amazonka-gamelift-1.6.0: gen/Network/AWS/GameLift/CreateGameSession.hs
{-# LANGUAGE DeriveDataTypeable #-}
{-# LANGUAGE DeriveGeneric #-}
{-# LANGUAGE OverloadedStrings #-}
{-# LANGUAGE RecordWildCards #-}
{-# LANGUAGE TypeFamilies #-}
{-# OPTIONS_GHC -fno-warn-unused-imports #-}
{-# OPTIONS_GHC -fno-warn-unused-binds #-}
{-# OPTIONS_GHC -fno-warn-unused-matches #-}
-- Derived from AWS service descriptions, licensed under Apache 2.0.
-- |
-- Module : Network.AWS.GameLift.CreateGameSession
-- Copyright : (c) 2013-2018 Brendan Hay
-- License : Mozilla Public License, v. 2.0.
-- Maintainer : Brendan Hay <brendan.g.hay+amazonka@gmail.com>
-- Stability : auto-generated
-- Portability : non-portable (GHC extensions)
--
-- Creates a multiplayer game session for players. This action creates a game session record and assigns an available server process in the specified fleet to host the game session. A fleet must have an @ACTIVE@ status before a game session can be created in it.
--
--
-- To create a game session, specify either fleet ID or alias ID and indicate a maximum number of players to allow in the game session. You can also provide a name and game-specific properties for this game session. If successful, a 'GameSession' object is returned containing the game session properties and other settings you specified.
--
-- __Idempotency tokens.__ You can add a token that uniquely identifies game session requests. This is useful for ensuring that game session requests are idempotent. Multiple requests with the same idempotency token are processed only once; subsequent requests return the original result. All response values are the same with the exception of game session status, which may change.
--
-- __Resource creation limits.__ If you are creating a game session on a fleet with a resource creation limit policy in force, then you must specify a creator ID. Without this ID, Amazon GameLift has no way to evaluate the policy for this new game session request.
--
-- __Player acceptance policy.__ By default, newly created game sessions are open to new players. You can restrict new player access by using 'UpdateGameSession' to change the game session's player session creation policy.
--
-- __Game session logs.__ Logs are retained for all active game sessions for 14 days. To access the logs, call 'GetGameSessionLogUrl' to download the log files.
--
-- /Available in Amazon GameLift Local./
--
-- Game-session-related operations include:
--
-- * 'CreateGameSession'
--
-- * 'DescribeGameSessions'
--
-- * 'DescribeGameSessionDetails'
--
-- * 'SearchGameSessions'
--
-- * 'UpdateGameSession'
--
-- * 'GetGameSessionLogUrl'
--
-- * Game session placements
--
-- * 'StartGameSessionPlacement'
--
-- * 'DescribeGameSessionPlacement'
--
-- * 'StopGameSessionPlacement'
--
--
--
--
--
module Network.AWS.GameLift.CreateGameSession
(
-- * Creating a Request
createGameSession
, CreateGameSession
-- * Request Lenses
, cgsIdempotencyToken
, cgsGameProperties
, cgsGameSessionId
, cgsAliasId
, cgsName
, cgsGameSessionData
, cgsFleetId
, cgsCreatorId
, cgsMaximumPlayerSessionCount
-- * Destructuring the Response
, createGameSessionResponse
, CreateGameSessionResponse
-- * Response Lenses
, cgsrsGameSession
, cgsrsResponseStatus
) where
import Network.AWS.GameLift.Types
import Network.AWS.GameLift.Types.Product
import Network.AWS.Lens
import Network.AWS.Prelude
import Network.AWS.Request
import Network.AWS.Response
-- | Represents the input for a request action.
--
--
--
-- /See:/ 'createGameSession' smart constructor.
data CreateGameSession = CreateGameSession'
{ _cgsIdempotencyToken :: !(Maybe Text)
, _cgsGameProperties :: !(Maybe [GameProperty])
, _cgsGameSessionId :: !(Maybe Text)
, _cgsAliasId :: !(Maybe Text)
, _cgsName :: !(Maybe Text)
, _cgsGameSessionData :: !(Maybe Text)
, _cgsFleetId :: !(Maybe Text)
, _cgsCreatorId :: !(Maybe Text)
, _cgsMaximumPlayerSessionCount :: !Nat
} deriving (Eq, Read, Show, Data, Typeable, Generic)
-- | Creates a value of 'CreateGameSession' with the minimum fields required to make a request.
--
-- Use one of the following lenses to modify other fields as desired:
--
-- * 'cgsIdempotencyToken' - Custom string that uniquely identifies a request for a new game session. Maximum token length is 48 characters. If provided, this string is included in the new game session's ID. (A game session ARN has the following format: @arn:aws:gamelift:<region>::gamesession/<fleet ID>/<custom ID string or idempotency token>@ .) Idempotency tokens remain in use for 30 days after a game session has ended; game session objects are retained for this time period and then deleted.
--
-- * 'cgsGameProperties' - Set of custom properties for a game session, formatted as key:value pairs. These properties are passed to a game server process in the 'GameSession' object with a request to start a new game session (see <http://docs.aws.amazon.com/gamelift/latest/developerguide/gamelift-sdk-server-api.html#gamelift-sdk-server-startsession Start a Game Session> ).
--
-- * 'cgsGameSessionId' - /This parameter is no longer preferred. Please use @IdempotencyToken@ instead./ Custom string that uniquely identifies a request for a new game session. Maximum token length is 48 characters. If provided, this string is included in the new game session's ID. (A game session ARN has the following format: @arn:aws:gamelift:<region>::gamesession/<fleet ID>/<custom ID string or idempotency token>@ .)
--
-- * 'cgsAliasId' - Unique identifier for an alias associated with the fleet to create a game session in. Each request must reference either a fleet ID or alias ID, but not both.
--
-- * 'cgsName' - Descriptive label that is associated with a game session. Session names do not need to be unique.
--
-- * 'cgsGameSessionData' - Set of custom game session properties, formatted as a single string value. This data is passed to a game server process in the 'GameSession' object with a request to start a new game session (see <http://docs.aws.amazon.com/gamelift/latest/developerguide/gamelift-sdk-server-api.html#gamelift-sdk-server-startsession Start a Game Session> ).
--
-- * 'cgsFleetId' - Unique identifier for a fleet to create a game session in. Each request must reference either a fleet ID or alias ID, but not both.
--
-- * 'cgsCreatorId' - Unique identifier for a player or entity creating the game session. This ID is used to enforce a resource protection policy (if one exists) that limits the number of concurrent active game sessions one player can have.
--
-- * 'cgsMaximumPlayerSessionCount' - Maximum number of players that can be connected simultaneously to the game session.
createGameSession
:: Natural -- ^ 'cgsMaximumPlayerSessionCount'
-> CreateGameSession
createGameSession pMaximumPlayerSessionCount_ =
CreateGameSession'
{ _cgsIdempotencyToken = Nothing
, _cgsGameProperties = Nothing
, _cgsGameSessionId = Nothing
, _cgsAliasId = Nothing
, _cgsName = Nothing
, _cgsGameSessionData = Nothing
, _cgsFleetId = Nothing
, _cgsCreatorId = Nothing
, _cgsMaximumPlayerSessionCount = _Nat # pMaximumPlayerSessionCount_
}
-- | Custom string that uniquely identifies a request for a new game session. Maximum token length is 48 characters. If provided, this string is included in the new game session's ID. (A game session ARN has the following format: @arn:aws:gamelift:<region>::gamesession/<fleet ID>/<custom ID string or idempotency token>@ .) Idempotency tokens remain in use for 30 days after a game session has ended; game session objects are retained for this time period and then deleted.
cgsIdempotencyToken :: Lens' CreateGameSession (Maybe Text)
cgsIdempotencyToken = lens _cgsIdempotencyToken (\ s a -> s{_cgsIdempotencyToken = a})
-- | Set of custom properties for a game session, formatted as key:value pairs. These properties are passed to a game server process in the 'GameSession' object with a request to start a new game session (see <http://docs.aws.amazon.com/gamelift/latest/developerguide/gamelift-sdk-server-api.html#gamelift-sdk-server-startsession Start a Game Session> ).
cgsGameProperties :: Lens' CreateGameSession [GameProperty]
cgsGameProperties = lens _cgsGameProperties (\ s a -> s{_cgsGameProperties = a}) . _Default . _Coerce
-- | /This parameter is no longer preferred. Please use @IdempotencyToken@ instead./ Custom string that uniquely identifies a request for a new game session. Maximum token length is 48 characters. If provided, this string is included in the new game session's ID. (A game session ARN has the following format: @arn:aws:gamelift:<region>::gamesession/<fleet ID>/<custom ID string or idempotency token>@ .)
cgsGameSessionId :: Lens' CreateGameSession (Maybe Text)
cgsGameSessionId = lens _cgsGameSessionId (\ s a -> s{_cgsGameSessionId = a})
-- | Unique identifier for an alias associated with the fleet to create a game session in. Each request must reference either a fleet ID or alias ID, but not both.
cgsAliasId :: Lens' CreateGameSession (Maybe Text)
cgsAliasId = lens _cgsAliasId (\ s a -> s{_cgsAliasId = a})
-- | Descriptive label that is associated with a game session. Session names do not need to be unique.
cgsName :: Lens' CreateGameSession (Maybe Text)
cgsName = lens _cgsName (\ s a -> s{_cgsName = a})
-- | Set of custom game session properties, formatted as a single string value. This data is passed to a game server process in the 'GameSession' object with a request to start a new game session (see <http://docs.aws.amazon.com/gamelift/latest/developerguide/gamelift-sdk-server-api.html#gamelift-sdk-server-startsession Start a Game Session> ).
cgsGameSessionData :: Lens' CreateGameSession (Maybe Text)
cgsGameSessionData = lens _cgsGameSessionData (\ s a -> s{_cgsGameSessionData = a})
-- | Unique identifier for a fleet to create a game session in. Each request must reference either a fleet ID or alias ID, but not both.
cgsFleetId :: Lens' CreateGameSession (Maybe Text)
cgsFleetId = lens _cgsFleetId (\ s a -> s{_cgsFleetId = a})
-- | Unique identifier for a player or entity creating the game session. This ID is used to enforce a resource protection policy (if one exists) that limits the number of concurrent active game sessions one player can have.
cgsCreatorId :: Lens' CreateGameSession (Maybe Text)
cgsCreatorId = lens _cgsCreatorId (\ s a -> s{_cgsCreatorId = a})
-- | Maximum number of players that can be connected simultaneously to the game session.
cgsMaximumPlayerSessionCount :: Lens' CreateGameSession Natural
cgsMaximumPlayerSessionCount = lens _cgsMaximumPlayerSessionCount (\ s a -> s{_cgsMaximumPlayerSessionCount = a}) . _Nat
instance AWSRequest CreateGameSession where
type Rs CreateGameSession = CreateGameSessionResponse
request = postJSON gameLift
response
= receiveJSON
(\ s h x ->
CreateGameSessionResponse' <$>
(x .?> "GameSession") <*> (pure (fromEnum s)))
instance Hashable CreateGameSession where
instance NFData CreateGameSession where
instance ToHeaders CreateGameSession where
toHeaders
= const
(mconcat
["X-Amz-Target" =#
("GameLift.CreateGameSession" :: ByteString),
"Content-Type" =#
("application/x-amz-json-1.1" :: ByteString)])
instance ToJSON CreateGameSession where
toJSON CreateGameSession'{..}
= object
(catMaybes
[("IdempotencyToken" .=) <$> _cgsIdempotencyToken,
("GameProperties" .=) <$> _cgsGameProperties,
("GameSessionId" .=) <$> _cgsGameSessionId,
("AliasId" .=) <$> _cgsAliasId,
("Name" .=) <$> _cgsName,
("GameSessionData" .=) <$> _cgsGameSessionData,
("FleetId" .=) <$> _cgsFleetId,
("CreatorId" .=) <$> _cgsCreatorId,
Just
("MaximumPlayerSessionCount" .=
_cgsMaximumPlayerSessionCount)])
instance ToPath CreateGameSession where
toPath = const "/"
instance ToQuery CreateGameSession where
toQuery = const mempty
-- | Represents the returned data in response to a request action.
--
--
--
-- /See:/ 'createGameSessionResponse' smart constructor.
data CreateGameSessionResponse = CreateGameSessionResponse'
{ _cgsrsGameSession :: !(Maybe GameSession)
, _cgsrsResponseStatus :: !Int
} deriving (Eq, Read, Show, Data, Typeable, Generic)
-- | Creates a value of 'CreateGameSessionResponse' with the minimum fields required to make a request.
--
-- Use one of the following lenses to modify other fields as desired:
--
-- * 'cgsrsGameSession' - Object that describes the newly created game session record.
--
-- * 'cgsrsResponseStatus' - -- | The response status code.
createGameSessionResponse
:: Int -- ^ 'cgsrsResponseStatus'
-> CreateGameSessionResponse
createGameSessionResponse pResponseStatus_ =
CreateGameSessionResponse'
{_cgsrsGameSession = Nothing, _cgsrsResponseStatus = pResponseStatus_}
-- | Object that describes the newly created game session record.
cgsrsGameSession :: Lens' CreateGameSessionResponse (Maybe GameSession)
cgsrsGameSession = lens _cgsrsGameSession (\ s a -> s{_cgsrsGameSession = a})
-- | -- | The response status code.
cgsrsResponseStatus :: Lens' CreateGameSessionResponse Int
cgsrsResponseStatus = lens _cgsrsResponseStatus (\ s a -> s{_cgsrsResponseStatus = a})
instance NFData CreateGameSessionResponse where