amazonka-gamelift-1.5.0: gen/Network/AWS/GameLift/CreateAlias.hs
{-# LANGUAGE DeriveDataTypeable #-}
{-# LANGUAGE DeriveGeneric #-}
{-# LANGUAGE OverloadedStrings #-}
{-# LANGUAGE RecordWildCards #-}
{-# LANGUAGE TypeFamilies #-}
{-# OPTIONS_GHC -fno-warn-unused-imports #-}
{-# OPTIONS_GHC -fno-warn-unused-binds #-}
{-# OPTIONS_GHC -fno-warn-unused-matches #-}
-- Derived from AWS service descriptions, licensed under Apache 2.0.
-- |
-- Module : Network.AWS.GameLift.CreateAlias
-- Copyright : (c) 2013-2017 Brendan Hay
-- License : Mozilla Public License, v. 2.0.
-- Maintainer : Brendan Hay <brendan.g.hay+amazonka@gmail.com>
-- Stability : auto-generated
-- Portability : non-portable (GHC extensions)
--
-- Creates an alias for a fleet. In most situations, you can use an alias ID in place of a fleet ID. By using a fleet alias instead of a specific fleet ID, you can switch gameplay and players to a new fleet without changing your game client or other game components. For example, for games in production, using an alias allows you to seamlessly redirect your player base to a new game server update.
--
--
-- Amazon GameLift supports two types of routing strategies for aliases: simple and terminal. A simple alias points to an active fleet. A terminal alias is used to display messaging or link to a URL instead of routing players to an active fleet. For example, you might use a terminal alias when a game version is no longer supported and you want to direct players to an upgrade site.
--
-- To create a fleet alias, specify an alias name, routing strategy, and optional description. Each simple alias can point to only one fleet, but a fleet can have multiple aliases. If successful, a new alias record is returned, including an alias ID, which you can reference when creating a game session. You can reassign an alias to another fleet by calling @UpdateAlias@ .
--
-- Alias-related operations include:
--
-- * 'CreateAlias'
--
-- * 'ListAliases'
--
-- * 'DescribeAlias'
--
-- * 'UpdateAlias'
--
-- * 'DeleteAlias'
--
-- * 'ResolveAlias'
--
--
--
module Network.AWS.GameLift.CreateAlias
(
-- * Creating a Request
createAlias
, CreateAlias
-- * Request Lenses
, caDescription
, caName
, caRoutingStrategy
-- * Destructuring the Response
, createAliasResponse
, CreateAliasResponse
-- * Response Lenses
, carsAlias
, carsResponseStatus
) where
import Network.AWS.GameLift.Types
import Network.AWS.GameLift.Types.Product
import Network.AWS.Lens
import Network.AWS.Prelude
import Network.AWS.Request
import Network.AWS.Response
-- | Represents the input for a request action.
--
--
--
-- /See:/ 'createAlias' smart constructor.
data CreateAlias = CreateAlias'
{ _caDescription :: !(Maybe Text)
, _caName :: !Text
, _caRoutingStrategy :: !RoutingStrategy
} deriving (Eq, Read, Show, Data, Typeable, Generic)
-- | Creates a value of 'CreateAlias' with the minimum fields required to make a request.
--
-- Use one of the following lenses to modify other fields as desired:
--
-- * 'caDescription' - Human-readable description of an alias.
--
-- * 'caName' - Descriptive label that is associated with an alias. Alias names do not need to be unique.
--
-- * 'caRoutingStrategy' - Object that specifies the fleet and routing type to use for the alias.
createAlias
:: Text -- ^ 'caName'
-> RoutingStrategy -- ^ 'caRoutingStrategy'
-> CreateAlias
createAlias pName_ pRoutingStrategy_ =
CreateAlias'
{ _caDescription = Nothing
, _caName = pName_
, _caRoutingStrategy = pRoutingStrategy_
}
-- | Human-readable description of an alias.
caDescription :: Lens' CreateAlias (Maybe Text)
caDescription = lens _caDescription (\ s a -> s{_caDescription = a});
-- | Descriptive label that is associated with an alias. Alias names do not need to be unique.
caName :: Lens' CreateAlias Text
caName = lens _caName (\ s a -> s{_caName = a});
-- | Object that specifies the fleet and routing type to use for the alias.
caRoutingStrategy :: Lens' CreateAlias RoutingStrategy
caRoutingStrategy = lens _caRoutingStrategy (\ s a -> s{_caRoutingStrategy = a});
instance AWSRequest CreateAlias where
type Rs CreateAlias = CreateAliasResponse
request = postJSON gameLift
response
= receiveJSON
(\ s h x ->
CreateAliasResponse' <$>
(x .?> "Alias") <*> (pure (fromEnum s)))
instance Hashable CreateAlias where
instance NFData CreateAlias where
instance ToHeaders CreateAlias where
toHeaders
= const
(mconcat
["X-Amz-Target" =#
("GameLift.CreateAlias" :: ByteString),
"Content-Type" =#
("application/x-amz-json-1.1" :: ByteString)])
instance ToJSON CreateAlias where
toJSON CreateAlias'{..}
= object
(catMaybes
[("Description" .=) <$> _caDescription,
Just ("Name" .= _caName),
Just ("RoutingStrategy" .= _caRoutingStrategy)])
instance ToPath CreateAlias where
toPath = const "/"
instance ToQuery CreateAlias where
toQuery = const mempty
-- | Represents the returned data in response to a request action.
--
--
--
-- /See:/ 'createAliasResponse' smart constructor.
data CreateAliasResponse = CreateAliasResponse'
{ _carsAlias :: !(Maybe Alias)
, _carsResponseStatus :: !Int
} deriving (Eq, Read, Show, Data, Typeable, Generic)
-- | Creates a value of 'CreateAliasResponse' with the minimum fields required to make a request.
--
-- Use one of the following lenses to modify other fields as desired:
--
-- * 'carsAlias' - Object that describes the newly created alias record.
--
-- * 'carsResponseStatus' - -- | The response status code.
createAliasResponse
:: Int -- ^ 'carsResponseStatus'
-> CreateAliasResponse
createAliasResponse pResponseStatus_ =
CreateAliasResponse'
{_carsAlias = Nothing, _carsResponseStatus = pResponseStatus_}
-- | Object that describes the newly created alias record.
carsAlias :: Lens' CreateAliasResponse (Maybe Alias)
carsAlias = lens _carsAlias (\ s a -> s{_carsAlias = a});
-- | -- | The response status code.
carsResponseStatus :: Lens' CreateAliasResponse Int
carsResponseStatus = lens _carsResponseStatus (\ s a -> s{_carsResponseStatus = a});
instance NFData CreateAliasResponse where