amazonka-gamelift-2.0: gen/Amazonka/GameLift/DescribeGameServer.hs
{-# LANGUAGE DeriveGeneric #-}
{-# LANGUAGE DuplicateRecordFields #-}
{-# LANGUAGE NamedFieldPuns #-}
{-# LANGUAGE OverloadedStrings #-}
{-# LANGUAGE RecordWildCards #-}
{-# LANGUAGE StrictData #-}
{-# LANGUAGE TypeFamilies #-}
{-# LANGUAGE NoImplicitPrelude #-}
{-# OPTIONS_GHC -fno-warn-unused-binds #-}
{-# OPTIONS_GHC -fno-warn-unused-imports #-}
{-# OPTIONS_GHC -fno-warn-unused-matches #-}
-- Derived from AWS service descriptions, licensed under Apache 2.0.
-- |
-- Module : Amazonka.GameLift.DescribeGameServer
-- Copyright : (c) 2013-2023 Brendan Hay
-- License : Mozilla Public License, v. 2.0.
-- Maintainer : Brendan Hay
-- Stability : auto-generated
-- Portability : non-portable (GHC extensions)
--
-- __This operation is used with the GameLift FleetIQ solution and game
-- server groups.__
--
-- Retrieves information for a registered game server. Information includes
-- game server status, health check info, and the instance that the game
-- server is running on.
--
-- To retrieve game server information, specify the game server ID. If
-- successful, the requested game server object is returned.
--
-- __Learn more__
--
-- <https://docs.aws.amazon.com/gamelift/latest/fleetiqguide/gsg-intro.html GameLift FleetIQ Guide>
module Amazonka.GameLift.DescribeGameServer
( -- * Creating a Request
DescribeGameServer (..),
newDescribeGameServer,
-- * Request Lenses
describeGameServer_gameServerGroupName,
describeGameServer_gameServerId,
-- * Destructuring the Response
DescribeGameServerResponse (..),
newDescribeGameServerResponse,
-- * Response Lenses
describeGameServerResponse_gameServer,
describeGameServerResponse_httpStatus,
)
where
import qualified Amazonka.Core as Core
import qualified Amazonka.Core.Lens.Internal as Lens
import qualified Amazonka.Data as Data
import Amazonka.GameLift.Types
import qualified Amazonka.Prelude as Prelude
import qualified Amazonka.Request as Request
import qualified Amazonka.Response as Response
-- | /See:/ 'newDescribeGameServer' smart constructor.
data DescribeGameServer = DescribeGameServer'
{ -- | A unique identifier for the game server group where the game server is
-- running.
gameServerGroupName :: Prelude.Text,
-- | A custom string that uniquely identifies the game server information to
-- be retrieved.
gameServerId :: Prelude.Text
}
deriving (Prelude.Eq, Prelude.Read, Prelude.Show, Prelude.Generic)
-- |
-- Create a value of 'DescribeGameServer' with all optional fields omitted.
--
-- Use <https://hackage.haskell.org/package/generic-lens generic-lens> or <https://hackage.haskell.org/package/optics optics> to modify other optional fields.
--
-- The following record fields are available, with the corresponding lenses provided
-- for backwards compatibility:
--
-- 'gameServerGroupName', 'describeGameServer_gameServerGroupName' - A unique identifier for the game server group where the game server is
-- running.
--
-- 'gameServerId', 'describeGameServer_gameServerId' - A custom string that uniquely identifies the game server information to
-- be retrieved.
newDescribeGameServer ::
-- | 'gameServerGroupName'
Prelude.Text ->
-- | 'gameServerId'
Prelude.Text ->
DescribeGameServer
newDescribeGameServer
pGameServerGroupName_
pGameServerId_ =
DescribeGameServer'
{ gameServerGroupName =
pGameServerGroupName_,
gameServerId = pGameServerId_
}
-- | A unique identifier for the game server group where the game server is
-- running.
describeGameServer_gameServerGroupName :: Lens.Lens' DescribeGameServer Prelude.Text
describeGameServer_gameServerGroupName = Lens.lens (\DescribeGameServer' {gameServerGroupName} -> gameServerGroupName) (\s@DescribeGameServer' {} a -> s {gameServerGroupName = a} :: DescribeGameServer)
-- | A custom string that uniquely identifies the game server information to
-- be retrieved.
describeGameServer_gameServerId :: Lens.Lens' DescribeGameServer Prelude.Text
describeGameServer_gameServerId = Lens.lens (\DescribeGameServer' {gameServerId} -> gameServerId) (\s@DescribeGameServer' {} a -> s {gameServerId = a} :: DescribeGameServer)
instance Core.AWSRequest DescribeGameServer where
type
AWSResponse DescribeGameServer =
DescribeGameServerResponse
request overrides =
Request.postJSON (overrides defaultService)
response =
Response.receiveJSON
( \s h x ->
DescribeGameServerResponse'
Prelude.<$> (x Data..?> "GameServer")
Prelude.<*> (Prelude.pure (Prelude.fromEnum s))
)
instance Prelude.Hashable DescribeGameServer where
hashWithSalt _salt DescribeGameServer' {..} =
_salt
`Prelude.hashWithSalt` gameServerGroupName
`Prelude.hashWithSalt` gameServerId
instance Prelude.NFData DescribeGameServer where
rnf DescribeGameServer' {..} =
Prelude.rnf gameServerGroupName
`Prelude.seq` Prelude.rnf gameServerId
instance Data.ToHeaders DescribeGameServer where
toHeaders =
Prelude.const
( Prelude.mconcat
[ "X-Amz-Target"
Data.=# ( "GameLift.DescribeGameServer" ::
Prelude.ByteString
),
"Content-Type"
Data.=# ( "application/x-amz-json-1.1" ::
Prelude.ByteString
)
]
)
instance Data.ToJSON DescribeGameServer where
toJSON DescribeGameServer' {..} =
Data.object
( Prelude.catMaybes
[ Prelude.Just
("GameServerGroupName" Data..= gameServerGroupName),
Prelude.Just ("GameServerId" Data..= gameServerId)
]
)
instance Data.ToPath DescribeGameServer where
toPath = Prelude.const "/"
instance Data.ToQuery DescribeGameServer where
toQuery = Prelude.const Prelude.mempty
-- | /See:/ 'newDescribeGameServerResponse' smart constructor.
data DescribeGameServerResponse = DescribeGameServerResponse'
{ -- | Object that describes the requested game server.
gameServer :: Prelude.Maybe GameServer,
-- | The response's http status code.
httpStatus :: Prelude.Int
}
deriving (Prelude.Eq, Prelude.Read, Prelude.Show, Prelude.Generic)
-- |
-- Create a value of 'DescribeGameServerResponse' with all optional fields omitted.
--
-- Use <https://hackage.haskell.org/package/generic-lens generic-lens> or <https://hackage.haskell.org/package/optics optics> to modify other optional fields.
--
-- The following record fields are available, with the corresponding lenses provided
-- for backwards compatibility:
--
-- 'gameServer', 'describeGameServerResponse_gameServer' - Object that describes the requested game server.
--
-- 'httpStatus', 'describeGameServerResponse_httpStatus' - The response's http status code.
newDescribeGameServerResponse ::
-- | 'httpStatus'
Prelude.Int ->
DescribeGameServerResponse
newDescribeGameServerResponse pHttpStatus_ =
DescribeGameServerResponse'
{ gameServer =
Prelude.Nothing,
httpStatus = pHttpStatus_
}
-- | Object that describes the requested game server.
describeGameServerResponse_gameServer :: Lens.Lens' DescribeGameServerResponse (Prelude.Maybe GameServer)
describeGameServerResponse_gameServer = Lens.lens (\DescribeGameServerResponse' {gameServer} -> gameServer) (\s@DescribeGameServerResponse' {} a -> s {gameServer = a} :: DescribeGameServerResponse)
-- | The response's http status code.
describeGameServerResponse_httpStatus :: Lens.Lens' DescribeGameServerResponse Prelude.Int
describeGameServerResponse_httpStatus = Lens.lens (\DescribeGameServerResponse' {httpStatus} -> httpStatus) (\s@DescribeGameServerResponse' {} a -> s {httpStatus = a} :: DescribeGameServerResponse)
instance Prelude.NFData DescribeGameServerResponse where
rnf DescribeGameServerResponse' {..} =
Prelude.rnf gameServer
`Prelude.seq` Prelude.rnf httpStatus