-- the remixing value for each channel, in dB. Specify remix values to
-- indicate how much of the content from your input audio channel you want
-- in your output audio channels. Each instance of the InputChannels or
-- InputChannelsFineTune array specifies these values for one output
-- channel. Use one instance of this array for each output channel. In the
-- console, each array corresponds to a column in the graphical depiction
-- of the mapping matrix. The rows of the graphical matrix correspond to
-- input channels. Valid values are within the range from -60 (mute)
-- through 6. A setting of 0 passes the input channel unchanged to the
-- output channel (no attenuation or amplification). Use InputChannels or
-- InputChannelsFineTune to specify your remix values. Don\'t use both.
remixSettings_channelMapping :: Lens.Lens' RemixSettings (Prelude.Maybe ChannelMapping)
remixSettings_channelMapping = Lens.lens (\RemixSettings' {channelMapping} -> channelMapping) (\s@RemixSettings' {} a -> s {channelMapping = a} :: RemixSettings)
-- | Specify the number of audio channels from your input that you want to
-- use in your output. With remixing, you might combine or split the data
-- in these channels, so the number of channels in your final output might
-- be different. If you are doing both input channel mapping and output
-- channel mapping, the number of output channels in your input mapping
-- must be the same as the number of input channels in your output mapping.
remixSettings_channelsIn :: Lens.Lens' RemixSettings (Prelude.Maybe Prelude.Natural)
remixSettings_channelsIn = Lens.lens (\RemixSettings' {channelsIn} -> channelsIn) (\s@RemixSettings' {} a -> s {channelsIn = a} :: RemixSettings)
-- | Specify the number of channels in this output after remixing. Valid
-- values: 1, 2, 4, 6, 8... 64. (1 and even numbers to 64.) If you are
-- doing both input channel mapping and output channel mapping, the number
-- of output channels in your input mapping must be the same as the number
-- of input channels in your output mapping.
remixSettings_channelsOut :: Lens.Lens' RemixSettings (Prelude.Maybe Prelude.Natural)
remixSettings_channelsOut = Lens.lens (\RemixSettings' {channelsOut} -> channelsOut) (\s@RemixSettings' {} a -> s {channelsOut = a} :: RemixSettings)
instance Data.FromJSON RemixSettings where
parseJSON =
Data.withObject
"RemixSettings"
( \x ->
RemixSettings'
Prelude.<$> (x Data..:? "channelMapping")
Prelude.<*> (x Data..:? "channelsIn")
Prelude.<*> (x Data..:? "channelsOut")
)
instance Prelude.Hashable RemixSettings where
hashWithSalt _salt RemixSettings' {..} =
_salt
`Prelude.hashWithSalt` channelMapping
`Prelude.hashWithSalt` channelsIn
`Prelude.hashWithSalt` channelsOut
instance Prelude.NFData RemixSettings where
rnf RemixSettings' {..} =
Prelude.rnf channelMapping
`Prelude.seq` Prelude.rnf channelsIn
`Prelude.seq` Prelude.rnf channelsOut
instance Data.ToJSON RemixSettings where
toJSON RemixSettings' {..} =
Data.object
( Prelude.catMaybes
[ ("channelMapping" Data..=)
Prelude.<$> channelMapping,
("channelsIn" Data..=) Prelude.<$> channelsIn,
("channelsOut" Data..=) Prelude.<$> channelsOut
]
)