aivika-0.4: Simulation/Aivika/Dynamics/Var.hs
-- |
-- Module : Simulation.Aivika.Dynamics.Var
-- Copyright : Copyright (c) 2009-2011, David Sorokin <david.sorokin@gmail.com>
-- License : BSD3
-- Maintainer : David Sorokin <david.sorokin@gmail.com>
-- Stability : experimental
-- Tested with: GHC 7.0.3
--
-- This module defines a variable that is bound to the event queue and
-- that keeps the history of changes storing the values in an array.
--
module Simulation.Aivika.Dynamics.Var
(Var,
varQueue,
varChanged,
varChanged_,
newVar,
readVar,
writeVar,
modifyVar,
freezeVar) where
import Data.Array
import Data.Array.IO
import Data.IORef
import Simulation.Aivika.Dynamics.Internal.Simulation
import Simulation.Aivika.Dynamics.Internal.Dynamics
import Simulation.Aivika.Dynamics.EventQueue
import Simulation.Aivika.Dynamics.Internal.Signal
import qualified Simulation.Aivika.Vector as V
import qualified Simulation.Aivika.UVector as UV
-- | Like the 'Ref' reference but keeps the history of changes in
-- different time points. The 'Var' variable is safe in the hybrid
-- simulation and when you use different event queues, but this variable is
-- slower than references.
data Var a =
Var { varQueue :: EventQueue, -- ^ Return the bound event queue.
varRun :: Dynamics (),
varXS :: UV.UVector Double,
varYS :: V.Vector a,
varChangedSource :: SignalSource a,
varUpdatedSource :: SignalSource a }
-- | Create a new variable bound to the specified event queue.
newVar :: EventQueue -> a -> Simulation (Var a)
newVar q a =
Simulation $ \r ->
do xs <- UV.newVector
ys <- V.newVector
UV.appendVector xs $ spcStartTime $ runSpecs r
V.appendVector ys a
s <- invokeSimulation r newSignalSourceUnsafe
u <- invokeSimulation r $ newSignalSourceWithUpdate $ queueRun q
return Var { varQueue = q,
varRun = queueRun q,
varXS = xs,
varYS = ys,
varChangedSource = s,
varUpdatedSource = u }
-- | Read the value of a variable, forcing the bound event queue to raise
-- the events in case of need.
readVar :: Var a -> Dynamics a
readVar v =
Dynamics $ \p ->
do invokeDynamics p $ varRun v
let xs = varXS v
ys = varYS v
t = pointTime p
count <- UV.vectorCount xs
let i = count - 1
x <- UV.readVector xs i
if x <= t
then V.readVector ys i
else do i <- UV.vectorBinarySearch xs t
if i >= 0
then V.readVector ys i
else V.readVector ys $ - (i + 1) - 1
-- | Write a new value into the variable.
writeVar :: Var a -> a -> Dynamics ()
writeVar v a =
Dynamics $ \p ->
do let xs = varXS v
ys = varYS v
t = pointTime p
s = varChangedSource v
count <- UV.vectorCount xs
let i = count - 1
x <- UV.readVector xs i
if t < x
then error "Cannot update the past data: writeVar."
else if t == x
then V.writeVector ys i $! a
else do UV.appendVector xs t
V.appendVector ys $! a
invokeDynamics p $ triggerSignal s a
-- | Mutate the contents of the variable, forcing the bound event queue to
-- raise all pending events in case of need.
modifyVar :: Var a -> (a -> a) -> Dynamics ()
modifyVar v f =
Dynamics $ \p ->
do invokeDynamics p $ varRun v
let xs = varXS v
ys = varYS v
t = pointTime p
s = varChangedSource v
count <- UV.vectorCount xs
let i = count - 1
x <- UV.readVector xs i
if t < x
then error "Cannot update the past data: modifyVar."
else if t == x
then do a <- V.readVector ys i
let b = f a
V.writeVector ys i $! b
invokeDynamics p $ triggerSignal s b
else do i <- UV.vectorBinarySearch xs t
if i >= 0
then do a <- V.readVector ys i
let b = f a
UV.appendVector xs t
V.appendVector ys $! b
invokeDynamics p $ triggerSignal s b
else do a <- V.readVector ys $ - (i + 1) - 1
let b = f a
UV.appendVector xs t
V.appendVector ys $! b
invokeDynamics p $ triggerSignal s b
-- | Freeze the variable and return in arrays the time points and corresponded
-- values when the variable had changed.
freezeVar :: Var a -> Dynamics (Array Int Double, Array Int a)
freezeVar v =
Dynamics $ \p ->
do invokeDynamics p $ varRun v
xs <- UV.freezeVector (varXS v)
ys <- V.freezeVector (varYS v)
return (xs, ys)
-- | Return a signal that notifies about every change of the variable state.
varChanged :: Var a -> Signal a
varChanged v = merge2Signals m1 m2
where m1 = publishSignal (varChangedSource v)
m2 = publishSignal (varUpdatedSource v)
-- | Return a signal that notifies about every change of the variable state.
varChanged_ :: Var a -> Signal ()
varChanged_ v = mapSignal (const ()) $ varChanged v
invokeDynamics :: Point -> Dynamics a -> IO a
{-# INLINE invokeDynamics #-}
invokeDynamics p (Dynamics m) = m p
invokeSimulation :: Run -> Simulation a -> IO a
{-# INLINE invokeSimulation #-}
invokeSimulation r (Simulation m) = m r