amazonka-gamelift-2.0: gen/Amazonka/GameLift/DescribeGameServerInstances.hs
{-# LANGUAGE DeriveGeneric #-}
{-# LANGUAGE DuplicateRecordFields #-}
{-# LANGUAGE NamedFieldPuns #-}
{-# LANGUAGE OverloadedStrings #-}
{-# LANGUAGE RecordWildCards #-}
{-# LANGUAGE StrictData #-}
{-# LANGUAGE TypeFamilies #-}
{-# LANGUAGE NoImplicitPrelude #-}
{-# OPTIONS_GHC -fno-warn-unused-binds #-}
{-# OPTIONS_GHC -fno-warn-unused-imports #-}
{-# OPTIONS_GHC -fno-warn-unused-matches #-}
-- Derived from AWS service descriptions, licensed under Apache 2.0.
-- |
-- Module : Amazonka.GameLift.DescribeGameServerInstances
-- Copyright : (c) 2013-2023 Brendan Hay
-- License : Mozilla Public License, v. 2.0.
-- Maintainer : Brendan Hay
-- Stability : auto-generated
-- Portability : non-portable (GHC extensions)
--
-- __This operation is used with the GameLift FleetIQ solution and game
-- server groups.__
--
-- Retrieves status information about the Amazon EC2 instances associated
-- with a GameLift FleetIQ game server group. Use this operation to detect
-- when instances are active or not available to host new game servers.
--
-- To request status for all instances in the game server group, provide a
-- game server group ID only. To request status for specific instances,
-- provide the game server group ID and one or more instance IDs. Use the
-- pagination parameters to retrieve results in sequential segments. If
-- successful, a collection of @GameServerInstance@ objects is returned.
--
-- This operation is not designed to be called with every game server claim
-- request; this practice can cause you to exceed your API limit, which
-- results in errors. Instead, as a best practice, cache the results and
-- refresh your cache no more than once every 10 seconds.
--
-- __Learn more__
--
-- <https://docs.aws.amazon.com/gamelift/latest/fleetiqguide/gsg-intro.html GameLift FleetIQ Guide>
--
-- This operation returns paginated results.
module Amazonka.GameLift.DescribeGameServerInstances
( -- * Creating a Request
DescribeGameServerInstances (..),
newDescribeGameServerInstances,
-- * Request Lenses
describeGameServerInstances_instanceIds,
describeGameServerInstances_limit,
describeGameServerInstances_nextToken,
describeGameServerInstances_gameServerGroupName,
-- * Destructuring the Response
DescribeGameServerInstancesResponse (..),
newDescribeGameServerInstancesResponse,
-- * Response Lenses
describeGameServerInstancesResponse_gameServerInstances,
describeGameServerInstancesResponse_nextToken,
describeGameServerInstancesResponse_httpStatus,
)
where
import qualified Amazonka.Core as Core
import qualified Amazonka.Core.Lens.Internal as Lens
import qualified Amazonka.Data as Data
import Amazonka.GameLift.Types
import qualified Amazonka.Prelude as Prelude
import qualified Amazonka.Request as Request
import qualified Amazonka.Response as Response
-- | /See:/ 'newDescribeGameServerInstances' smart constructor.
data DescribeGameServerInstances = DescribeGameServerInstances'
{ -- | The Amazon EC2 instance IDs that you want to retrieve status on. Amazon
-- EC2 instance IDs use a 17-character format, for example:
-- @i-1234567890abcdef0@. To retrieve all instances in the game server
-- group, leave this parameter empty.
instanceIds :: Prelude.Maybe (Prelude.NonEmpty Prelude.Text),
-- | The maximum number of results to return. Use this parameter with
-- @NextToken@ to get results as a set of sequential pages.
limit :: Prelude.Maybe Prelude.Natural,
-- | A token that indicates the start of the next sequential page of results.
-- Use the token that is returned with a previous call to this operation.
-- To start at the beginning of the result set, do not specify a value.
nextToken :: Prelude.Maybe Prelude.Text,
-- | A unique identifier for the game server group. Use either the name or
-- ARN value.
gameServerGroupName :: Prelude.Text
}
deriving (Prelude.Eq, Prelude.Read, Prelude.Show, Prelude.Generic)
-- |
-- Create a value of 'DescribeGameServerInstances' with all optional fields omitted.
--
-- Use <https://hackage.haskell.org/package/generic-lens generic-lens> or <https://hackage.haskell.org/package/optics optics> to modify other optional fields.
--
-- The following record fields are available, with the corresponding lenses provided
-- for backwards compatibility:
--
-- 'instanceIds', 'describeGameServerInstances_instanceIds' - The Amazon EC2 instance IDs that you want to retrieve status on. Amazon
-- EC2 instance IDs use a 17-character format, for example:
-- @i-1234567890abcdef0@. To retrieve all instances in the game server
-- group, leave this parameter empty.
--
-- 'limit', 'describeGameServerInstances_limit' - The maximum number of results to return. Use this parameter with
-- @NextToken@ to get results as a set of sequential pages.
--
-- 'nextToken', 'describeGameServerInstances_nextToken' - A token that indicates the start of the next sequential page of results.
-- Use the token that is returned with a previous call to this operation.
-- To start at the beginning of the result set, do not specify a value.
--
-- 'gameServerGroupName', 'describeGameServerInstances_gameServerGroupName' - A unique identifier for the game server group. Use either the name or
-- ARN value.
newDescribeGameServerInstances ::
-- | 'gameServerGroupName'
Prelude.Text ->
DescribeGameServerInstances
newDescribeGameServerInstances pGameServerGroupName_ =
DescribeGameServerInstances'
{ instanceIds =
Prelude.Nothing,
limit = Prelude.Nothing,
nextToken = Prelude.Nothing,
gameServerGroupName = pGameServerGroupName_
}
-- | The Amazon EC2 instance IDs that you want to retrieve status on. Amazon
-- EC2 instance IDs use a 17-character format, for example:
-- @i-1234567890abcdef0@. To retrieve all instances in the game server
-- group, leave this parameter empty.
describeGameServerInstances_instanceIds :: Lens.Lens' DescribeGameServerInstances (Prelude.Maybe (Prelude.NonEmpty Prelude.Text))
describeGameServerInstances_instanceIds = Lens.lens (\DescribeGameServerInstances' {instanceIds} -> instanceIds) (\s@DescribeGameServerInstances' {} a -> s {instanceIds = a} :: DescribeGameServerInstances) Prelude.. Lens.mapping Lens.coerced
-- | The maximum number of results to return. Use this parameter with
-- @NextToken@ to get results as a set of sequential pages.
describeGameServerInstances_limit :: Lens.Lens' DescribeGameServerInstances (Prelude.Maybe Prelude.Natural)
describeGameServerInstances_limit = Lens.lens (\DescribeGameServerInstances' {limit} -> limit) (\s@DescribeGameServerInstances' {} a -> s {limit = a} :: DescribeGameServerInstances)
-- | A token that indicates the start of the next sequential page of results.
-- Use the token that is returned with a previous call to this operation.
-- To start at the beginning of the result set, do not specify a value.
describeGameServerInstances_nextToken :: Lens.Lens' DescribeGameServerInstances (Prelude.Maybe Prelude.Text)
describeGameServerInstances_nextToken = Lens.lens (\DescribeGameServerInstances' {nextToken} -> nextToken) (\s@DescribeGameServerInstances' {} a -> s {nextToken = a} :: DescribeGameServerInstances)
-- | A unique identifier for the game server group. Use either the name or
-- ARN value.
describeGameServerInstances_gameServerGroupName :: Lens.Lens' DescribeGameServerInstances Prelude.Text
describeGameServerInstances_gameServerGroupName = Lens.lens (\DescribeGameServerInstances' {gameServerGroupName} -> gameServerGroupName) (\s@DescribeGameServerInstances' {} a -> s {gameServerGroupName = a} :: DescribeGameServerInstances)
instance Core.AWSPager DescribeGameServerInstances where
page rq rs
| Core.stop
( rs
Lens.^? describeGameServerInstancesResponse_nextToken
Prelude.. Lens._Just
) =
Prelude.Nothing
| Core.stop
( rs
Lens.^? describeGameServerInstancesResponse_gameServerInstances
Prelude.. Lens._Just
) =
Prelude.Nothing
| Prelude.otherwise =
Prelude.Just
Prelude.$ rq
Prelude.& describeGameServerInstances_nextToken
Lens..~ rs
Lens.^? describeGameServerInstancesResponse_nextToken
Prelude.. Lens._Just
instance Core.AWSRequest DescribeGameServerInstances where
type
AWSResponse DescribeGameServerInstances =
DescribeGameServerInstancesResponse
request overrides =
Request.postJSON (overrides defaultService)
response =
Response.receiveJSON
( \s h x ->
DescribeGameServerInstancesResponse'
Prelude.<$> ( x
Data..?> "GameServerInstances"
Core..!@ Prelude.mempty
)
Prelude.<*> (x Data..?> "NextToken")
Prelude.<*> (Prelude.pure (Prelude.fromEnum s))
)
instance Prelude.Hashable DescribeGameServerInstances where
hashWithSalt _salt DescribeGameServerInstances' {..} =
_salt
`Prelude.hashWithSalt` instanceIds
`Prelude.hashWithSalt` limit
`Prelude.hashWithSalt` nextToken
`Prelude.hashWithSalt` gameServerGroupName
instance Prelude.NFData DescribeGameServerInstances where
rnf DescribeGameServerInstances' {..} =
Prelude.rnf instanceIds
`Prelude.seq` Prelude.rnf limit
`Prelude.seq` Prelude.rnf nextToken
`Prelude.seq` Prelude.rnf gameServerGroupName
instance Data.ToHeaders DescribeGameServerInstances where
toHeaders =
Prelude.const
( Prelude.mconcat
[ "X-Amz-Target"
Data.=# ( "GameLift.DescribeGameServerInstances" ::
Prelude.ByteString
),
"Content-Type"
Data.=# ( "application/x-amz-json-1.1" ::
Prelude.ByteString
)
]
)
instance Data.ToJSON DescribeGameServerInstances where
toJSON DescribeGameServerInstances' {..} =
Data.object
( Prelude.catMaybes
[ ("InstanceIds" Data..=) Prelude.<$> instanceIds,
("Limit" Data..=) Prelude.<$> limit,
("NextToken" Data..=) Prelude.<$> nextToken,
Prelude.Just
("GameServerGroupName" Data..= gameServerGroupName)
]
)
instance Data.ToPath DescribeGameServerInstances where
toPath = Prelude.const "/"
instance Data.ToQuery DescribeGameServerInstances where
toQuery = Prelude.const Prelude.mempty
-- | /See:/ 'newDescribeGameServerInstancesResponse' smart constructor.
data DescribeGameServerInstancesResponse = DescribeGameServerInstancesResponse'
{ -- | The collection of requested game server instances.
gameServerInstances :: Prelude.Maybe [GameServerInstance],
-- | A token that indicates where to resume retrieving results on the next
-- call to this operation. If no token is returned, these results represent
-- the end of the list.
nextToken :: Prelude.Maybe Prelude.Text,
-- | The response's http status code.
httpStatus :: Prelude.Int
}
deriving (Prelude.Eq, Prelude.Read, Prelude.Show, Prelude.Generic)
-- |
-- Create a value of 'DescribeGameServerInstancesResponse' with all optional fields omitted.
--
-- Use <https://hackage.haskell.org/package/generic-lens generic-lens> or <https://hackage.haskell.org/package/optics optics> to modify other optional fields.
--
-- The following record fields are available, with the corresponding lenses provided
-- for backwards compatibility:
--
-- 'gameServerInstances', 'describeGameServerInstancesResponse_gameServerInstances' - The collection of requested game server instances.
--
-- 'nextToken', 'describeGameServerInstancesResponse_nextToken' - A token that indicates where to resume retrieving results on the next
-- call to this operation. If no token is returned, these results represent
-- the end of the list.
--
-- 'httpStatus', 'describeGameServerInstancesResponse_httpStatus' - The response's http status code.
newDescribeGameServerInstancesResponse ::
-- | 'httpStatus'
Prelude.Int ->
DescribeGameServerInstancesResponse
newDescribeGameServerInstancesResponse pHttpStatus_ =
DescribeGameServerInstancesResponse'
{ gameServerInstances =
Prelude.Nothing,
nextToken = Prelude.Nothing,
httpStatus = pHttpStatus_
}
-- | The collection of requested game server instances.
describeGameServerInstancesResponse_gameServerInstances :: Lens.Lens' DescribeGameServerInstancesResponse (Prelude.Maybe [GameServerInstance])
describeGameServerInstancesResponse_gameServerInstances = Lens.lens (\DescribeGameServerInstancesResponse' {gameServerInstances} -> gameServerInstances) (\s@DescribeGameServerInstancesResponse' {} a -> s {gameServerInstances = a} :: DescribeGameServerInstancesResponse) Prelude.. Lens.mapping Lens.coerced
-- | A token that indicates where to resume retrieving results on the next
-- call to this operation. If no token is returned, these results represent
-- the end of the list.
describeGameServerInstancesResponse_nextToken :: Lens.Lens' DescribeGameServerInstancesResponse (Prelude.Maybe Prelude.Text)
describeGameServerInstancesResponse_nextToken = Lens.lens (\DescribeGameServerInstancesResponse' {nextToken} -> nextToken) (\s@DescribeGameServerInstancesResponse' {} a -> s {nextToken = a} :: DescribeGameServerInstancesResponse)
-- | The response's http status code.
describeGameServerInstancesResponse_httpStatus :: Lens.Lens' DescribeGameServerInstancesResponse Prelude.Int
describeGameServerInstancesResponse_httpStatus = Lens.lens (\DescribeGameServerInstancesResponse' {httpStatus} -> httpStatus) (\s@DescribeGameServerInstancesResponse' {} a -> s {httpStatus = a} :: DescribeGameServerInstancesResponse)
instance
Prelude.NFData
DescribeGameServerInstancesResponse
where
rnf DescribeGameServerInstancesResponse' {..} =
Prelude.rnf gameServerInstances
`Prelude.seq` Prelude.rnf nextToken
`Prelude.seq` Prelude.rnf httpStatus