amazonka-gamesparks-2.0: gen/Amazonka/GamesParks/Types/GameConfigurationDetails.hs
{-# LANGUAGE DeriveGeneric #-}
{-# LANGUAGE DuplicateRecordFields #-}
{-# LANGUAGE NamedFieldPuns #-}
{-# LANGUAGE OverloadedStrings #-}
{-# LANGUAGE RecordWildCards #-}
{-# LANGUAGE StrictData #-}
{-# LANGUAGE NoImplicitPrelude #-}
{-# OPTIONS_GHC -fno-warn-unused-imports #-}
{-# OPTIONS_GHC -fno-warn-unused-matches #-}
-- Derived from AWS service descriptions, licensed under Apache 2.0.
-- |
-- Module : Amazonka.GamesParks.Types.GameConfigurationDetails
-- Copyright : (c) 2013-2023 Brendan Hay
-- License : Mozilla Public License, v. 2.0.
-- Maintainer : Brendan Hay
-- Stability : auto-generated
-- Portability : non-portable (GHC extensions)
module Amazonka.GamesParks.Types.GameConfigurationDetails where
import qualified Amazonka.Core as Core
import qualified Amazonka.Core.Lens.Internal as Lens
import qualified Amazonka.Data as Data
import Amazonka.GamesParks.Types.Section
import qualified Amazonka.Prelude as Prelude
-- | Details about the game configuration.
--
-- The game configuration is organized into named sections, where the
-- schema of each section is defined by an extension. The schema for these
-- sections can be retrieved using the @GetExtensionVersion@ operation.
--
-- /See:/ 'newGameConfigurationDetails' smart constructor.
data GameConfigurationDetails = GameConfigurationDetails'
{ -- | The date when the game was created.
created :: Prelude.Maybe Data.ISO8601,
-- | The date when the game was last modified.
lastUpdated :: Prelude.Maybe Data.ISO8601,
-- | Configuration data, organized by section name.
sections :: Prelude.Maybe (Prelude.HashMap Prelude.Text Section)
}
deriving (Prelude.Eq, Prelude.Read, Prelude.Show, Prelude.Generic)
-- |
-- Create a value of 'GameConfigurationDetails' with all optional fields omitted.
--
-- Use <https://hackage.haskell.org/package/generic-lens generic-lens> or <https://hackage.haskell.org/package/optics optics> to modify other optional fields.
--
-- The following record fields are available, with the corresponding lenses provided
-- for backwards compatibility:
--
-- 'created', 'gameConfigurationDetails_created' - The date when the game was created.
--
-- 'lastUpdated', 'gameConfigurationDetails_lastUpdated' - The date when the game was last modified.
--
-- 'sections', 'gameConfigurationDetails_sections' - Configuration data, organized by section name.
newGameConfigurationDetails ::
GameConfigurationDetails
newGameConfigurationDetails =
GameConfigurationDetails'
{ created =
Prelude.Nothing,
lastUpdated = Prelude.Nothing,
sections = Prelude.Nothing
}
-- | The date when the game was created.
gameConfigurationDetails_created :: Lens.Lens' GameConfigurationDetails (Prelude.Maybe Prelude.UTCTime)
gameConfigurationDetails_created = Lens.lens (\GameConfigurationDetails' {created} -> created) (\s@GameConfigurationDetails' {} a -> s {created = a} :: GameConfigurationDetails) Prelude.. Lens.mapping Data._Time
-- | The date when the game was last modified.
gameConfigurationDetails_lastUpdated :: Lens.Lens' GameConfigurationDetails (Prelude.Maybe Prelude.UTCTime)
gameConfigurationDetails_lastUpdated = Lens.lens (\GameConfigurationDetails' {lastUpdated} -> lastUpdated) (\s@GameConfigurationDetails' {} a -> s {lastUpdated = a} :: GameConfigurationDetails) Prelude.. Lens.mapping Data._Time
-- | Configuration data, organized by section name.
gameConfigurationDetails_sections :: Lens.Lens' GameConfigurationDetails (Prelude.Maybe (Prelude.HashMap Prelude.Text Section))
gameConfigurationDetails_sections = Lens.lens (\GameConfigurationDetails' {sections} -> sections) (\s@GameConfigurationDetails' {} a -> s {sections = a} :: GameConfigurationDetails) Prelude.. Lens.mapping Lens.coerced
instance Data.FromJSON GameConfigurationDetails where
parseJSON =
Data.withObject
"GameConfigurationDetails"
( \x ->
GameConfigurationDetails'
Prelude.<$> (x Data..:? "Created")
Prelude.<*> (x Data..:? "LastUpdated")
Prelude.<*> (x Data..:? "Sections" Data..!= Prelude.mempty)
)
instance Prelude.Hashable GameConfigurationDetails where
hashWithSalt _salt GameConfigurationDetails' {..} =
_salt
`Prelude.hashWithSalt` created
`Prelude.hashWithSalt` lastUpdated
`Prelude.hashWithSalt` sections
instance Prelude.NFData GameConfigurationDetails where
rnf GameConfigurationDetails' {..} =
Prelude.rnf created
`Prelude.seq` Prelude.rnf lastUpdated
`Prelude.seq` Prelude.rnf sections