amazonka-gamelift-2.0: gen/Amazonka/GameLift/Types/MatchedPlayerSession.hs
{-# LANGUAGE DeriveGeneric #-}
{-# LANGUAGE DuplicateRecordFields #-}
{-# LANGUAGE NamedFieldPuns #-}
{-# LANGUAGE OverloadedStrings #-}
{-# LANGUAGE RecordWildCards #-}
{-# LANGUAGE StrictData #-}
{-# LANGUAGE NoImplicitPrelude #-}
{-# OPTIONS_GHC -fno-warn-unused-imports #-}
{-# OPTIONS_GHC -fno-warn-unused-matches #-}
-- Derived from AWS service descriptions, licensed under Apache 2.0.
-- |
-- Module : Amazonka.GameLift.Types.MatchedPlayerSession
-- Copyright : (c) 2013-2023 Brendan Hay
-- License : Mozilla Public License, v. 2.0.
-- Maintainer : Brendan Hay
-- Stability : auto-generated
-- Portability : non-portable (GHC extensions)
module Amazonka.GameLift.Types.MatchedPlayerSession where
import qualified Amazonka.Core as Core
import qualified Amazonka.Core.Lens.Internal as Lens
import qualified Amazonka.Data as Data
import qualified Amazonka.Prelude as Prelude
-- | Represents a new player session that is created as a result of a
-- successful FlexMatch match. A successful match automatically creates new
-- player sessions for every player ID in the original matchmaking request.
--
-- When players connect to the match\'s game session, they must include
-- both player ID and player session ID in order to claim their assigned
-- player slot.
--
-- /See:/ 'newMatchedPlayerSession' smart constructor.
data MatchedPlayerSession = MatchedPlayerSession'
{ -- | A unique identifier for a player
playerId :: Prelude.Maybe Prelude.Text,
-- | A unique identifier for a player session
playerSessionId :: Prelude.Maybe Prelude.Text
}
deriving (Prelude.Eq, Prelude.Read, Prelude.Show, Prelude.Generic)
-- |
-- Create a value of 'MatchedPlayerSession' with all optional fields omitted.
--
-- Use <https://hackage.haskell.org/package/generic-lens generic-lens> or <https://hackage.haskell.org/package/optics optics> to modify other optional fields.
--
-- The following record fields are available, with the corresponding lenses provided
-- for backwards compatibility:
--
-- 'playerId', 'matchedPlayerSession_playerId' - A unique identifier for a player
--
-- 'playerSessionId', 'matchedPlayerSession_playerSessionId' - A unique identifier for a player session
newMatchedPlayerSession ::
MatchedPlayerSession
newMatchedPlayerSession =
MatchedPlayerSession'
{ playerId = Prelude.Nothing,
playerSessionId = Prelude.Nothing
}
-- | A unique identifier for a player
matchedPlayerSession_playerId :: Lens.Lens' MatchedPlayerSession (Prelude.Maybe Prelude.Text)
matchedPlayerSession_playerId = Lens.lens (\MatchedPlayerSession' {playerId} -> playerId) (\s@MatchedPlayerSession' {} a -> s {playerId = a} :: MatchedPlayerSession)
-- | A unique identifier for a player session
matchedPlayerSession_playerSessionId :: Lens.Lens' MatchedPlayerSession (Prelude.Maybe Prelude.Text)
matchedPlayerSession_playerSessionId = Lens.lens (\MatchedPlayerSession' {playerSessionId} -> playerSessionId) (\s@MatchedPlayerSession' {} a -> s {playerSessionId = a} :: MatchedPlayerSession)
instance Data.FromJSON MatchedPlayerSession where
parseJSON =
Data.withObject
"MatchedPlayerSession"
( \x ->
MatchedPlayerSession'
Prelude.<$> (x Data..:? "PlayerId")
Prelude.<*> (x Data..:? "PlayerSessionId")
)
instance Prelude.Hashable MatchedPlayerSession where
hashWithSalt _salt MatchedPlayerSession' {..} =
_salt
`Prelude.hashWithSalt` playerId
`Prelude.hashWithSalt` playerSessionId
instance Prelude.NFData MatchedPlayerSession where
rnf MatchedPlayerSession' {..} =
Prelude.rnf playerId
`Prelude.seq` Prelude.rnf playerSessionId