amazonka-gamelift-1.5.0: gen/Network/AWS/GameLift/DeleteGameSessionQueue.hs
{-# LANGUAGE DeriveDataTypeable #-}
{-# LANGUAGE DeriveGeneric #-}
{-# LANGUAGE OverloadedStrings #-}
{-# LANGUAGE RecordWildCards #-}
{-# LANGUAGE TypeFamilies #-}
{-# OPTIONS_GHC -fno-warn-unused-imports #-}
{-# OPTIONS_GHC -fno-warn-unused-binds #-}
{-# OPTIONS_GHC -fno-warn-unused-matches #-}
-- Derived from AWS service descriptions, licensed under Apache 2.0.
-- |
-- Module : Network.AWS.GameLift.DeleteGameSessionQueue
-- Copyright : (c) 2013-2017 Brendan Hay
-- License : Mozilla Public License, v. 2.0.
-- Maintainer : Brendan Hay <brendan.g.hay+amazonka@gmail.com>
-- Stability : auto-generated
-- Portability : non-portable (GHC extensions)
--
-- Deletes a game session queue. This action means that any 'StartGameSessionPlacement' requests that reference this queue will fail. To delete a queue, specify the queue name.
--
--
-- Queue-related operations include:
--
-- * 'CreateGameSessionQueue'
--
-- * 'DescribeGameSessionQueues'
--
-- * 'UpdateGameSessionQueue'
--
-- * 'DeleteGameSessionQueue'
--
--
--
module Network.AWS.GameLift.DeleteGameSessionQueue
(
-- * Creating a Request
deleteGameSessionQueue
, DeleteGameSessionQueue
-- * Request Lenses
, dgsqName
-- * Destructuring the Response
, deleteGameSessionQueueResponse
, DeleteGameSessionQueueResponse
-- * Response Lenses
, dgsqrsResponseStatus
) where
import Network.AWS.GameLift.Types
import Network.AWS.GameLift.Types.Product
import Network.AWS.Lens
import Network.AWS.Prelude
import Network.AWS.Request
import Network.AWS.Response
-- | Represents the input for a request action.
--
--
--
-- /See:/ 'deleteGameSessionQueue' smart constructor.
newtype DeleteGameSessionQueue = DeleteGameSessionQueue'
{ _dgsqName :: Text
} deriving (Eq, Read, Show, Data, Typeable, Generic)
-- | Creates a value of 'DeleteGameSessionQueue' with the minimum fields required to make a request.
--
-- Use one of the following lenses to modify other fields as desired:
--
-- * 'dgsqName' - Descriptive label that is associated with game session queue. Queue names must be unique within each region.
deleteGameSessionQueue
:: Text -- ^ 'dgsqName'
-> DeleteGameSessionQueue
deleteGameSessionQueue pName_ = DeleteGameSessionQueue' {_dgsqName = pName_}
-- | Descriptive label that is associated with game session queue. Queue names must be unique within each region.
dgsqName :: Lens' DeleteGameSessionQueue Text
dgsqName = lens _dgsqName (\ s a -> s{_dgsqName = a});
instance AWSRequest DeleteGameSessionQueue where
type Rs DeleteGameSessionQueue =
DeleteGameSessionQueueResponse
request = postJSON gameLift
response
= receiveEmpty
(\ s h x ->
DeleteGameSessionQueueResponse' <$>
(pure (fromEnum s)))
instance Hashable DeleteGameSessionQueue where
instance NFData DeleteGameSessionQueue where
instance ToHeaders DeleteGameSessionQueue where
toHeaders
= const
(mconcat
["X-Amz-Target" =#
("GameLift.DeleteGameSessionQueue" :: ByteString),
"Content-Type" =#
("application/x-amz-json-1.1" :: ByteString)])
instance ToJSON DeleteGameSessionQueue where
toJSON DeleteGameSessionQueue'{..}
= object (catMaybes [Just ("Name" .= _dgsqName)])
instance ToPath DeleteGameSessionQueue where
toPath = const "/"
instance ToQuery DeleteGameSessionQueue where
toQuery = const mempty
-- | /See:/ 'deleteGameSessionQueueResponse' smart constructor.
newtype DeleteGameSessionQueueResponse = DeleteGameSessionQueueResponse'
{ _dgsqrsResponseStatus :: Int
} deriving (Eq, Read, Show, Data, Typeable, Generic)
-- | Creates a value of 'DeleteGameSessionQueueResponse' with the minimum fields required to make a request.
--
-- Use one of the following lenses to modify other fields as desired:
--
-- * 'dgsqrsResponseStatus' - -- | The response status code.
deleteGameSessionQueueResponse
:: Int -- ^ 'dgsqrsResponseStatus'
-> DeleteGameSessionQueueResponse
deleteGameSessionQueueResponse pResponseStatus_ =
DeleteGameSessionQueueResponse' {_dgsqrsResponseStatus = pResponseStatus_}
-- | -- | The response status code.
dgsqrsResponseStatus :: Lens' DeleteGameSessionQueueResponse Int
dgsqrsResponseStatus = lens _dgsqrsResponseStatus (\ s a -> s{_dgsqrsResponseStatus = a});
instance NFData DeleteGameSessionQueueResponse where