amazonka-gamelift-1.4.1: gen/Network/AWS/GameLift/UpdateGameSession.hs
{-# LANGUAGE DeriveDataTypeable #-}
{-# LANGUAGE DeriveGeneric #-}
{-# LANGUAGE OverloadedStrings #-}
{-# LANGUAGE RecordWildCards #-}
{-# LANGUAGE TypeFamilies #-}
{-# OPTIONS_GHC -fno-warn-unused-imports #-}
{-# OPTIONS_GHC -fno-warn-unused-binds #-}
{-# OPTIONS_GHC -fno-warn-unused-matches #-}
-- Derived from AWS service descriptions, licensed under Apache 2.0.
-- |
-- Module : Network.AWS.GameLift.UpdateGameSession
-- Copyright : (c) 2013-2016 Brendan Hay
-- License : Mozilla Public License, v. 2.0.
-- Maintainer : Brendan Hay <brendan.g.hay@gmail.com>
-- Stability : auto-generated
-- Portability : non-portable (GHC extensions)
--
-- Updates game session properties. This includes the session name, maximum
-- player count, protection policy, which controls whether or not an active
-- game session can be terminated during a scale-down event, and the player
-- session creation policy, which controls whether or not new players can
-- join the session. To update a game session, specify the game session ID
-- and the values you want to change. If successful, an updated
-- < GameSession> object is returned.
module Network.AWS.GameLift.UpdateGameSession
(
-- * Creating a Request
updateGameSession
, UpdateGameSession
-- * Request Lenses
, ugsMaximumPlayerSessionCount
, ugsPlayerSessionCreationPolicy
, ugsName
, ugsProtectionPolicy
, ugsGameSessionId
-- * Destructuring the Response
, updateGameSessionResponse
, UpdateGameSessionResponse
-- * Response Lenses
, ugsrsGameSession
, ugsrsResponseStatus
) where
import Network.AWS.GameLift.Types
import Network.AWS.GameLift.Types.Product
import Network.AWS.Lens
import Network.AWS.Prelude
import Network.AWS.Request
import Network.AWS.Response
-- | Represents the input for a request action.
--
-- /See:/ 'updateGameSession' smart constructor.
data UpdateGameSession = UpdateGameSession'
{ _ugsMaximumPlayerSessionCount :: !(Maybe Nat)
, _ugsPlayerSessionCreationPolicy :: !(Maybe PlayerSessionCreationPolicy)
, _ugsName :: !(Maybe Text)
, _ugsProtectionPolicy :: !(Maybe ProtectionPolicy)
, _ugsGameSessionId :: !Text
} deriving (Eq,Read,Show,Data,Typeable,Generic)
-- | Creates a value of 'UpdateGameSession' with the minimum fields required to make a request.
--
-- Use one of the following lenses to modify other fields as desired:
--
-- * 'ugsMaximumPlayerSessionCount'
--
-- * 'ugsPlayerSessionCreationPolicy'
--
-- * 'ugsName'
--
-- * 'ugsProtectionPolicy'
--
-- * 'ugsGameSessionId'
updateGameSession
:: Text -- ^ 'ugsGameSessionId'
-> UpdateGameSession
updateGameSession pGameSessionId_ =
UpdateGameSession'
{ _ugsMaximumPlayerSessionCount = Nothing
, _ugsPlayerSessionCreationPolicy = Nothing
, _ugsName = Nothing
, _ugsProtectionPolicy = Nothing
, _ugsGameSessionId = pGameSessionId_
}
-- | Maximum number of players that can be simultaneously connected to the
-- game session.
ugsMaximumPlayerSessionCount :: Lens' UpdateGameSession (Maybe Natural)
ugsMaximumPlayerSessionCount = lens _ugsMaximumPlayerSessionCount (\ s a -> s{_ugsMaximumPlayerSessionCount = a}) . mapping _Nat;
-- | Policy determining whether or not the game session accepts new players.
ugsPlayerSessionCreationPolicy :: Lens' UpdateGameSession (Maybe PlayerSessionCreationPolicy)
ugsPlayerSessionCreationPolicy = lens _ugsPlayerSessionCreationPolicy (\ s a -> s{_ugsPlayerSessionCreationPolicy = a});
-- | Descriptive label associated with this game session. Session names do
-- not need to be unique.
ugsName :: Lens' UpdateGameSession (Maybe Text)
ugsName = lens _ugsName (\ s a -> s{_ugsName = a});
-- | Game session protection policy to apply to this game session only.
--
-- - NoProtection: The game session can be terminated during a scale-down
-- event.
-- - FullProtection: If the game session is in an ACTIVE status, it
-- cannot be terminated during a scale-down event.
ugsProtectionPolicy :: Lens' UpdateGameSession (Maybe ProtectionPolicy)
ugsProtectionPolicy = lens _ugsProtectionPolicy (\ s a -> s{_ugsProtectionPolicy = a});
-- | Unique identifier for a game session. Specify the game session you want
-- to update.
ugsGameSessionId :: Lens' UpdateGameSession Text
ugsGameSessionId = lens _ugsGameSessionId (\ s a -> s{_ugsGameSessionId = a});
instance AWSRequest UpdateGameSession where
type Rs UpdateGameSession = UpdateGameSessionResponse
request = postJSON gameLift
response
= receiveJSON
(\ s h x ->
UpdateGameSessionResponse' <$>
(x .?> "GameSession") <*> (pure (fromEnum s)))
instance Hashable UpdateGameSession
instance NFData UpdateGameSession
instance ToHeaders UpdateGameSession where
toHeaders
= const
(mconcat
["X-Amz-Target" =#
("GameLift.UpdateGameSession" :: ByteString),
"Content-Type" =#
("application/x-amz-json-1.1" :: ByteString)])
instance ToJSON UpdateGameSession where
toJSON UpdateGameSession'{..}
= object
(catMaybes
[("MaximumPlayerSessionCount" .=) <$>
_ugsMaximumPlayerSessionCount,
("PlayerSessionCreationPolicy" .=) <$>
_ugsPlayerSessionCreationPolicy,
("Name" .=) <$> _ugsName,
("ProtectionPolicy" .=) <$> _ugsProtectionPolicy,
Just ("GameSessionId" .= _ugsGameSessionId)])
instance ToPath UpdateGameSession where
toPath = const "/"
instance ToQuery UpdateGameSession where
toQuery = const mempty
-- | Represents the returned data in response to a request action.
--
-- /See:/ 'updateGameSessionResponse' smart constructor.
data UpdateGameSessionResponse = UpdateGameSessionResponse'
{ _ugsrsGameSession :: !(Maybe GameSession)
, _ugsrsResponseStatus :: !Int
} deriving (Eq,Read,Show,Data,Typeable,Generic)
-- | Creates a value of 'UpdateGameSessionResponse' with the minimum fields required to make a request.
--
-- Use one of the following lenses to modify other fields as desired:
--
-- * 'ugsrsGameSession'
--
-- * 'ugsrsResponseStatus'
updateGameSessionResponse
:: Int -- ^ 'ugsrsResponseStatus'
-> UpdateGameSessionResponse
updateGameSessionResponse pResponseStatus_ =
UpdateGameSessionResponse'
{ _ugsrsGameSession = Nothing
, _ugsrsResponseStatus = pResponseStatus_
}
-- | Object containing the updated game session metadata.
ugsrsGameSession :: Lens' UpdateGameSessionResponse (Maybe GameSession)
ugsrsGameSession = lens _ugsrsGameSession (\ s a -> s{_ugsrsGameSession = a});
-- | The response status code.
ugsrsResponseStatus :: Lens' UpdateGameSessionResponse Int
ugsrsResponseStatus = lens _ugsrsResponseStatus (\ s a -> s{_ugsrsResponseStatus = a});
instance NFData UpdateGameSessionResponse