amazonka-gamelift-2.0: gen/Amazonka/GameLift/Types/GameSessionConnectionInfo.hs
{-# LANGUAGE DeriveGeneric #-}
{-# LANGUAGE DuplicateRecordFields #-}
{-# LANGUAGE NamedFieldPuns #-}
{-# LANGUAGE OverloadedStrings #-}
{-# LANGUAGE RecordWildCards #-}
{-# LANGUAGE StrictData #-}
{-# LANGUAGE NoImplicitPrelude #-}
{-# OPTIONS_GHC -fno-warn-unused-imports #-}
{-# OPTIONS_GHC -fno-warn-unused-matches #-}
-- Derived from AWS service descriptions, licensed under Apache 2.0.
-- |
-- Module : Amazonka.GameLift.Types.GameSessionConnectionInfo
-- Copyright : (c) 2013-2023 Brendan Hay
-- License : Mozilla Public License, v. 2.0.
-- Maintainer : Brendan Hay
-- Stability : auto-generated
-- Portability : non-portable (GHC extensions)
module Amazonka.GameLift.Types.GameSessionConnectionInfo where
import qualified Amazonka.Core as Core
import qualified Amazonka.Core.Lens.Internal as Lens
import qualified Amazonka.Data as Data
import Amazonka.GameLift.Types.MatchedPlayerSession
import qualified Amazonka.Prelude as Prelude
-- | Connection information for a new game session that is created in
-- response to a start matchmaking request. Once a match is made, the
-- FlexMatch engine creates a new game session for it. This information,
-- including the game session endpoint and player sessions for each player
-- in the original matchmaking request, is added to the matchmaking ticket.
--
-- /See:/ 'newGameSessionConnectionInfo' smart constructor.
data GameSessionConnectionInfo = GameSessionConnectionInfo'
{ -- | The DNS identifier assigned to the instance that is running the game
-- session. Values have the following format:
--
-- - TLS-enabled fleets:
-- @\<unique identifier>.\<region identifier>.amazongamelift.com@.
--
-- - Non-TLS-enabled fleets:
-- @ec2-\<unique identifier>.compute.amazonaws.com@. (See
-- <https://docs.aws.amazon.com/AWSEC2/latest/UserGuide/using-instance-addressing.html#concepts-public-addresses Amazon EC2 Instance IP Addressing>.)
--
-- When connecting to a game session that is running on a TLS-enabled
-- fleet, you must use the DNS name, not the IP address.
dnsName :: Prelude.Maybe Prelude.Text,
-- | A unique identifier for the game session. Use the game session ID.
gameSessionArn :: Prelude.Maybe Prelude.Text,
-- | The IP address of the game session. To connect to a GameLift game
-- server, an app needs both the IP address and port number.
ipAddress :: Prelude.Maybe Prelude.Text,
-- | A collection of player session IDs, one for each player ID that was
-- included in the original matchmaking request.
matchedPlayerSessions :: Prelude.Maybe [MatchedPlayerSession],
-- | The port number for the game session. To connect to a GameLift game
-- server, an app needs both the IP address and port number.
port :: Prelude.Maybe Prelude.Natural
}
deriving (Prelude.Eq, Prelude.Read, Prelude.Show, Prelude.Generic)
-- |
-- Create a value of 'GameSessionConnectionInfo' with all optional fields omitted.
--
-- Use <https://hackage.haskell.org/package/generic-lens generic-lens> or <https://hackage.haskell.org/package/optics optics> to modify other optional fields.
--
-- The following record fields are available, with the corresponding lenses provided
-- for backwards compatibility:
--
-- 'dnsName', 'gameSessionConnectionInfo_dnsName' - The DNS identifier assigned to the instance that is running the game
-- session. Values have the following format:
--
-- - TLS-enabled fleets:
-- @\<unique identifier>.\<region identifier>.amazongamelift.com@.
--
-- - Non-TLS-enabled fleets:
-- @ec2-\<unique identifier>.compute.amazonaws.com@. (See
-- <https://docs.aws.amazon.com/AWSEC2/latest/UserGuide/using-instance-addressing.html#concepts-public-addresses Amazon EC2 Instance IP Addressing>.)
--
-- When connecting to a game session that is running on a TLS-enabled
-- fleet, you must use the DNS name, not the IP address.
--
-- 'gameSessionArn', 'gameSessionConnectionInfo_gameSessionArn' - A unique identifier for the game session. Use the game session ID.
--
-- 'ipAddress', 'gameSessionConnectionInfo_ipAddress' - The IP address of the game session. To connect to a GameLift game
-- server, an app needs both the IP address and port number.
--
-- 'matchedPlayerSessions', 'gameSessionConnectionInfo_matchedPlayerSessions' - A collection of player session IDs, one for each player ID that was
-- included in the original matchmaking request.
--
-- 'port', 'gameSessionConnectionInfo_port' - The port number for the game session. To connect to a GameLift game
-- server, an app needs both the IP address and port number.
newGameSessionConnectionInfo ::
GameSessionConnectionInfo
newGameSessionConnectionInfo =
GameSessionConnectionInfo'
{ dnsName =
Prelude.Nothing,
gameSessionArn = Prelude.Nothing,
ipAddress = Prelude.Nothing,
matchedPlayerSessions = Prelude.Nothing,
port = Prelude.Nothing
}
-- | The DNS identifier assigned to the instance that is running the game
-- session. Values have the following format:
--
-- - TLS-enabled fleets:
-- @\<unique identifier>.\<region identifier>.amazongamelift.com@.
--
-- - Non-TLS-enabled fleets:
-- @ec2-\<unique identifier>.compute.amazonaws.com@. (See
-- <https://docs.aws.amazon.com/AWSEC2/latest/UserGuide/using-instance-addressing.html#concepts-public-addresses Amazon EC2 Instance IP Addressing>.)
--
-- When connecting to a game session that is running on a TLS-enabled
-- fleet, you must use the DNS name, not the IP address.
gameSessionConnectionInfo_dnsName :: Lens.Lens' GameSessionConnectionInfo (Prelude.Maybe Prelude.Text)
gameSessionConnectionInfo_dnsName = Lens.lens (\GameSessionConnectionInfo' {dnsName} -> dnsName) (\s@GameSessionConnectionInfo' {} a -> s {dnsName = a} :: GameSessionConnectionInfo)
-- | A unique identifier for the game session. Use the game session ID.
gameSessionConnectionInfo_gameSessionArn :: Lens.Lens' GameSessionConnectionInfo (Prelude.Maybe Prelude.Text)
gameSessionConnectionInfo_gameSessionArn = Lens.lens (\GameSessionConnectionInfo' {gameSessionArn} -> gameSessionArn) (\s@GameSessionConnectionInfo' {} a -> s {gameSessionArn = a} :: GameSessionConnectionInfo)
-- | The IP address of the game session. To connect to a GameLift game
-- server, an app needs both the IP address and port number.
gameSessionConnectionInfo_ipAddress :: Lens.Lens' GameSessionConnectionInfo (Prelude.Maybe Prelude.Text)
gameSessionConnectionInfo_ipAddress = Lens.lens (\GameSessionConnectionInfo' {ipAddress} -> ipAddress) (\s@GameSessionConnectionInfo' {} a -> s {ipAddress = a} :: GameSessionConnectionInfo)
-- | A collection of player session IDs, one for each player ID that was
-- included in the original matchmaking request.
gameSessionConnectionInfo_matchedPlayerSessions :: Lens.Lens' GameSessionConnectionInfo (Prelude.Maybe [MatchedPlayerSession])
gameSessionConnectionInfo_matchedPlayerSessions = Lens.lens (\GameSessionConnectionInfo' {matchedPlayerSessions} -> matchedPlayerSessions) (\s@GameSessionConnectionInfo' {} a -> s {matchedPlayerSessions = a} :: GameSessionConnectionInfo) Prelude.. Lens.mapping Lens.coerced
-- | The port number for the game session. To connect to a GameLift game
-- server, an app needs both the IP address and port number.
gameSessionConnectionInfo_port :: Lens.Lens' GameSessionConnectionInfo (Prelude.Maybe Prelude.Natural)
gameSessionConnectionInfo_port = Lens.lens (\GameSessionConnectionInfo' {port} -> port) (\s@GameSessionConnectionInfo' {} a -> s {port = a} :: GameSessionConnectionInfo)
instance Data.FromJSON GameSessionConnectionInfo where
parseJSON =
Data.withObject
"GameSessionConnectionInfo"
( \x ->
GameSessionConnectionInfo'
Prelude.<$> (x Data..:? "DnsName")
Prelude.<*> (x Data..:? "GameSessionArn")
Prelude.<*> (x Data..:? "IpAddress")
Prelude.<*> ( x
Data..:? "MatchedPlayerSessions"
Data..!= Prelude.mempty
)
Prelude.<*> (x Data..:? "Port")
)
instance Prelude.Hashable GameSessionConnectionInfo where
hashWithSalt _salt GameSessionConnectionInfo' {..} =
_salt
`Prelude.hashWithSalt` dnsName
`Prelude.hashWithSalt` gameSessionArn
`Prelude.hashWithSalt` ipAddress
`Prelude.hashWithSalt` matchedPlayerSessions
`Prelude.hashWithSalt` port
instance Prelude.NFData GameSessionConnectionInfo where
rnf GameSessionConnectionInfo' {..} =
Prelude.rnf dnsName
`Prelude.seq` Prelude.rnf gameSessionArn
`Prelude.seq` Prelude.rnf ipAddress
`Prelude.seq` Prelude.rnf matchedPlayerSessions
`Prelude.seq` Prelude.rnf port