amazonka-gamelift-1.6.0: gen/Network/AWS/GameLift/CreatePlayerSession.hs
{-# LANGUAGE DeriveDataTypeable #-}
{-# LANGUAGE DeriveGeneric #-}
{-# LANGUAGE OverloadedStrings #-}
{-# LANGUAGE RecordWildCards #-}
{-# LANGUAGE TypeFamilies #-}
{-# OPTIONS_GHC -fno-warn-unused-imports #-}
{-# OPTIONS_GHC -fno-warn-unused-binds #-}
{-# OPTIONS_GHC -fno-warn-unused-matches #-}
-- Derived from AWS service descriptions, licensed under Apache 2.0.
-- |
-- Module : Network.AWS.GameLift.CreatePlayerSession
-- Copyright : (c) 2013-2018 Brendan Hay
-- License : Mozilla Public License, v. 2.0.
-- Maintainer : Brendan Hay <brendan.g.hay+amazonka@gmail.com>
-- Stability : auto-generated
-- Portability : non-portable (GHC extensions)
--
-- Adds a player to a game session and creates a player session record. Before a player can be added, a game session must have an @ACTIVE@ status, have a creation policy of @ALLOW_ALL@ , and have an open player slot. To add a group of players to a game session, use 'CreatePlayerSessions' .
--
--
-- To create a player session, specify a game session ID, player ID, and optionally a string of player data. If successful, the player is added to the game session and a new 'PlayerSession' object is returned. Player sessions cannot be updated.
--
-- /Available in Amazon GameLift Local./
--
-- Player-session-related operations include:
--
-- * 'CreatePlayerSession'
--
-- * 'CreatePlayerSessions'
--
-- * 'DescribePlayerSessions'
--
-- * Game session placements
--
-- * 'StartGameSessionPlacement'
--
-- * 'DescribeGameSessionPlacement'
--
-- * 'StopGameSessionPlacement'
--
--
--
--
--
module Network.AWS.GameLift.CreatePlayerSession
(
-- * Creating a Request
createPlayerSession
, CreatePlayerSession
-- * Request Lenses
, cPlayerData
, cGameSessionId
, cPlayerId
-- * Destructuring the Response
, createPlayerSessionResponse
, CreatePlayerSessionResponse
-- * Response Lenses
, cpsrsPlayerSession
, cpsrsResponseStatus
) where
import Network.AWS.GameLift.Types
import Network.AWS.GameLift.Types.Product
import Network.AWS.Lens
import Network.AWS.Prelude
import Network.AWS.Request
import Network.AWS.Response
-- | Represents the input for a request action.
--
--
--
-- /See:/ 'createPlayerSession' smart constructor.
data CreatePlayerSession = CreatePlayerSession'
{ _cPlayerData :: !(Maybe Text)
, _cGameSessionId :: !Text
, _cPlayerId :: !Text
} deriving (Eq, Read, Show, Data, Typeable, Generic)
-- | Creates a value of 'CreatePlayerSession' with the minimum fields required to make a request.
--
-- Use one of the following lenses to modify other fields as desired:
--
-- * 'cPlayerData' - Developer-defined information related to a player. Amazon GameLift does not use this data, so it can be formatted as needed for use in the game.
--
-- * 'cGameSessionId' - Unique identifier for the game session to add a player to.
--
-- * 'cPlayerId' - Unique identifier for a player. Player IDs are developer-defined.
createPlayerSession
:: Text -- ^ 'cGameSessionId'
-> Text -- ^ 'cPlayerId'
-> CreatePlayerSession
createPlayerSession pGameSessionId_ pPlayerId_ =
CreatePlayerSession'
{ _cPlayerData = Nothing
, _cGameSessionId = pGameSessionId_
, _cPlayerId = pPlayerId_
}
-- | Developer-defined information related to a player. Amazon GameLift does not use this data, so it can be formatted as needed for use in the game.
cPlayerData :: Lens' CreatePlayerSession (Maybe Text)
cPlayerData = lens _cPlayerData (\ s a -> s{_cPlayerData = a})
-- | Unique identifier for the game session to add a player to.
cGameSessionId :: Lens' CreatePlayerSession Text
cGameSessionId = lens _cGameSessionId (\ s a -> s{_cGameSessionId = a})
-- | Unique identifier for a player. Player IDs are developer-defined.
cPlayerId :: Lens' CreatePlayerSession Text
cPlayerId = lens _cPlayerId (\ s a -> s{_cPlayerId = a})
instance AWSRequest CreatePlayerSession where
type Rs CreatePlayerSession =
CreatePlayerSessionResponse
request = postJSON gameLift
response
= receiveJSON
(\ s h x ->
CreatePlayerSessionResponse' <$>
(x .?> "PlayerSession") <*> (pure (fromEnum s)))
instance Hashable CreatePlayerSession where
instance NFData CreatePlayerSession where
instance ToHeaders CreatePlayerSession where
toHeaders
= const
(mconcat
["X-Amz-Target" =#
("GameLift.CreatePlayerSession" :: ByteString),
"Content-Type" =#
("application/x-amz-json-1.1" :: ByteString)])
instance ToJSON CreatePlayerSession where
toJSON CreatePlayerSession'{..}
= object
(catMaybes
[("PlayerData" .=) <$> _cPlayerData,
Just ("GameSessionId" .= _cGameSessionId),
Just ("PlayerId" .= _cPlayerId)])
instance ToPath CreatePlayerSession where
toPath = const "/"
instance ToQuery CreatePlayerSession where
toQuery = const mempty
-- | Represents the returned data in response to a request action.
--
--
--
-- /See:/ 'createPlayerSessionResponse' smart constructor.
data CreatePlayerSessionResponse = CreatePlayerSessionResponse'
{ _cpsrsPlayerSession :: !(Maybe PlayerSession)
, _cpsrsResponseStatus :: !Int
} deriving (Eq, Read, Show, Data, Typeable, Generic)
-- | Creates a value of 'CreatePlayerSessionResponse' with the minimum fields required to make a request.
--
-- Use one of the following lenses to modify other fields as desired:
--
-- * 'cpsrsPlayerSession' - Object that describes the newly created player session record.
--
-- * 'cpsrsResponseStatus' - -- | The response status code.
createPlayerSessionResponse
:: Int -- ^ 'cpsrsResponseStatus'
-> CreatePlayerSessionResponse
createPlayerSessionResponse pResponseStatus_ =
CreatePlayerSessionResponse'
{_cpsrsPlayerSession = Nothing, _cpsrsResponseStatus = pResponseStatus_}
-- | Object that describes the newly created player session record.
cpsrsPlayerSession :: Lens' CreatePlayerSessionResponse (Maybe PlayerSession)
cpsrsPlayerSession = lens _cpsrsPlayerSession (\ s a -> s{_cpsrsPlayerSession = a})
-- | -- | The response status code.
cpsrsResponseStatus :: Lens' CreatePlayerSessionResponse Int
cpsrsResponseStatus = lens _cpsrsResponseStatus (\ s a -> s{_cpsrsResponseStatus = a})
instance NFData CreatePlayerSessionResponse where