amazonka-gamelift-1.4.5: gen/Network/AWS/GameLift/DescribeGameSessionDetails.hs
{-# LANGUAGE DeriveDataTypeable #-}
{-# LANGUAGE DeriveGeneric #-}
{-# LANGUAGE OverloadedStrings #-}
{-# LANGUAGE RecordWildCards #-}
{-# LANGUAGE TypeFamilies #-}
{-# OPTIONS_GHC -fno-warn-unused-imports #-}
{-# OPTIONS_GHC -fno-warn-unused-binds #-}
{-# OPTIONS_GHC -fno-warn-unused-matches #-}
-- Derived from AWS service descriptions, licensed under Apache 2.0.
-- |
-- Module : Network.AWS.GameLift.DescribeGameSessionDetails
-- Copyright : (c) 2013-2016 Brendan Hay
-- License : Mozilla Public License, v. 2.0.
-- Maintainer : Brendan Hay <brendan.g.hay@gmail.com>
-- Stability : auto-generated
-- Portability : non-portable (GHC extensions)
--
-- Retrieves properties, including the protection policy in force, for one or more game sessions. This action can be used in several ways: (1) provide a @GameSessionId@ to request details for a specific game session; (2) provide either a @FleetId@ or an @AliasId@ to request properties for all game sessions running on a fleet.
--
--
-- To get game session record(s), specify just one of the following: game session ID, fleet ID, or alias ID. You can filter this request by game session status. Use the pagination parameters to retrieve results as a set of sequential pages. If successful, a 'GameSessionDetail' object is returned for each session matching the request.
--
module Network.AWS.GameLift.DescribeGameSessionDetails
(
-- * Creating a Request
describeGameSessionDetails
, DescribeGameSessionDetails
-- * Request Lenses
, dgsdGameSessionId
, dgsdAliasId
, dgsdNextToken
, dgsdStatusFilter
, dgsdLimit
, dgsdFleetId
-- * Destructuring the Response
, describeGameSessionDetailsResponse
, DescribeGameSessionDetailsResponse
-- * Response Lenses
, dgsdrsGameSessionDetails
, dgsdrsNextToken
, dgsdrsResponseStatus
) where
import Network.AWS.GameLift.Types
import Network.AWS.GameLift.Types.Product
import Network.AWS.Lens
import Network.AWS.Prelude
import Network.AWS.Request
import Network.AWS.Response
-- | Represents the input for a request action.
--
--
--
-- /See:/ 'describeGameSessionDetails' smart constructor.
data DescribeGameSessionDetails = DescribeGameSessionDetails'
{ _dgsdGameSessionId :: !(Maybe Text)
, _dgsdAliasId :: !(Maybe Text)
, _dgsdNextToken :: !(Maybe Text)
, _dgsdStatusFilter :: !(Maybe Text)
, _dgsdLimit :: !(Maybe Nat)
, _dgsdFleetId :: !(Maybe Text)
} deriving (Eq,Read,Show,Data,Typeable,Generic)
-- | Creates a value of 'DescribeGameSessionDetails' with the minimum fields required to make a request.
--
-- Use one of the following lenses to modify other fields as desired:
--
-- * 'dgsdGameSessionId' - Unique identifier for the game session to retrieve information on. Game session ID format is as follows: "arn:aws:gamelift:<region>::gamesession/fleet-<fleet ID>/<ID string>". The value of <ID string> is either a custom ID string (if one was specified when the game session was created) an autogenerated string.
--
-- * 'dgsdAliasId' - Unique identifier for a fleet alias. Specify an alias to retrieve information on all game sessions active on the fleet.
--
-- * 'dgsdNextToken' - Token indicating the start of the next sequential page of results. Use the token that is returned with a previous call to this action. To specify the start of the result set, do not specify a value.
--
-- * 'dgsdStatusFilter' - Game session status to filter results on. Possible game session statuses include ACTIVE, @TERMINATED@ , @ACTIVATING@ and @TERMINATING@ (the last two are transitory).
--
-- * 'dgsdLimit' - Maximum number of results to return. Use this parameter with @NextToken@ to get results as a set of sequential pages.
--
-- * 'dgsdFleetId' - Unique identifier for a fleet. Specify a fleet to retrieve information on all game sessions active on the fleet.
describeGameSessionDetails
:: DescribeGameSessionDetails
describeGameSessionDetails =
DescribeGameSessionDetails'
{ _dgsdGameSessionId = Nothing
, _dgsdAliasId = Nothing
, _dgsdNextToken = Nothing
, _dgsdStatusFilter = Nothing
, _dgsdLimit = Nothing
, _dgsdFleetId = Nothing
}
-- | Unique identifier for the game session to retrieve information on. Game session ID format is as follows: "arn:aws:gamelift:<region>::gamesession/fleet-<fleet ID>/<ID string>". The value of <ID string> is either a custom ID string (if one was specified when the game session was created) an autogenerated string.
dgsdGameSessionId :: Lens' DescribeGameSessionDetails (Maybe Text)
dgsdGameSessionId = lens _dgsdGameSessionId (\ s a -> s{_dgsdGameSessionId = a});
-- | Unique identifier for a fleet alias. Specify an alias to retrieve information on all game sessions active on the fleet.
dgsdAliasId :: Lens' DescribeGameSessionDetails (Maybe Text)
dgsdAliasId = lens _dgsdAliasId (\ s a -> s{_dgsdAliasId = a});
-- | Token indicating the start of the next sequential page of results. Use the token that is returned with a previous call to this action. To specify the start of the result set, do not specify a value.
dgsdNextToken :: Lens' DescribeGameSessionDetails (Maybe Text)
dgsdNextToken = lens _dgsdNextToken (\ s a -> s{_dgsdNextToken = a});
-- | Game session status to filter results on. Possible game session statuses include ACTIVE, @TERMINATED@ , @ACTIVATING@ and @TERMINATING@ (the last two are transitory).
dgsdStatusFilter :: Lens' DescribeGameSessionDetails (Maybe Text)
dgsdStatusFilter = lens _dgsdStatusFilter (\ s a -> s{_dgsdStatusFilter = a});
-- | Maximum number of results to return. Use this parameter with @NextToken@ to get results as a set of sequential pages.
dgsdLimit :: Lens' DescribeGameSessionDetails (Maybe Natural)
dgsdLimit = lens _dgsdLimit (\ s a -> s{_dgsdLimit = a}) . mapping _Nat;
-- | Unique identifier for a fleet. Specify a fleet to retrieve information on all game sessions active on the fleet.
dgsdFleetId :: Lens' DescribeGameSessionDetails (Maybe Text)
dgsdFleetId = lens _dgsdFleetId (\ s a -> s{_dgsdFleetId = a});
instance AWSRequest DescribeGameSessionDetails where
type Rs DescribeGameSessionDetails =
DescribeGameSessionDetailsResponse
request = postJSON gameLift
response
= receiveJSON
(\ s h x ->
DescribeGameSessionDetailsResponse' <$>
(x .?> "GameSessionDetails" .!@ mempty) <*>
(x .?> "NextToken")
<*> (pure (fromEnum s)))
instance Hashable DescribeGameSessionDetails
instance NFData DescribeGameSessionDetails
instance ToHeaders DescribeGameSessionDetails where
toHeaders
= const
(mconcat
["X-Amz-Target" =#
("GameLift.DescribeGameSessionDetails" ::
ByteString),
"Content-Type" =#
("application/x-amz-json-1.1" :: ByteString)])
instance ToJSON DescribeGameSessionDetails where
toJSON DescribeGameSessionDetails'{..}
= object
(catMaybes
[("GameSessionId" .=) <$> _dgsdGameSessionId,
("AliasId" .=) <$> _dgsdAliasId,
("NextToken" .=) <$> _dgsdNextToken,
("StatusFilter" .=) <$> _dgsdStatusFilter,
("Limit" .=) <$> _dgsdLimit,
("FleetId" .=) <$> _dgsdFleetId])
instance ToPath DescribeGameSessionDetails where
toPath = const "/"
instance ToQuery DescribeGameSessionDetails where
toQuery = const mempty
-- | Represents the returned data in response to a request action.
--
--
--
-- /See:/ 'describeGameSessionDetailsResponse' smart constructor.
data DescribeGameSessionDetailsResponse = DescribeGameSessionDetailsResponse'
{ _dgsdrsGameSessionDetails :: !(Maybe [GameSessionDetail])
, _dgsdrsNextToken :: !(Maybe Text)
, _dgsdrsResponseStatus :: !Int
} deriving (Eq,Read,Show,Data,Typeable,Generic)
-- | Creates a value of 'DescribeGameSessionDetailsResponse' with the minimum fields required to make a request.
--
-- Use one of the following lenses to modify other fields as desired:
--
-- * 'dgsdrsGameSessionDetails' - Collection of objects containing game session properties and the protection policy currently in force for each session matching the request.
--
-- * 'dgsdrsNextToken' - Token indicating where to resume retrieving results on the next call to this action. If no token is returned, these results represent the end of the list.
--
-- * 'dgsdrsResponseStatus' - -- | The response status code.
describeGameSessionDetailsResponse
:: Int -- ^ 'dgsdrsResponseStatus'
-> DescribeGameSessionDetailsResponse
describeGameSessionDetailsResponse pResponseStatus_ =
DescribeGameSessionDetailsResponse'
{ _dgsdrsGameSessionDetails = Nothing
, _dgsdrsNextToken = Nothing
, _dgsdrsResponseStatus = pResponseStatus_
}
-- | Collection of objects containing game session properties and the protection policy currently in force for each session matching the request.
dgsdrsGameSessionDetails :: Lens' DescribeGameSessionDetailsResponse [GameSessionDetail]
dgsdrsGameSessionDetails = lens _dgsdrsGameSessionDetails (\ s a -> s{_dgsdrsGameSessionDetails = a}) . _Default . _Coerce;
-- | Token indicating where to resume retrieving results on the next call to this action. If no token is returned, these results represent the end of the list.
dgsdrsNextToken :: Lens' DescribeGameSessionDetailsResponse (Maybe Text)
dgsdrsNextToken = lens _dgsdrsNextToken (\ s a -> s{_dgsdrsNextToken = a});
-- | -- | The response status code.
dgsdrsResponseStatus :: Lens' DescribeGameSessionDetailsResponse Int
dgsdrsResponseStatus = lens _dgsdrsResponseStatus (\ s a -> s{_dgsdrsResponseStatus = a});
instance NFData DescribeGameSessionDetailsResponse