amazonka-gamesparks-2.0: gen/Amazonka/GamesParks/UpdateGameConfiguration.hs
{-# LANGUAGE DeriveGeneric #-}
{-# LANGUAGE DuplicateRecordFields #-}
{-# LANGUAGE NamedFieldPuns #-}
{-# LANGUAGE OverloadedStrings #-}
{-# LANGUAGE RecordWildCards #-}
{-# LANGUAGE StrictData #-}
{-# LANGUAGE TypeFamilies #-}
{-# LANGUAGE NoImplicitPrelude #-}
{-# OPTIONS_GHC -fno-warn-unused-binds #-}
{-# OPTIONS_GHC -fno-warn-unused-imports #-}
{-# OPTIONS_GHC -fno-warn-unused-matches #-}
-- Derived from AWS service descriptions, licensed under Apache 2.0.
-- |
-- Module : Amazonka.GamesParks.UpdateGameConfiguration
-- Copyright : (c) 2013-2023 Brendan Hay
-- License : Mozilla Public License, v. 2.0.
-- Maintainer : Brendan Hay
-- Stability : auto-generated
-- Portability : non-portable (GHC extensions)
--
-- Updates one or more sections of the game configuration.
module Amazonka.GamesParks.UpdateGameConfiguration
( -- * Creating a Request
UpdateGameConfiguration (..),
newUpdateGameConfiguration,
-- * Request Lenses
updateGameConfiguration_gameName,
updateGameConfiguration_modifications,
-- * Destructuring the Response
UpdateGameConfigurationResponse (..),
newUpdateGameConfigurationResponse,
-- * Response Lenses
updateGameConfigurationResponse_gameConfiguration,
updateGameConfigurationResponse_httpStatus,
)
where
import qualified Amazonka.Core as Core
import qualified Amazonka.Core.Lens.Internal as Lens
import qualified Amazonka.Data as Data
import Amazonka.GamesParks.Types
import qualified Amazonka.Prelude as Prelude
import qualified Amazonka.Request as Request
import qualified Amazonka.Response as Response
-- | /See:/ 'newUpdateGameConfiguration' smart constructor.
data UpdateGameConfiguration = UpdateGameConfiguration'
{ -- | The name of the game.
gameName :: Prelude.Text,
-- | The list of modifications to make.
modifications :: Prelude.NonEmpty SectionModification
}
deriving (Prelude.Eq, Prelude.Read, Prelude.Show, Prelude.Generic)
-- |
-- Create a value of 'UpdateGameConfiguration' with all optional fields omitted.
--
-- Use <https://hackage.haskell.org/package/generic-lens generic-lens> or <https://hackage.haskell.org/package/optics optics> to modify other optional fields.
--
-- The following record fields are available, with the corresponding lenses provided
-- for backwards compatibility:
--
-- 'gameName', 'updateGameConfiguration_gameName' - The name of the game.
--
-- 'modifications', 'updateGameConfiguration_modifications' - The list of modifications to make.
newUpdateGameConfiguration ::
-- | 'gameName'
Prelude.Text ->
-- | 'modifications'
Prelude.NonEmpty SectionModification ->
UpdateGameConfiguration
newUpdateGameConfiguration pGameName_ pModifications_ =
UpdateGameConfiguration'
{ gameName = pGameName_,
modifications =
Lens.coerced Lens.# pModifications_
}
-- | The name of the game.
updateGameConfiguration_gameName :: Lens.Lens' UpdateGameConfiguration Prelude.Text
updateGameConfiguration_gameName = Lens.lens (\UpdateGameConfiguration' {gameName} -> gameName) (\s@UpdateGameConfiguration' {} a -> s {gameName = a} :: UpdateGameConfiguration)
-- | The list of modifications to make.
updateGameConfiguration_modifications :: Lens.Lens' UpdateGameConfiguration (Prelude.NonEmpty SectionModification)
updateGameConfiguration_modifications = Lens.lens (\UpdateGameConfiguration' {modifications} -> modifications) (\s@UpdateGameConfiguration' {} a -> s {modifications = a} :: UpdateGameConfiguration) Prelude.. Lens.coerced
instance Core.AWSRequest UpdateGameConfiguration where
type
AWSResponse UpdateGameConfiguration =
UpdateGameConfigurationResponse
request overrides =
Request.patchJSON (overrides defaultService)
response =
Response.receiveJSON
( \s h x ->
UpdateGameConfigurationResponse'
Prelude.<$> (x Data..?> "GameConfiguration")
Prelude.<*> (Prelude.pure (Prelude.fromEnum s))
)
instance Prelude.Hashable UpdateGameConfiguration where
hashWithSalt _salt UpdateGameConfiguration' {..} =
_salt
`Prelude.hashWithSalt` gameName
`Prelude.hashWithSalt` modifications
instance Prelude.NFData UpdateGameConfiguration where
rnf UpdateGameConfiguration' {..} =
Prelude.rnf gameName
`Prelude.seq` Prelude.rnf modifications
instance Data.ToHeaders UpdateGameConfiguration where
toHeaders =
Prelude.const
( Prelude.mconcat
[ "Content-Type"
Data.=# ( "application/x-amz-json-1.1" ::
Prelude.ByteString
)
]
)
instance Data.ToJSON UpdateGameConfiguration where
toJSON UpdateGameConfiguration' {..} =
Data.object
( Prelude.catMaybes
[ Prelude.Just
("Modifications" Data..= modifications)
]
)
instance Data.ToPath UpdateGameConfiguration where
toPath UpdateGameConfiguration' {..} =
Prelude.mconcat
["/game/", Data.toBS gameName, "/configuration"]
instance Data.ToQuery UpdateGameConfiguration where
toQuery = Prelude.const Prelude.mempty
-- | /See:/ 'newUpdateGameConfigurationResponse' smart constructor.
data UpdateGameConfigurationResponse = UpdateGameConfigurationResponse'
{ -- | Details about the game configuration.
gameConfiguration :: Prelude.Maybe GameConfigurationDetails,
-- | The response's http status code.
httpStatus :: Prelude.Int
}
deriving (Prelude.Eq, Prelude.Read, Prelude.Show, Prelude.Generic)
-- |
-- Create a value of 'UpdateGameConfigurationResponse' with all optional fields omitted.
--
-- Use <https://hackage.haskell.org/package/generic-lens generic-lens> or <https://hackage.haskell.org/package/optics optics> to modify other optional fields.
--
-- The following record fields are available, with the corresponding lenses provided
-- for backwards compatibility:
--
-- 'gameConfiguration', 'updateGameConfigurationResponse_gameConfiguration' - Details about the game configuration.
--
-- 'httpStatus', 'updateGameConfigurationResponse_httpStatus' - The response's http status code.
newUpdateGameConfigurationResponse ::
-- | 'httpStatus'
Prelude.Int ->
UpdateGameConfigurationResponse
newUpdateGameConfigurationResponse pHttpStatus_ =
UpdateGameConfigurationResponse'
{ gameConfiguration =
Prelude.Nothing,
httpStatus = pHttpStatus_
}
-- | Details about the game configuration.
updateGameConfigurationResponse_gameConfiguration :: Lens.Lens' UpdateGameConfigurationResponse (Prelude.Maybe GameConfigurationDetails)
updateGameConfigurationResponse_gameConfiguration = Lens.lens (\UpdateGameConfigurationResponse' {gameConfiguration} -> gameConfiguration) (\s@UpdateGameConfigurationResponse' {} a -> s {gameConfiguration = a} :: UpdateGameConfigurationResponse)
-- | The response's http status code.
updateGameConfigurationResponse_httpStatus :: Lens.Lens' UpdateGameConfigurationResponse Prelude.Int
updateGameConfigurationResponse_httpStatus = Lens.lens (\UpdateGameConfigurationResponse' {httpStatus} -> httpStatus) (\s@UpdateGameConfigurationResponse' {} a -> s {httpStatus = a} :: UpdateGameConfigurationResponse)
instance
Prelude.NFData
UpdateGameConfigurationResponse
where
rnf UpdateGameConfigurationResponse' {..} =
Prelude.rnf gameConfiguration
`Prelude.seq` Prelude.rnf httpStatus