amazonka-gamelift-2.0: gen/Amazonka/GameLift/Types/GameServerGroupStatus.hs
{-# LANGUAGE DeriveGeneric #-}
{-# LANGUAGE DerivingStrategies #-}
{-# LANGUAGE GeneralizedNewtypeDeriving #-}
{-# LANGUAGE LambdaCase #-}
{-# LANGUAGE OverloadedStrings #-}
{-# LANGUAGE PatternSynonyms #-}
{-# LANGUAGE StrictData #-}
{-# LANGUAGE NoImplicitPrelude #-}
{-# OPTIONS_GHC -fno-warn-unused-imports #-}
-- Derived from AWS service descriptions, licensed under Apache 2.0.
-- |
-- Module : Amazonka.GameLift.Types.GameServerGroupStatus
-- Copyright : (c) 2013-2023 Brendan Hay
-- License : Mozilla Public License, v. 2.0.
-- Maintainer : Brendan Hay
-- Stability : auto-generated
-- Portability : non-portable (GHC extensions)
module Amazonka.GameLift.Types.GameServerGroupStatus
( GameServerGroupStatus
( ..,
GameServerGroupStatus_ACTIVATING,
GameServerGroupStatus_ACTIVE,
GameServerGroupStatus_DELETED,
GameServerGroupStatus_DELETE_SCHEDULED,
GameServerGroupStatus_DELETING,
GameServerGroupStatus_ERROR,
GameServerGroupStatus_NEW
),
)
where
import qualified Amazonka.Core as Core
import qualified Amazonka.Data as Data
import qualified Amazonka.Prelude as Prelude
newtype GameServerGroupStatus = GameServerGroupStatus'
{ fromGameServerGroupStatus ::
Data.Text
}
deriving stock
( Prelude.Show,
Prelude.Read,
Prelude.Eq,
Prelude.Ord,
Prelude.Generic
)
deriving newtype
( Prelude.Hashable,
Prelude.NFData,
Data.FromText,
Data.ToText,
Data.ToByteString,
Data.ToLog,
Data.ToHeader,
Data.ToQuery,
Data.FromJSON,
Data.FromJSONKey,
Data.ToJSON,
Data.ToJSONKey,
Data.FromXML,
Data.ToXML
)
pattern GameServerGroupStatus_ACTIVATING :: GameServerGroupStatus
pattern GameServerGroupStatus_ACTIVATING = GameServerGroupStatus' "ACTIVATING"
pattern GameServerGroupStatus_ACTIVE :: GameServerGroupStatus
pattern GameServerGroupStatus_ACTIVE = GameServerGroupStatus' "ACTIVE"
pattern GameServerGroupStatus_DELETED :: GameServerGroupStatus
pattern GameServerGroupStatus_DELETED = GameServerGroupStatus' "DELETED"
pattern GameServerGroupStatus_DELETE_SCHEDULED :: GameServerGroupStatus
pattern GameServerGroupStatus_DELETE_SCHEDULED = GameServerGroupStatus' "DELETE_SCHEDULED"
pattern GameServerGroupStatus_DELETING :: GameServerGroupStatus
pattern GameServerGroupStatus_DELETING = GameServerGroupStatus' "DELETING"
pattern GameServerGroupStatus_ERROR :: GameServerGroupStatus
pattern GameServerGroupStatus_ERROR = GameServerGroupStatus' "ERROR"
pattern GameServerGroupStatus_NEW :: GameServerGroupStatus
pattern GameServerGroupStatus_NEW = GameServerGroupStatus' "NEW"
{-# COMPLETE
GameServerGroupStatus_ACTIVATING,
GameServerGroupStatus_ACTIVE,
GameServerGroupStatus_DELETED,
GameServerGroupStatus_DELETE_SCHEDULED,
GameServerGroupStatus_DELETING,
GameServerGroupStatus_ERROR,
GameServerGroupStatus_NEW,
GameServerGroupStatus'
#-}