amazonka-gamelift-2.0: gen/Amazonka/GameLift/Types/GameSessionDetail.hs
{-# LANGUAGE DeriveGeneric #-}
{-# LANGUAGE DuplicateRecordFields #-}
{-# LANGUAGE NamedFieldPuns #-}
{-# LANGUAGE OverloadedStrings #-}
{-# LANGUAGE RecordWildCards #-}
{-# LANGUAGE StrictData #-}
{-# LANGUAGE NoImplicitPrelude #-}
{-# OPTIONS_GHC -fno-warn-unused-imports #-}
{-# OPTIONS_GHC -fno-warn-unused-matches #-}
-- Derived from AWS service descriptions, licensed under Apache 2.0.
-- |
-- Module : Amazonka.GameLift.Types.GameSessionDetail
-- Copyright : (c) 2013-2023 Brendan Hay
-- License : Mozilla Public License, v. 2.0.
-- Maintainer : Brendan Hay
-- Stability : auto-generated
-- Portability : non-portable (GHC extensions)
module Amazonka.GameLift.Types.GameSessionDetail where
import qualified Amazonka.Core as Core
import qualified Amazonka.Core.Lens.Internal as Lens
import qualified Amazonka.Data as Data
import Amazonka.GameLift.Types.GameSession
import Amazonka.GameLift.Types.ProtectionPolicy
import qualified Amazonka.Prelude as Prelude
-- | A game session\'s properties plus the protection policy currently in
-- force.
--
-- /See:/ 'newGameSessionDetail' smart constructor.
data GameSessionDetail = GameSessionDetail'
{ -- | Object that describes a game session.
gameSession :: Prelude.Maybe GameSession,
-- | Current status of protection for the game session.
--
-- - __NoProtection__ -- The game session can be terminated during a
-- scale-down event.
--
-- - __FullProtection__ -- If the game session is in an @ACTIVE@ status,
-- it cannot be terminated during a scale-down event.
protectionPolicy :: Prelude.Maybe ProtectionPolicy
}
deriving (Prelude.Eq, Prelude.Read, Prelude.Show, Prelude.Generic)
-- |
-- Create a value of 'GameSessionDetail' with all optional fields omitted.
--
-- Use <https://hackage.haskell.org/package/generic-lens generic-lens> or <https://hackage.haskell.org/package/optics optics> to modify other optional fields.
--
-- The following record fields are available, with the corresponding lenses provided
-- for backwards compatibility:
--
-- 'gameSession', 'gameSessionDetail_gameSession' - Object that describes a game session.
--
-- 'protectionPolicy', 'gameSessionDetail_protectionPolicy' - Current status of protection for the game session.
--
-- - __NoProtection__ -- The game session can be terminated during a
-- scale-down event.
--
-- - __FullProtection__ -- If the game session is in an @ACTIVE@ status,
-- it cannot be terminated during a scale-down event.
newGameSessionDetail ::
GameSessionDetail
newGameSessionDetail =
GameSessionDetail'
{ gameSession = Prelude.Nothing,
protectionPolicy = Prelude.Nothing
}
-- | Object that describes a game session.
gameSessionDetail_gameSession :: Lens.Lens' GameSessionDetail (Prelude.Maybe GameSession)
gameSessionDetail_gameSession = Lens.lens (\GameSessionDetail' {gameSession} -> gameSession) (\s@GameSessionDetail' {} a -> s {gameSession = a} :: GameSessionDetail)
-- | Current status of protection for the game session.
--
-- - __NoProtection__ -- The game session can be terminated during a
-- scale-down event.
--
-- - __FullProtection__ -- If the game session is in an @ACTIVE@ status,
-- it cannot be terminated during a scale-down event.
gameSessionDetail_protectionPolicy :: Lens.Lens' GameSessionDetail (Prelude.Maybe ProtectionPolicy)
gameSessionDetail_protectionPolicy = Lens.lens (\GameSessionDetail' {protectionPolicy} -> protectionPolicy) (\s@GameSessionDetail' {} a -> s {protectionPolicy = a} :: GameSessionDetail)
instance Data.FromJSON GameSessionDetail where
parseJSON =
Data.withObject
"GameSessionDetail"
( \x ->
GameSessionDetail'
Prelude.<$> (x Data..:? "GameSession")
Prelude.<*> (x Data..:? "ProtectionPolicy")
)
instance Prelude.Hashable GameSessionDetail where
hashWithSalt _salt GameSessionDetail' {..} =
_salt
`Prelude.hashWithSalt` gameSession
`Prelude.hashWithSalt` protectionPolicy
instance Prelude.NFData GameSessionDetail where
rnf GameSessionDetail' {..} =
Prelude.rnf gameSession
`Prelude.seq` Prelude.rnf protectionPolicy