aivika-transformers-4.5: Simulation/Aivika/Trans/Resource/Base.hs
{-# LANGUAGE FlexibleContexts #-}
-- |
-- Module : Simulation.Aivika.Trans.Resource.Base
-- Copyright : Copyright (c) 2009-2016, David Sorokin <david.sorokin@gmail.com>
-- License : BSD3
-- Maintainer : David Sorokin <david.sorokin@gmail.com>
-- Stability : experimental
-- Tested with: GHC 8.0.1
--
-- This module defines an optimised version of the resource
-- which can be acquired and then released by the discontinuous
-- process 'Process'. The resource can be either limited by
-- the upper bound (run-time check), or it can have no upper bound.
-- The latter is useful for modeling the infinite queue, for example.
--
-- The module is optimised in the sense that this kind of the resource
-- has neither additional signals, nor counters that would may slow
-- down the simulation.
--
module Simulation.Aivika.Trans.Resource.Base
(-- * Resource Types
FCFSResource,
LCFSResource,
SIROResource,
PriorityResource,
Resource,
-- * Creating Resource
newFCFSResource,
newFCFSResourceWithMaxCount,
newLCFSResource,
newLCFSResourceWithMaxCount,
newSIROResource,
newSIROResourceWithMaxCount,
newPriorityResource,
newPriorityResourceWithMaxCount,
newResource,
newResourceWithMaxCount,
-- * Resource Properties
resourceStrategy,
resourceMaxCount,
resourceCount,
-- * Requesting for and Releasing Resource
requestResource,
requestResourceWithPriority,
tryRequestResourceWithinEvent,
releaseResource,
releaseResourceWithinEvent,
usingResource,
usingResourceWithPriority,
-- * Altering Resource
incResourceCount,
decResourceCount) where
import Control.Monad
import Control.Monad.Trans
import Control.Exception
import Simulation.Aivika.Trans.Exception
import Simulation.Aivika.Trans.Ref.Base
import Simulation.Aivika.Trans.DES
import Simulation.Aivika.Trans.Internal.Specs
import Simulation.Aivika.Trans.Internal.Simulation
import Simulation.Aivika.Trans.Internal.Event
import Simulation.Aivika.Trans.Internal.Cont
import Simulation.Aivika.Trans.Internal.Process
import Simulation.Aivika.Trans.QueueStrategy
-- | The ordinary FCFS (First Come - First Serviced) resource.
type FCFSResource m = Resource m FCFS
-- | The ordinary LCFS (Last Come - First Serviced) resource.
type LCFSResource m = Resource m LCFS
-- | The SIRO (Serviced in Random Order) resource.
type SIROResource m = Resource m SIRO
-- | The resource with static priorities.
type PriorityResource m = Resource m StaticPriorities
-- | Represents the resource with strategy @s@ applied for queuing the requests.
data Resource m s =
Resource { resourceStrategy :: s,
-- ^ Return the strategy applied for queuing the requests.
resourceMaxCount :: Maybe Int,
-- ^ Return the maximum count of the resource, where 'Nothing'
-- means that the resource has no upper bound.
resourceCountRef :: Ref m Int,
resourceWaitList :: StrategyQueue m s (FrozenCont m ()) }
-- | Create a new FCFS resource with the specified initial count which value becomes
-- the upper bound as well.
newFCFSResource :: MonadDES m
=> Int
-- ^ the initial count (and maximal count too) of the resource
-> Simulation m (FCFSResource m)
{-# INLINABLE newFCFSResource #-}
newFCFSResource = newResource FCFS
-- | Create a new FCFS resource with the specified initial and maximum counts,
-- where 'Nothing' means that the resource has no upper bound.
newFCFSResourceWithMaxCount :: MonadDES m
=> Int
-- ^ the initial count of the resource
-> Maybe Int
-- ^ the maximum count of the resource, which can be indefinite
-> Simulation m (FCFSResource m)
{-# INLINABLE newFCFSResourceWithMaxCount #-}
newFCFSResourceWithMaxCount = newResourceWithMaxCount FCFS
-- | Create a new LCFS resource with the specified initial count which value becomes
-- the upper bound as well.
newLCFSResource :: MonadDES m
=> Int
-- ^ the initial count (and maximal count too) of the resource
-> Simulation m (LCFSResource m)
{-# INLINABLE newLCFSResource #-}
newLCFSResource = newResource LCFS
-- | Create a new LCFS resource with the specified initial and maximum counts,
-- where 'Nothing' means that the resource has no upper bound.
newLCFSResourceWithMaxCount :: MonadDES m
=> Int
-- ^ the initial count of the resource
-> Maybe Int
-- ^ the maximum count of the resource, which can be indefinite
-> Simulation m (LCFSResource m)
{-# INLINABLE newLCFSResourceWithMaxCount #-}
newLCFSResourceWithMaxCount = newResourceWithMaxCount LCFS
-- | Create a new SIRO resource with the specified initial count which value becomes
-- the upper bound as well.
newSIROResource :: (MonadDES m, QueueStrategy m SIRO)
=> Int
-- ^ the initial count (and maximal count too) of the resource
-> Simulation m (SIROResource m)
{-# INLINABLE newSIROResource #-}
newSIROResource = newResource SIRO
-- | Create a new SIRO resource with the specified initial and maximum counts,
-- where 'Nothing' means that the resource has no upper bound.
newSIROResourceWithMaxCount :: (MonadDES m, QueueStrategy m SIRO)
=> Int
-- ^ the initial count of the resource
-> Maybe Int
-- ^ the maximum count of the resource, which can be indefinite
-> Simulation m (SIROResource m)
{-# INLINABLE newSIROResourceWithMaxCount #-}
newSIROResourceWithMaxCount = newResourceWithMaxCount SIRO
-- | Create a new priority resource with the specified initial count which value becomes
-- the upper bound as well.
newPriorityResource :: (MonadDES m, QueueStrategy m StaticPriorities)
=> Int
-- ^ the initial count (and maximal count too) of the resource
-> Simulation m (PriorityResource m)
{-# INLINABLE newPriorityResource #-}
newPriorityResource = newResource StaticPriorities
-- | Create a new priority resource with the specified initial and maximum counts,
-- where 'Nothing' means that the resource has no upper bound.
newPriorityResourceWithMaxCount :: (MonadDES m, QueueStrategy m StaticPriorities)
=> Int
-- ^ the initial count of the resource
-> Maybe Int
-- ^ the maximum count of the resource, which can be indefinite
-> Simulation m (PriorityResource m)
{-# INLINABLE newPriorityResourceWithMaxCount #-}
newPriorityResourceWithMaxCount = newResourceWithMaxCount StaticPriorities
-- | Create a new resource with the specified queue strategy and initial count.
-- The last value becomes the upper bound as well.
newResource :: (MonadDES m, QueueStrategy m s)
=> s
-- ^ the strategy for managing the queuing requests
-> Int
-- ^ the initial count (and maximal count too) of the resource
-> Simulation m (Resource m s)
{-# INLINABLE newResource #-}
newResource s count =
Simulation $ \r ->
do when (count < 0) $
throwComp $
SimulationRetry $
"The resource count cannot be negative: " ++
"newResource."
countRef <- invokeSimulation r $ newRef count
waitList <- invokeSimulation r $ newStrategyQueue s
return Resource { resourceStrategy = s,
resourceMaxCount = Just count,
resourceCountRef = countRef,
resourceWaitList = waitList }
-- | Create a new resource with the specified queue strategy, initial and maximum counts,
-- where 'Nothing' means that the resource has no upper bound.
newResourceWithMaxCount :: (MonadDES m, QueueStrategy m s)
=> s
-- ^ the strategy for managing the queuing requests
-> Int
-- ^ the initial count of the resource
-> Maybe Int
-- ^ the maximum count of the resource, which can be indefinite
-> Simulation m (Resource m s)
{-# INLINABLE newResourceWithMaxCount #-}
newResourceWithMaxCount s count maxCount =
Simulation $ \r ->
do when (count < 0) $
throwComp $
SimulationRetry $
"The resource count cannot be negative: " ++
"newResourceWithMaxCount."
case maxCount of
Just maxCount | count > maxCount ->
throwComp $
SimulationRetry $
"The resource count cannot be greater than " ++
"its maximum value: newResourceWithMaxCount."
_ ->
return ()
countRef <- invokeSimulation r $ newRef count
waitList <- invokeSimulation r $ newStrategyQueue s
return Resource { resourceStrategy = s,
resourceMaxCount = maxCount,
resourceCountRef = countRef,
resourceWaitList = waitList }
-- | Return the current count of the resource.
resourceCount :: MonadDES m => Resource m s -> Event m Int
{-# INLINABLE resourceCount #-}
resourceCount r =
Event $ \p -> invokeEvent p $ readRef (resourceCountRef r)
-- | Request for the resource decreasing its count in case of success,
-- otherwise suspending the discontinuous process until some other
-- process releases the resource.
requestResource :: (MonadDES m, EnqueueStrategy m s)
=> Resource m s
-- ^ the requested resource
-> Process m ()
{-# INLINABLE requestResource #-}
requestResource r =
Process $ \pid ->
Cont $ \c ->
Event $ \p ->
do a <- invokeEvent p $ readRef (resourceCountRef r)
if a == 0
then do c <- invokeEvent p $
freezeContReentering c () $
invokeCont c $
invokeProcess pid $
requestResource r
invokeEvent p $
strategyEnqueue (resourceWaitList r) c
else do let a' = a - 1
a' `seq` invokeEvent p $ writeRef (resourceCountRef r) a'
invokeEvent p $ resumeCont c ()
-- | Request with the priority for the resource decreasing its count
-- in case of success, otherwise suspending the discontinuous process
-- until some other process releases the resource.
requestResourceWithPriority :: (MonadDES m, PriorityQueueStrategy m s p)
=> Resource m s
-- ^ the requested resource
-> p
-- ^ the priority
-> Process m ()
{-# INLINABLE requestResourceWithPriority #-}
requestResourceWithPriority r priority =
Process $ \pid ->
Cont $ \c ->
Event $ \p ->
do a <- invokeEvent p $ readRef (resourceCountRef r)
if a == 0
then do c <- invokeEvent p $
freezeContReentering c () $
invokeCont c $
invokeProcess pid $
requestResourceWithPriority r priority
invokeEvent p $
strategyEnqueueWithPriority (resourceWaitList r) priority c
else do let a' = a - 1
a' `seq` invokeEvent p $ writeRef (resourceCountRef r) a'
invokeEvent p $ resumeCont c ()
-- | Release the resource increasing its count and resuming one of the
-- previously suspended processes as possible.
releaseResource :: (MonadDES m, DequeueStrategy m s)
=> Resource m s
-- ^ the resource to release
-> Process m ()
{-# INLINABLE releaseResource #-}
releaseResource r =
Process $ \_ ->
Cont $ \c ->
Event $ \p ->
do invokeEvent p $ releaseResourceWithinEvent r
invokeEvent p $ resumeCont c ()
-- | Release the resource increasing its count and resuming one of the
-- previously suspended processes as possible.
releaseResourceWithinEvent :: (MonadDES m, DequeueStrategy m s)
=> Resource m s
-- ^ the resource to release
-> Event m ()
{-# INLINABLE releaseResourceWithinEvent #-}
releaseResourceWithinEvent r =
Event $ \p ->
do a <- invokeEvent p $ readRef (resourceCountRef r)
let a' = a + 1
case resourceMaxCount r of
Just maxCount | a' > maxCount ->
throwComp $
SimulationRetry $
"The resource count cannot be greater than " ++
"its maximum value: releaseResourceWithinEvent."
_ ->
return ()
f <- invokeEvent p $
strategyQueueNull (resourceWaitList r)
if f
then a' `seq` invokeEvent p $ writeRef (resourceCountRef r) a'
else do c <- invokeEvent p $
strategyDequeue (resourceWaitList r)
c <- invokeEvent p $ unfreezeCont c
case c of
Nothing ->
invokeEvent p $ releaseResourceWithinEvent r
Just c ->
invokeEvent p $ enqueueEvent (pointTime p) $ resumeCont c ()
-- | Try to request for the resource decreasing its count in case of success
-- and returning 'True' in the 'Event' monad; otherwise, returning 'False'.
tryRequestResourceWithinEvent :: MonadDES m
=> Resource m s
-- ^ the resource which we try to request for
-> Event m Bool
{-# INLINABLE tryRequestResourceWithinEvent #-}
tryRequestResourceWithinEvent r =
Event $ \p ->
do a <- invokeEvent p $ readRef (resourceCountRef r)
if a == 0
then return False
else do let a' = a - 1
a' `seq` invokeEvent p $ writeRef (resourceCountRef r) a'
return True
-- | Acquire the resource, perform some action and safely release the resource
-- in the end, even if the 'IOException' was raised within the action.
usingResource :: (MonadDES m, EnqueueStrategy m s)
=> Resource m s
-- ^ the resource we are going to request for and then release in the end
-> Process m a
-- ^ the action we are going to apply having the resource
-> Process m a
-- ^ the result of the action
{-# INLINABLE usingResource #-}
usingResource r m =
do requestResource r
finallyProcess m $ releaseResource r
-- | Acquire the resource with the specified priority, perform some action and
-- safely release the resource in the end, even if the 'IOException' was raised
-- within the action.
usingResourceWithPriority :: (MonadDES m, PriorityQueueStrategy m s p)
=> Resource m s
-- ^ the resource we are going to request for and then
-- release in the end
-> p
-- ^ the priority
-> Process m a
-- ^ the action we are going to apply having the resource
-> Process m a
-- ^ the result of the action
{-# INLINABLE usingResourceWithPriority #-}
usingResourceWithPriority r priority m =
do requestResourceWithPriority r priority
finallyProcess m $ releaseResource r
-- | Increase the count of available resource by the specified number,
-- invoking the awaiting processes as needed.
incResourceCount :: (MonadDES m, DequeueStrategy m s)
=> Resource m s
-- ^ the resource
-> Int
-- ^ the increment for the resource count
-> Event m ()
{-# INLINABLE incResourceCount #-}
incResourceCount r n
| n < 0 = throwEvent $ SimulationRetry "The increment cannot be negative: incResourceCount"
| n == 0 = return ()
| otherwise =
do releaseResourceWithinEvent r
incResourceCount r (n - 1)
-- | Decrease the count of available resource by the specified number,
-- waiting for the processes capturing the resource as needed.
decResourceCount :: (MonadDES m, EnqueueStrategy m s)
=> Resource m s
-- ^ the resource
-> Int
-- ^ the decrement for the resource count
-> Process m ()
{-# INLINABLE decResourceCount #-}
decResourceCount r n
| n < 0 = throwProcess $ SimulationRetry "The decrement cannot be negative: decResourceCount"
| n == 0 = return ()
| otherwise =
do requestResource r
decResourceCount r (n - 1)