amazonka-gamelift-2.0: gen/Amazonka/GameLift/Types/PlayerLatencyPolicy.hs
{-# LANGUAGE DeriveGeneric #-}
{-# LANGUAGE DuplicateRecordFields #-}
{-# LANGUAGE NamedFieldPuns #-}
{-# LANGUAGE OverloadedStrings #-}
{-# LANGUAGE RecordWildCards #-}
{-# LANGUAGE StrictData #-}
{-# LANGUAGE NoImplicitPrelude #-}
{-# OPTIONS_GHC -fno-warn-unused-imports #-}
{-# OPTIONS_GHC -fno-warn-unused-matches #-}
-- Derived from AWS service descriptions, licensed under Apache 2.0.
-- |
-- Module : Amazonka.GameLift.Types.PlayerLatencyPolicy
-- Copyright : (c) 2013-2023 Brendan Hay
-- License : Mozilla Public License, v. 2.0.
-- Maintainer : Brendan Hay
-- Stability : auto-generated
-- Portability : non-portable (GHC extensions)
module Amazonka.GameLift.Types.PlayerLatencyPolicy where
import qualified Amazonka.Core as Core
import qualified Amazonka.Core.Lens.Internal as Lens
import qualified Amazonka.Data as Data
import qualified Amazonka.Prelude as Prelude
-- | Sets a latency cap for individual players when placing a game session.
-- With a latency policy in force, a game session cannot be placed in a
-- fleet location where a player reports latency higher than the cap.
-- Latency policies are used only with placement request that provide
-- player latency information. Player latency policies can be stacked to
-- gradually relax latency requirements over time.
--
-- /See:/ 'newPlayerLatencyPolicy' smart constructor.
data PlayerLatencyPolicy = PlayerLatencyPolicy'
{ -- | The maximum latency value that is allowed for any player, in
-- milliseconds. All policies must have a value set for this property.
maximumIndividualPlayerLatencyMilliseconds :: Prelude.Maybe Prelude.Natural,
-- | The length of time, in seconds, that the policy is enforced while
-- placing a new game session. A null value for this property means that
-- the policy is enforced until the queue times out.
policyDurationSeconds :: Prelude.Maybe Prelude.Natural
}
deriving (Prelude.Eq, Prelude.Read, Prelude.Show, Prelude.Generic)
-- |
-- Create a value of 'PlayerLatencyPolicy' with all optional fields omitted.
--
-- Use <https://hackage.haskell.org/package/generic-lens generic-lens> or <https://hackage.haskell.org/package/optics optics> to modify other optional fields.
--
-- The following record fields are available, with the corresponding lenses provided
-- for backwards compatibility:
--
-- 'maximumIndividualPlayerLatencyMilliseconds', 'playerLatencyPolicy_maximumIndividualPlayerLatencyMilliseconds' - The maximum latency value that is allowed for any player, in
-- milliseconds. All policies must have a value set for this property.
--
-- 'policyDurationSeconds', 'playerLatencyPolicy_policyDurationSeconds' - The length of time, in seconds, that the policy is enforced while
-- placing a new game session. A null value for this property means that
-- the policy is enforced until the queue times out.
newPlayerLatencyPolicy ::
PlayerLatencyPolicy
newPlayerLatencyPolicy =
PlayerLatencyPolicy'
{ maximumIndividualPlayerLatencyMilliseconds =
Prelude.Nothing,
policyDurationSeconds = Prelude.Nothing
}
-- | The maximum latency value that is allowed for any player, in
-- milliseconds. All policies must have a value set for this property.
playerLatencyPolicy_maximumIndividualPlayerLatencyMilliseconds :: Lens.Lens' PlayerLatencyPolicy (Prelude.Maybe Prelude.Natural)
playerLatencyPolicy_maximumIndividualPlayerLatencyMilliseconds = Lens.lens (\PlayerLatencyPolicy' {maximumIndividualPlayerLatencyMilliseconds} -> maximumIndividualPlayerLatencyMilliseconds) (\s@PlayerLatencyPolicy' {} a -> s {maximumIndividualPlayerLatencyMilliseconds = a} :: PlayerLatencyPolicy)
-- | The length of time, in seconds, that the policy is enforced while
-- placing a new game session. A null value for this property means that
-- the policy is enforced until the queue times out.
playerLatencyPolicy_policyDurationSeconds :: Lens.Lens' PlayerLatencyPolicy (Prelude.Maybe Prelude.Natural)
playerLatencyPolicy_policyDurationSeconds = Lens.lens (\PlayerLatencyPolicy' {policyDurationSeconds} -> policyDurationSeconds) (\s@PlayerLatencyPolicy' {} a -> s {policyDurationSeconds = a} :: PlayerLatencyPolicy)
instance Data.FromJSON PlayerLatencyPolicy where
parseJSON =
Data.withObject
"PlayerLatencyPolicy"
( \x ->
PlayerLatencyPolicy'
Prelude.<$> ( x
Data..:? "MaximumIndividualPlayerLatencyMilliseconds"
)
Prelude.<*> (x Data..:? "PolicyDurationSeconds")
)
instance Prelude.Hashable PlayerLatencyPolicy where
hashWithSalt _salt PlayerLatencyPolicy' {..} =
_salt
`Prelude.hashWithSalt` maximumIndividualPlayerLatencyMilliseconds
`Prelude.hashWithSalt` policyDurationSeconds
instance Prelude.NFData PlayerLatencyPolicy where
rnf PlayerLatencyPolicy' {..} =
Prelude.rnf
maximumIndividualPlayerLatencyMilliseconds
`Prelude.seq` Prelude.rnf policyDurationSeconds
instance Data.ToJSON PlayerLatencyPolicy where
toJSON PlayerLatencyPolicy' {..} =
Data.object
( Prelude.catMaybes
[ ( "MaximumIndividualPlayerLatencyMilliseconds"
Data..=
)
Prelude.<$> maximumIndividualPlayerLatencyMilliseconds,
("PolicyDurationSeconds" Data..=)
Prelude.<$> policyDurationSeconds
]
)