amazonka-gamelift-1.5.0: gen/Network/AWS/GameLift/DescribeGameSessions.hs
{-# LANGUAGE DeriveDataTypeable #-}
{-# LANGUAGE DeriveGeneric #-}
{-# LANGUAGE OverloadedStrings #-}
{-# LANGUAGE RecordWildCards #-}
{-# LANGUAGE TypeFamilies #-}
{-# OPTIONS_GHC -fno-warn-unused-imports #-}
{-# OPTIONS_GHC -fno-warn-unused-binds #-}
{-# OPTIONS_GHC -fno-warn-unused-matches #-}
-- Derived from AWS service descriptions, licensed under Apache 2.0.
-- |
-- Module : Network.AWS.GameLift.DescribeGameSessions
-- Copyright : (c) 2013-2017 Brendan Hay
-- License : Mozilla Public License, v. 2.0.
-- Maintainer : Brendan Hay <brendan.g.hay+amazonka@gmail.com>
-- Stability : auto-generated
-- Portability : non-portable (GHC extensions)
--
-- Retrieves a set of one or more game sessions. Request a specific game session or request all game sessions on a fleet. Alternatively, use 'SearchGameSessions' to request a set of active game sessions that are filtered by certain criteria. To retrieve protection policy settings for game sessions, use 'DescribeGameSessionDetails' .
--
--
-- To get game sessions, specify one of the following: game session ID, fleet ID, or alias ID. You can filter this request by game session status. Use the pagination parameters to retrieve results as a set of sequential pages. If successful, a 'GameSession' object is returned for each game session matching the request.
--
-- /Available in Amazon GameLift Local./
--
-- Game-session-related operations include:
--
-- * 'CreateGameSession'
--
-- * 'DescribeGameSessions'
--
-- * 'DescribeGameSessionDetails'
--
-- * 'SearchGameSessions'
--
-- * 'UpdateGameSession'
--
-- * 'GetGameSessionLogUrl'
--
-- * Game session placements
--
-- * 'StartGameSessionPlacement'
--
-- * 'DescribeGameSessionPlacement'
--
-- * 'StopGameSessionPlacement'
--
--
--
--
--
module Network.AWS.GameLift.DescribeGameSessions
(
-- * Creating a Request
describeGameSessions
, DescribeGameSessions
-- * Request Lenses
, dgsGameSessionId
, dgsAliasId
, dgsNextToken
, dgsStatusFilter
, dgsLimit
, dgsFleetId
-- * Destructuring the Response
, describeGameSessionsResponse
, DescribeGameSessionsResponse
-- * Response Lenses
, dgsrsGameSessions
, dgsrsNextToken
, dgsrsResponseStatus
) where
import Network.AWS.GameLift.Types
import Network.AWS.GameLift.Types.Product
import Network.AWS.Lens
import Network.AWS.Prelude
import Network.AWS.Request
import Network.AWS.Response
-- | Represents the input for a request action.
--
--
--
-- /See:/ 'describeGameSessions' smart constructor.
data DescribeGameSessions = DescribeGameSessions'
{ _dgsGameSessionId :: !(Maybe Text)
, _dgsAliasId :: !(Maybe Text)
, _dgsNextToken :: !(Maybe Text)
, _dgsStatusFilter :: !(Maybe Text)
, _dgsLimit :: !(Maybe Nat)
, _dgsFleetId :: !(Maybe Text)
} deriving (Eq, Read, Show, Data, Typeable, Generic)
-- | Creates a value of 'DescribeGameSessions' with the minimum fields required to make a request.
--
-- Use one of the following lenses to modify other fields as desired:
--
-- * 'dgsGameSessionId' - Unique identifier for the game session to retrieve. You can use either a @GameSessionId@ or @GameSessionArn@ value.
--
-- * 'dgsAliasId' - Unique identifier for an alias associated with the fleet to retrieve all game sessions for.
--
-- * 'dgsNextToken' - Token that indicates the start of the next sequential page of results. Use the token that is returned with a previous call to this action. To start at the beginning of the result set, do not specify a value.
--
-- * 'dgsStatusFilter' - Game session status to filter results on. Possible game session statuses include @ACTIVE@ , @TERMINATED@ , @ACTIVATING@ , and @TERMINATING@ (the last two are transitory).
--
-- * 'dgsLimit' - Maximum number of results to return. Use this parameter with @NextToken@ to get results as a set of sequential pages.
--
-- * 'dgsFleetId' - Unique identifier for a fleet to retrieve all game sessions for.
describeGameSessions
:: DescribeGameSessions
describeGameSessions =
DescribeGameSessions'
{ _dgsGameSessionId = Nothing
, _dgsAliasId = Nothing
, _dgsNextToken = Nothing
, _dgsStatusFilter = Nothing
, _dgsLimit = Nothing
, _dgsFleetId = Nothing
}
-- | Unique identifier for the game session to retrieve. You can use either a @GameSessionId@ or @GameSessionArn@ value.
dgsGameSessionId :: Lens' DescribeGameSessions (Maybe Text)
dgsGameSessionId = lens _dgsGameSessionId (\ s a -> s{_dgsGameSessionId = a});
-- | Unique identifier for an alias associated with the fleet to retrieve all game sessions for.
dgsAliasId :: Lens' DescribeGameSessions (Maybe Text)
dgsAliasId = lens _dgsAliasId (\ s a -> s{_dgsAliasId = a});
-- | Token that indicates the start of the next sequential page of results. Use the token that is returned with a previous call to this action. To start at the beginning of the result set, do not specify a value.
dgsNextToken :: Lens' DescribeGameSessions (Maybe Text)
dgsNextToken = lens _dgsNextToken (\ s a -> s{_dgsNextToken = a});
-- | Game session status to filter results on. Possible game session statuses include @ACTIVE@ , @TERMINATED@ , @ACTIVATING@ , and @TERMINATING@ (the last two are transitory).
dgsStatusFilter :: Lens' DescribeGameSessions (Maybe Text)
dgsStatusFilter = lens _dgsStatusFilter (\ s a -> s{_dgsStatusFilter = a});
-- | Maximum number of results to return. Use this parameter with @NextToken@ to get results as a set of sequential pages.
dgsLimit :: Lens' DescribeGameSessions (Maybe Natural)
dgsLimit = lens _dgsLimit (\ s a -> s{_dgsLimit = a}) . mapping _Nat;
-- | Unique identifier for a fleet to retrieve all game sessions for.
dgsFleetId :: Lens' DescribeGameSessions (Maybe Text)
dgsFleetId = lens _dgsFleetId (\ s a -> s{_dgsFleetId = a});
instance AWSRequest DescribeGameSessions where
type Rs DescribeGameSessions =
DescribeGameSessionsResponse
request = postJSON gameLift
response
= receiveJSON
(\ s h x ->
DescribeGameSessionsResponse' <$>
(x .?> "GameSessions" .!@ mempty) <*>
(x .?> "NextToken")
<*> (pure (fromEnum s)))
instance Hashable DescribeGameSessions where
instance NFData DescribeGameSessions where
instance ToHeaders DescribeGameSessions where
toHeaders
= const
(mconcat
["X-Amz-Target" =#
("GameLift.DescribeGameSessions" :: ByteString),
"Content-Type" =#
("application/x-amz-json-1.1" :: ByteString)])
instance ToJSON DescribeGameSessions where
toJSON DescribeGameSessions'{..}
= object
(catMaybes
[("GameSessionId" .=) <$> _dgsGameSessionId,
("AliasId" .=) <$> _dgsAliasId,
("NextToken" .=) <$> _dgsNextToken,
("StatusFilter" .=) <$> _dgsStatusFilter,
("Limit" .=) <$> _dgsLimit,
("FleetId" .=) <$> _dgsFleetId])
instance ToPath DescribeGameSessions where
toPath = const "/"
instance ToQuery DescribeGameSessions where
toQuery = const mempty
-- | Represents the returned data in response to a request action.
--
--
--
-- /See:/ 'describeGameSessionsResponse' smart constructor.
data DescribeGameSessionsResponse = DescribeGameSessionsResponse'
{ _dgsrsGameSessions :: !(Maybe [GameSession])
, _dgsrsNextToken :: !(Maybe Text)
, _dgsrsResponseStatus :: !Int
} deriving (Eq, Read, Show, Data, Typeable, Generic)
-- | Creates a value of 'DescribeGameSessionsResponse' with the minimum fields required to make a request.
--
-- Use one of the following lenses to modify other fields as desired:
--
-- * 'dgsrsGameSessions' - Collection of objects containing game session properties for each session matching the request.
--
-- * 'dgsrsNextToken' - Token that indicates where to resume retrieving results on the next call to this action. If no token is returned, these results represent the end of the list.
--
-- * 'dgsrsResponseStatus' - -- | The response status code.
describeGameSessionsResponse
:: Int -- ^ 'dgsrsResponseStatus'
-> DescribeGameSessionsResponse
describeGameSessionsResponse pResponseStatus_ =
DescribeGameSessionsResponse'
{ _dgsrsGameSessions = Nothing
, _dgsrsNextToken = Nothing
, _dgsrsResponseStatus = pResponseStatus_
}
-- | Collection of objects containing game session properties for each session matching the request.
dgsrsGameSessions :: Lens' DescribeGameSessionsResponse [GameSession]
dgsrsGameSessions = lens _dgsrsGameSessions (\ s a -> s{_dgsrsGameSessions = a}) . _Default . _Coerce;
-- | Token that indicates where to resume retrieving results on the next call to this action. If no token is returned, these results represent the end of the list.
dgsrsNextToken :: Lens' DescribeGameSessionsResponse (Maybe Text)
dgsrsNextToken = lens _dgsrsNextToken (\ s a -> s{_dgsrsNextToken = a});
-- | -- | The response status code.
dgsrsResponseStatus :: Lens' DescribeGameSessionsResponse Int
dgsrsResponseStatus = lens _dgsrsResponseStatus (\ s a -> s{_dgsrsResponseStatus = a});
instance NFData DescribeGameSessionsResponse where