amazonka-gamelift-2.0: gen/Amazonka/GameLift/CreateFleetLocations.hs
{-# LANGUAGE DeriveGeneric #-}
{-# LANGUAGE DuplicateRecordFields #-}
{-# LANGUAGE NamedFieldPuns #-}
{-# LANGUAGE OverloadedStrings #-}
{-# LANGUAGE RecordWildCards #-}
{-# LANGUAGE StrictData #-}
{-# LANGUAGE TypeFamilies #-}
{-# LANGUAGE NoImplicitPrelude #-}
{-# OPTIONS_GHC -fno-warn-unused-binds #-}
{-# OPTIONS_GHC -fno-warn-unused-imports #-}
{-# OPTIONS_GHC -fno-warn-unused-matches #-}
-- Derived from AWS service descriptions, licensed under Apache 2.0.
-- |
-- Module : Amazonka.GameLift.CreateFleetLocations
-- Copyright : (c) 2013-2023 Brendan Hay
-- License : Mozilla Public License, v. 2.0.
-- Maintainer : Brendan Hay
-- Stability : auto-generated
-- Portability : non-portable (GHC extensions)
--
-- Adds remote locations to a fleet and begins populating the new locations
-- with EC2 instances. The new instances conform to the fleet\'s instance
-- type, auto-scaling, and other configuration settings.
--
-- This operation cannot be used with fleets that don\'t support remote
-- locations. Fleets can have multiple locations only if they reside in
-- Amazon Web Services Regions that support this feature and were created
-- after the feature was released in March 2021.
--
-- To add fleet locations, specify the fleet to be updated and provide a
-- list of one or more locations.
--
-- If successful, this operation returns the list of added locations with
-- their status set to @NEW@. GameLift initiates the process of starting an
-- instance in each added location. You can track the status of each new
-- location by monitoring location creation events using
-- <https://docs.aws.amazon.com/gamelift/latest/apireference/API_DescribeFleetEvents.html DescribeFleetEvents>.
--
-- __Learn more__
--
-- <https://docs.aws.amazon.com/gamelift/latest/developerguide/fleets-intro.html Setting up fleets>
--
-- <https://docs.aws.amazon.com/gamelift/latest/developerguide/fleets-intro.html Multi-location fleets>
module Amazonka.GameLift.CreateFleetLocations
( -- * Creating a Request
CreateFleetLocations (..),
newCreateFleetLocations,
-- * Request Lenses
createFleetLocations_fleetId,
createFleetLocations_locations,
-- * Destructuring the Response
CreateFleetLocationsResponse (..),
newCreateFleetLocationsResponse,
-- * Response Lenses
createFleetLocationsResponse_fleetArn,
createFleetLocationsResponse_fleetId,
createFleetLocationsResponse_locationStates,
createFleetLocationsResponse_httpStatus,
)
where
import qualified Amazonka.Core as Core
import qualified Amazonka.Core.Lens.Internal as Lens
import qualified Amazonka.Data as Data
import Amazonka.GameLift.Types
import qualified Amazonka.Prelude as Prelude
import qualified Amazonka.Request as Request
import qualified Amazonka.Response as Response
-- | /See:/ 'newCreateFleetLocations' smart constructor.
data CreateFleetLocations = CreateFleetLocations'
{ -- | A unique identifier for the fleet to add locations to. You can use
-- either the fleet ID or ARN value.
fleetId :: Prelude.Text,
-- | A list of locations to deploy additional instances to and manage as part
-- of the fleet. You can add any GameLift-supported Amazon Web Services
-- Region as a remote location, in the form of an Amazon Web Services
-- Region code such as @us-west-2@.
locations :: Prelude.NonEmpty LocationConfiguration
}
deriving (Prelude.Eq, Prelude.Read, Prelude.Show, Prelude.Generic)
-- |
-- Create a value of 'CreateFleetLocations' with all optional fields omitted.
--
-- Use <https://hackage.haskell.org/package/generic-lens generic-lens> or <https://hackage.haskell.org/package/optics optics> to modify other optional fields.
--
-- The following record fields are available, with the corresponding lenses provided
-- for backwards compatibility:
--
-- 'fleetId', 'createFleetLocations_fleetId' - A unique identifier for the fleet to add locations to. You can use
-- either the fleet ID or ARN value.
--
-- 'locations', 'createFleetLocations_locations' - A list of locations to deploy additional instances to and manage as part
-- of the fleet. You can add any GameLift-supported Amazon Web Services
-- Region as a remote location, in the form of an Amazon Web Services
-- Region code such as @us-west-2@.
newCreateFleetLocations ::
-- | 'fleetId'
Prelude.Text ->
-- | 'locations'
Prelude.NonEmpty LocationConfiguration ->
CreateFleetLocations
newCreateFleetLocations pFleetId_ pLocations_ =
CreateFleetLocations'
{ fleetId = pFleetId_,
locations = Lens.coerced Lens.# pLocations_
}
-- | A unique identifier for the fleet to add locations to. You can use
-- either the fleet ID or ARN value.
createFleetLocations_fleetId :: Lens.Lens' CreateFleetLocations Prelude.Text
createFleetLocations_fleetId = Lens.lens (\CreateFleetLocations' {fleetId} -> fleetId) (\s@CreateFleetLocations' {} a -> s {fleetId = a} :: CreateFleetLocations)
-- | A list of locations to deploy additional instances to and manage as part
-- of the fleet. You can add any GameLift-supported Amazon Web Services
-- Region as a remote location, in the form of an Amazon Web Services
-- Region code such as @us-west-2@.
createFleetLocations_locations :: Lens.Lens' CreateFleetLocations (Prelude.NonEmpty LocationConfiguration)
createFleetLocations_locations = Lens.lens (\CreateFleetLocations' {locations} -> locations) (\s@CreateFleetLocations' {} a -> s {locations = a} :: CreateFleetLocations) Prelude.. Lens.coerced
instance Core.AWSRequest CreateFleetLocations where
type
AWSResponse CreateFleetLocations =
CreateFleetLocationsResponse
request overrides =
Request.postJSON (overrides defaultService)
response =
Response.receiveJSON
( \s h x ->
CreateFleetLocationsResponse'
Prelude.<$> (x Data..?> "FleetArn")
Prelude.<*> (x Data..?> "FleetId")
Prelude.<*> (x Data..?> "LocationStates" Core..!@ Prelude.mempty)
Prelude.<*> (Prelude.pure (Prelude.fromEnum s))
)
instance Prelude.Hashable CreateFleetLocations where
hashWithSalt _salt CreateFleetLocations' {..} =
_salt
`Prelude.hashWithSalt` fleetId
`Prelude.hashWithSalt` locations
instance Prelude.NFData CreateFleetLocations where
rnf CreateFleetLocations' {..} =
Prelude.rnf fleetId
`Prelude.seq` Prelude.rnf locations
instance Data.ToHeaders CreateFleetLocations where
toHeaders =
Prelude.const
( Prelude.mconcat
[ "X-Amz-Target"
Data.=# ( "GameLift.CreateFleetLocations" ::
Prelude.ByteString
),
"Content-Type"
Data.=# ( "application/x-amz-json-1.1" ::
Prelude.ByteString
)
]
)
instance Data.ToJSON CreateFleetLocations where
toJSON CreateFleetLocations' {..} =
Data.object
( Prelude.catMaybes
[ Prelude.Just ("FleetId" Data..= fleetId),
Prelude.Just ("Locations" Data..= locations)
]
)
instance Data.ToPath CreateFleetLocations where
toPath = Prelude.const "/"
instance Data.ToQuery CreateFleetLocations where
toQuery = Prelude.const Prelude.mempty
-- | /See:/ 'newCreateFleetLocationsResponse' smart constructor.
data CreateFleetLocationsResponse = CreateFleetLocationsResponse'
{ -- | The Amazon Resource Name
-- (<https://docs.aws.amazon.com/AmazonS3/latest/dev/s3-arn-format.html ARN>)
-- that is assigned to a GameLift fleet resource and uniquely identifies
-- it. ARNs are unique across all Regions. Format is
-- @arn:aws:gamelift:\<region>::fleet\/fleet-a1234567-b8c9-0d1e-2fa3-b45c6d7e8912@.
fleetArn :: Prelude.Maybe Prelude.Text,
-- | A unique identifier for the fleet that was updated with new locations.
fleetId :: Prelude.Maybe Prelude.Text,
-- | The remote locations that are being added to the fleet, and the
-- life-cycle status of each location. For new locations, the status is set
-- to @NEW@. During location creation, GameLift updates each location\'s
-- status as instances are deployed there and prepared for game hosting.
-- This list does not include the fleet home Region or any remote locations
-- that were already added to the fleet.
locationStates :: Prelude.Maybe [LocationState],
-- | The response's http status code.
httpStatus :: Prelude.Int
}
deriving (Prelude.Eq, Prelude.Read, Prelude.Show, Prelude.Generic)
-- |
-- Create a value of 'CreateFleetLocationsResponse' with all optional fields omitted.
--
-- Use <https://hackage.haskell.org/package/generic-lens generic-lens> or <https://hackage.haskell.org/package/optics optics> to modify other optional fields.
--
-- The following record fields are available, with the corresponding lenses provided
-- for backwards compatibility:
--
-- 'fleetArn', 'createFleetLocationsResponse_fleetArn' - The Amazon Resource Name
-- (<https://docs.aws.amazon.com/AmazonS3/latest/dev/s3-arn-format.html ARN>)
-- that is assigned to a GameLift fleet resource and uniquely identifies
-- it. ARNs are unique across all Regions. Format is
-- @arn:aws:gamelift:\<region>::fleet\/fleet-a1234567-b8c9-0d1e-2fa3-b45c6d7e8912@.
--
-- 'fleetId', 'createFleetLocationsResponse_fleetId' - A unique identifier for the fleet that was updated with new locations.
--
-- 'locationStates', 'createFleetLocationsResponse_locationStates' - The remote locations that are being added to the fleet, and the
-- life-cycle status of each location. For new locations, the status is set
-- to @NEW@. During location creation, GameLift updates each location\'s
-- status as instances are deployed there and prepared for game hosting.
-- This list does not include the fleet home Region or any remote locations
-- that were already added to the fleet.
--
-- 'httpStatus', 'createFleetLocationsResponse_httpStatus' - The response's http status code.
newCreateFleetLocationsResponse ::
-- | 'httpStatus'
Prelude.Int ->
CreateFleetLocationsResponse
newCreateFleetLocationsResponse pHttpStatus_ =
CreateFleetLocationsResponse'
{ fleetArn =
Prelude.Nothing,
fleetId = Prelude.Nothing,
locationStates = Prelude.Nothing,
httpStatus = pHttpStatus_
}
-- | The Amazon Resource Name
-- (<https://docs.aws.amazon.com/AmazonS3/latest/dev/s3-arn-format.html ARN>)
-- that is assigned to a GameLift fleet resource and uniquely identifies
-- it. ARNs are unique across all Regions. Format is
-- @arn:aws:gamelift:\<region>::fleet\/fleet-a1234567-b8c9-0d1e-2fa3-b45c6d7e8912@.
createFleetLocationsResponse_fleetArn :: Lens.Lens' CreateFleetLocationsResponse (Prelude.Maybe Prelude.Text)
createFleetLocationsResponse_fleetArn = Lens.lens (\CreateFleetLocationsResponse' {fleetArn} -> fleetArn) (\s@CreateFleetLocationsResponse' {} a -> s {fleetArn = a} :: CreateFleetLocationsResponse)
-- | A unique identifier for the fleet that was updated with new locations.
createFleetLocationsResponse_fleetId :: Lens.Lens' CreateFleetLocationsResponse (Prelude.Maybe Prelude.Text)
createFleetLocationsResponse_fleetId = Lens.lens (\CreateFleetLocationsResponse' {fleetId} -> fleetId) (\s@CreateFleetLocationsResponse' {} a -> s {fleetId = a} :: CreateFleetLocationsResponse)
-- | The remote locations that are being added to the fleet, and the
-- life-cycle status of each location. For new locations, the status is set
-- to @NEW@. During location creation, GameLift updates each location\'s
-- status as instances are deployed there and prepared for game hosting.
-- This list does not include the fleet home Region or any remote locations
-- that were already added to the fleet.
createFleetLocationsResponse_locationStates :: Lens.Lens' CreateFleetLocationsResponse (Prelude.Maybe [LocationState])
createFleetLocationsResponse_locationStates = Lens.lens (\CreateFleetLocationsResponse' {locationStates} -> locationStates) (\s@CreateFleetLocationsResponse' {} a -> s {locationStates = a} :: CreateFleetLocationsResponse) Prelude.. Lens.mapping Lens.coerced
-- | The response's http status code.
createFleetLocationsResponse_httpStatus :: Lens.Lens' CreateFleetLocationsResponse Prelude.Int
createFleetLocationsResponse_httpStatus = Lens.lens (\CreateFleetLocationsResponse' {httpStatus} -> httpStatus) (\s@CreateFleetLocationsResponse' {} a -> s {httpStatus = a} :: CreateFleetLocationsResponse)
instance Prelude.NFData CreateFleetLocationsResponse where
rnf CreateFleetLocationsResponse' {..} =
Prelude.rnf fleetArn
`Prelude.seq` Prelude.rnf fleetId
`Prelude.seq` Prelude.rnf locationStates
`Prelude.seq` Prelude.rnf httpStatus