amazonka-gamelift-1.5.0: gen/Network/AWS/GameLift/AcceptMatch.hs
{-# LANGUAGE DeriveDataTypeable #-}
{-# LANGUAGE DeriveGeneric #-}
{-# LANGUAGE OverloadedStrings #-}
{-# LANGUAGE RecordWildCards #-}
{-# LANGUAGE TypeFamilies #-}
{-# OPTIONS_GHC -fno-warn-unused-imports #-}
{-# OPTIONS_GHC -fno-warn-unused-binds #-}
{-# OPTIONS_GHC -fno-warn-unused-matches #-}
-- Derived from AWS service descriptions, licensed under Apache 2.0.
-- |
-- Module : Network.AWS.GameLift.AcceptMatch
-- Copyright : (c) 2013-2017 Brendan Hay
-- License : Mozilla Public License, v. 2.0.
-- Maintainer : Brendan Hay <brendan.g.hay+amazonka@gmail.com>
-- Stability : auto-generated
-- Portability : non-portable (GHC extensions)
--
-- Registers a player's acceptance or rejection of a proposed FlexMatch match. A matchmaking configuration may require player acceptance; if so, then matches built with that configuration cannot be completed unless all players accept the proposed match within a specified time limit.
--
--
-- When FlexMatch builds a match, all the matchmaking tickets involved in the proposed match are placed into status @REQUIRES_ACCEPTANCE@ . This is a trigger for your game to get acceptance from all players in the ticket. Acceptances are only valid for tickets when they are in this status; all other acceptances result in an error.
--
-- To register acceptance, specify the ticket ID, a response, and one or more players. Once all players have registered acceptance, the matchmaking tickets advance to status @PLACING@ , where a new game session is created for the match.
--
-- If any player rejects the match, or if acceptances are not received before a specified timeout, the proposed match is dropped. The matchmaking tickets are then handled in one of two ways: For tickets where all players accepted the match, the ticket status is returned to @SEARCHING@ to find a new match. For tickets where one or more players failed to accept the match, the ticket status is set to @FAILED@ , and processing is terminated. A new matchmaking request for these players can be submitted as needed.
--
-- Matchmaking-related operations include:
--
-- * 'StartMatchmaking'
--
-- * 'DescribeMatchmaking'
--
-- * 'StopMatchmaking'
--
-- * 'AcceptMatch'
--
--
--
module Network.AWS.GameLift.AcceptMatch
(
-- * Creating a Request
acceptMatch
, AcceptMatch
-- * Request Lenses
, amTicketId
, amPlayerIds
, amAcceptanceType
-- * Destructuring the Response
, acceptMatchResponse
, AcceptMatchResponse
-- * Response Lenses
, amrsResponseStatus
) where
import Network.AWS.GameLift.Types
import Network.AWS.GameLift.Types.Product
import Network.AWS.Lens
import Network.AWS.Prelude
import Network.AWS.Request
import Network.AWS.Response
-- | Represents the input for a request action.
--
--
--
-- /See:/ 'acceptMatch' smart constructor.
data AcceptMatch = AcceptMatch'
{ _amTicketId :: !Text
, _amPlayerIds :: ![Text]
, _amAcceptanceType :: !AcceptanceType
} deriving (Eq, Read, Show, Data, Typeable, Generic)
-- | Creates a value of 'AcceptMatch' with the minimum fields required to make a request.
--
-- Use one of the following lenses to modify other fields as desired:
--
-- * 'amTicketId' - Unique identifier for a matchmaking ticket. The ticket must be in status @REQUIRES_ACCEPTANCE@ ; otherwise this request will fail.
--
-- * 'amPlayerIds' - Unique identifier for a player delivering the response. This parameter can include one or multiple player IDs.
--
-- * 'amAcceptanceType' - Player response to the proposed match.
acceptMatch
:: Text -- ^ 'amTicketId'
-> AcceptanceType -- ^ 'amAcceptanceType'
-> AcceptMatch
acceptMatch pTicketId_ pAcceptanceType_ =
AcceptMatch'
{ _amTicketId = pTicketId_
, _amPlayerIds = mempty
, _amAcceptanceType = pAcceptanceType_
}
-- | Unique identifier for a matchmaking ticket. The ticket must be in status @REQUIRES_ACCEPTANCE@ ; otherwise this request will fail.
amTicketId :: Lens' AcceptMatch Text
amTicketId = lens _amTicketId (\ s a -> s{_amTicketId = a});
-- | Unique identifier for a player delivering the response. This parameter can include one or multiple player IDs.
amPlayerIds :: Lens' AcceptMatch [Text]
amPlayerIds = lens _amPlayerIds (\ s a -> s{_amPlayerIds = a}) . _Coerce;
-- | Player response to the proposed match.
amAcceptanceType :: Lens' AcceptMatch AcceptanceType
amAcceptanceType = lens _amAcceptanceType (\ s a -> s{_amAcceptanceType = a});
instance AWSRequest AcceptMatch where
type Rs AcceptMatch = AcceptMatchResponse
request = postJSON gameLift
response
= receiveEmpty
(\ s h x ->
AcceptMatchResponse' <$> (pure (fromEnum s)))
instance Hashable AcceptMatch where
instance NFData AcceptMatch where
instance ToHeaders AcceptMatch where
toHeaders
= const
(mconcat
["X-Amz-Target" =#
("GameLift.AcceptMatch" :: ByteString),
"Content-Type" =#
("application/x-amz-json-1.1" :: ByteString)])
instance ToJSON AcceptMatch where
toJSON AcceptMatch'{..}
= object
(catMaybes
[Just ("TicketId" .= _amTicketId),
Just ("PlayerIds" .= _amPlayerIds),
Just ("AcceptanceType" .= _amAcceptanceType)])
instance ToPath AcceptMatch where
toPath = const "/"
instance ToQuery AcceptMatch where
toQuery = const mempty
-- | /See:/ 'acceptMatchResponse' smart constructor.
newtype AcceptMatchResponse = AcceptMatchResponse'
{ _amrsResponseStatus :: Int
} deriving (Eq, Read, Show, Data, Typeable, Generic)
-- | Creates a value of 'AcceptMatchResponse' with the minimum fields required to make a request.
--
-- Use one of the following lenses to modify other fields as desired:
--
-- * 'amrsResponseStatus' - -- | The response status code.
acceptMatchResponse
:: Int -- ^ 'amrsResponseStatus'
-> AcceptMatchResponse
acceptMatchResponse pResponseStatus_ =
AcceptMatchResponse' {_amrsResponseStatus = pResponseStatus_}
-- | -- | The response status code.
amrsResponseStatus :: Lens' AcceptMatchResponse Int
amrsResponseStatus = lens _amrsResponseStatus (\ s a -> s{_amrsResponseStatus = a});
instance NFData AcceptMatchResponse where