amazonka-gamelift-1.4.1: gen/Network/AWS/GameLift/CreateGameSession.hs
{-# LANGUAGE DeriveDataTypeable #-}
{-# LANGUAGE DeriveGeneric #-}
{-# LANGUAGE OverloadedStrings #-}
{-# LANGUAGE RecordWildCards #-}
{-# LANGUAGE TypeFamilies #-}
{-# OPTIONS_GHC -fno-warn-unused-imports #-}
{-# OPTIONS_GHC -fno-warn-unused-binds #-}
{-# OPTIONS_GHC -fno-warn-unused-matches #-}
-- Derived from AWS service descriptions, licensed under Apache 2.0.
-- |
-- Module : Network.AWS.GameLift.CreateGameSession
-- Copyright : (c) 2013-2016 Brendan Hay
-- License : Mozilla Public License, v. 2.0.
-- Maintainer : Brendan Hay <brendan.g.hay@gmail.com>
-- Stability : auto-generated
-- Portability : non-portable (GHC extensions)
--
-- Creates a multiplayer game session for players. This action creates a
-- game session record and assigns the new session to an instance in the
-- specified fleet, which activates the server initialization process in
-- your game server. A fleet must be in an ACTIVE state before a game
-- session can be created for it.
--
-- To create a game session, specify either a fleet ID or an alias ID and
-- indicate the maximum number of players the game session allows. You can
-- also provide a name and a set of properties for your game (optional). If
-- successful, a < GameSession> object is returned containing session
-- properties, including an IP address. By default, newly created game
-- sessions are set to accept adding any new players to the game session.
-- Use < UpdateGameSession> to change the creation policy.
module Network.AWS.GameLift.CreateGameSession
(
-- * Creating a Request
createGameSession
, CreateGameSession
-- * Request Lenses
, cgsGameProperties
, cgsAliasId
, cgsName
, cgsFleetId
, cgsMaximumPlayerSessionCount
-- * Destructuring the Response
, createGameSessionResponse
, CreateGameSessionResponse
-- * Response Lenses
, cgsrsGameSession
, cgsrsResponseStatus
) where
import Network.AWS.GameLift.Types
import Network.AWS.GameLift.Types.Product
import Network.AWS.Lens
import Network.AWS.Prelude
import Network.AWS.Request
import Network.AWS.Response
-- | Represents the input for a request action.
--
-- /See:/ 'createGameSession' smart constructor.
data CreateGameSession = CreateGameSession'
{ _cgsGameProperties :: !(Maybe [GameProperty])
, _cgsAliasId :: !(Maybe Text)
, _cgsName :: !(Maybe Text)
, _cgsFleetId :: !(Maybe Text)
, _cgsMaximumPlayerSessionCount :: !Nat
} deriving (Eq,Read,Show,Data,Typeable,Generic)
-- | Creates a value of 'CreateGameSession' with the minimum fields required to make a request.
--
-- Use one of the following lenses to modify other fields as desired:
--
-- * 'cgsGameProperties'
--
-- * 'cgsAliasId'
--
-- * 'cgsName'
--
-- * 'cgsFleetId'
--
-- * 'cgsMaximumPlayerSessionCount'
createGameSession
:: Natural -- ^ 'cgsMaximumPlayerSessionCount'
-> CreateGameSession
createGameSession pMaximumPlayerSessionCount_ =
CreateGameSession'
{ _cgsGameProperties = Nothing
, _cgsAliasId = Nothing
, _cgsName = Nothing
, _cgsFleetId = Nothing
, _cgsMaximumPlayerSessionCount = _Nat # pMaximumPlayerSessionCount_
}
-- | Set of properties used to administer a game session. These properties
-- are passed to your game server.
cgsGameProperties :: Lens' CreateGameSession [GameProperty]
cgsGameProperties = lens _cgsGameProperties (\ s a -> s{_cgsGameProperties = a}) . _Default . _Coerce;
-- | Unique identifier for a fleet alias. Each request must reference either
-- a fleet ID or alias ID, but not both.
cgsAliasId :: Lens' CreateGameSession (Maybe Text)
cgsAliasId = lens _cgsAliasId (\ s a -> s{_cgsAliasId = a});
-- | Descriptive label associated with this game session. Session names do
-- not need to be unique.
cgsName :: Lens' CreateGameSession (Maybe Text)
cgsName = lens _cgsName (\ s a -> s{_cgsName = a});
-- | Unique identifier for a fleet. Each request must reference either a
-- fleet ID or alias ID, but not both.
cgsFleetId :: Lens' CreateGameSession (Maybe Text)
cgsFleetId = lens _cgsFleetId (\ s a -> s{_cgsFleetId = a});
-- | Maximum number of players that can be connected simultaneously to the
-- game session.
cgsMaximumPlayerSessionCount :: Lens' CreateGameSession Natural
cgsMaximumPlayerSessionCount = lens _cgsMaximumPlayerSessionCount (\ s a -> s{_cgsMaximumPlayerSessionCount = a}) . _Nat;
instance AWSRequest CreateGameSession where
type Rs CreateGameSession = CreateGameSessionResponse
request = postJSON gameLift
response
= receiveJSON
(\ s h x ->
CreateGameSessionResponse' <$>
(x .?> "GameSession") <*> (pure (fromEnum s)))
instance Hashable CreateGameSession
instance NFData CreateGameSession
instance ToHeaders CreateGameSession where
toHeaders
= const
(mconcat
["X-Amz-Target" =#
("GameLift.CreateGameSession" :: ByteString),
"Content-Type" =#
("application/x-amz-json-1.1" :: ByteString)])
instance ToJSON CreateGameSession where
toJSON CreateGameSession'{..}
= object
(catMaybes
[("GameProperties" .=) <$> _cgsGameProperties,
("AliasId" .=) <$> _cgsAliasId,
("Name" .=) <$> _cgsName,
("FleetId" .=) <$> _cgsFleetId,
Just
("MaximumPlayerSessionCount" .=
_cgsMaximumPlayerSessionCount)])
instance ToPath CreateGameSession where
toPath = const "/"
instance ToQuery CreateGameSession where
toQuery = const mempty
-- | Represents the returned data in response to a request action.
--
-- /See:/ 'createGameSessionResponse' smart constructor.
data CreateGameSessionResponse = CreateGameSessionResponse'
{ _cgsrsGameSession :: !(Maybe GameSession)
, _cgsrsResponseStatus :: !Int
} deriving (Eq,Read,Show,Data,Typeable,Generic)
-- | Creates a value of 'CreateGameSessionResponse' with the minimum fields required to make a request.
--
-- Use one of the following lenses to modify other fields as desired:
--
-- * 'cgsrsGameSession'
--
-- * 'cgsrsResponseStatus'
createGameSessionResponse
:: Int -- ^ 'cgsrsResponseStatus'
-> CreateGameSessionResponse
createGameSessionResponse pResponseStatus_ =
CreateGameSessionResponse'
{ _cgsrsGameSession = Nothing
, _cgsrsResponseStatus = pResponseStatus_
}
-- | Object containing the newly created game session record.
cgsrsGameSession :: Lens' CreateGameSessionResponse (Maybe GameSession)
cgsrsGameSession = lens _cgsrsGameSession (\ s a -> s{_cgsrsGameSession = a});
-- | The response status code.
cgsrsResponseStatus :: Lens' CreateGameSessionResponse Int
cgsrsResponseStatus = lens _cgsrsResponseStatus (\ s a -> s{_cgsrsResponseStatus = a});
instance NFData CreateGameSessionResponse