amazonka-gamelift-1.4.3: gen/Network/AWS/GameLift/GetGameSessionLogURL.hs
{-# LANGUAGE DeriveDataTypeable #-}
{-# LANGUAGE DeriveGeneric #-}
{-# LANGUAGE OverloadedStrings #-}
{-# LANGUAGE RecordWildCards #-}
{-# LANGUAGE TypeFamilies #-}
{-# OPTIONS_GHC -fno-warn-unused-imports #-}
{-# OPTIONS_GHC -fno-warn-unused-binds #-}
{-# OPTIONS_GHC -fno-warn-unused-matches #-}
-- Derived from AWS service descriptions, licensed under Apache 2.0.
-- |
-- Module : Network.AWS.GameLift.GetGameSessionLogURL
-- Copyright : (c) 2013-2016 Brendan Hay
-- License : Mozilla Public License, v. 2.0.
-- Maintainer : Brendan Hay <brendan.g.hay@gmail.com>
-- Stability : auto-generated
-- Portability : non-portable (GHC extensions)
--
-- Retrieves the location of stored game session logs for a specified game session. When a game session is terminated, Amazon GameLift automatically stores the logs in Amazon S3. Use this URL to download the logs.
--
-- See the <http://docs.aws.amazon.com/general/latest/gr/aws_service_limits.html#limits_gamelift AWS Service Limits> page for maximum log file sizes. Log files that exceed this limit are not saved.
module Network.AWS.GameLift.GetGameSessionLogURL
(
-- * Creating a Request
getGameSessionLogURL
, GetGameSessionLogURL
-- * Request Lenses
, ggsluGameSessionId
-- * Destructuring the Response
, getGameSessionLogURLResponse
, GetGameSessionLogURLResponse
-- * Response Lenses
, ggslursPreSignedURL
, ggslursResponseStatus
) where
import Network.AWS.GameLift.Types
import Network.AWS.GameLift.Types.Product
import Network.AWS.Lens
import Network.AWS.Prelude
import Network.AWS.Request
import Network.AWS.Response
-- | Represents the input for a request action.
--
-- /See:/ 'getGameSessionLogURL' smart constructor.
newtype GetGameSessionLogURL = GetGameSessionLogURL'
{ _ggsluGameSessionId :: Text
} deriving (Eq,Read,Show,Data,Typeable,Generic)
-- | Creates a value of 'GetGameSessionLogURL' with the minimum fields required to make a request.
--
-- Use one of the following lenses to modify other fields as desired:
--
-- * 'ggsluGameSessionId'
getGameSessionLogURL
:: Text -- ^ 'ggsluGameSessionId'
-> GetGameSessionLogURL
getGameSessionLogURL pGameSessionId_ =
GetGameSessionLogURL'
{ _ggsluGameSessionId = pGameSessionId_
}
-- | Unique identifier for a game session. Specify the game session you want to get logs for.
ggsluGameSessionId :: Lens' GetGameSessionLogURL Text
ggsluGameSessionId = lens _ggsluGameSessionId (\ s a -> s{_ggsluGameSessionId = a});
instance AWSRequest GetGameSessionLogURL where
type Rs GetGameSessionLogURL =
GetGameSessionLogURLResponse
request = postJSON gameLift
response
= receiveJSON
(\ s h x ->
GetGameSessionLogURLResponse' <$>
(x .?> "PreSignedUrl") <*> (pure (fromEnum s)))
instance Hashable GetGameSessionLogURL
instance NFData GetGameSessionLogURL
instance ToHeaders GetGameSessionLogURL where
toHeaders
= const
(mconcat
["X-Amz-Target" =#
("GameLift.GetGameSessionLogUrl" :: ByteString),
"Content-Type" =#
("application/x-amz-json-1.1" :: ByteString)])
instance ToJSON GetGameSessionLogURL where
toJSON GetGameSessionLogURL'{..}
= object
(catMaybes
[Just ("GameSessionId" .= _ggsluGameSessionId)])
instance ToPath GetGameSessionLogURL where
toPath = const "/"
instance ToQuery GetGameSessionLogURL where
toQuery = const mempty
-- | Represents the returned data in response to a request action.
--
-- /See:/ 'getGameSessionLogURLResponse' smart constructor.
data GetGameSessionLogURLResponse = GetGameSessionLogURLResponse'
{ _ggslursPreSignedURL :: !(Maybe Text)
, _ggslursResponseStatus :: !Int
} deriving (Eq,Read,Show,Data,Typeable,Generic)
-- | Creates a value of 'GetGameSessionLogURLResponse' with the minimum fields required to make a request.
--
-- Use one of the following lenses to modify other fields as desired:
--
-- * 'ggslursPreSignedURL'
--
-- * 'ggslursResponseStatus'
getGameSessionLogURLResponse
:: Int -- ^ 'ggslursResponseStatus'
-> GetGameSessionLogURLResponse
getGameSessionLogURLResponse pResponseStatus_ =
GetGameSessionLogURLResponse'
{ _ggslursPreSignedURL = Nothing
, _ggslursResponseStatus = pResponseStatus_
}
-- | Location of the requested game session logs, available for download.
ggslursPreSignedURL :: Lens' GetGameSessionLogURLResponse (Maybe Text)
ggslursPreSignedURL = lens _ggslursPreSignedURL (\ s a -> s{_ggslursPreSignedURL = a});
-- | The response status code.
ggslursResponseStatus :: Lens' GetGameSessionLogURLResponse Int
ggslursResponseStatus = lens _ggslursResponseStatus (\ s a -> s{_ggslursResponseStatus = a});
instance NFData GetGameSessionLogURLResponse