accelerate-0.9.0.0: cubits/stencil.inl
/* -----------------------------------------------------------------------------
*
* Kernel : Stencil
* Copyright : [2008..2011] Manuel M T Chakravarty, Gabriele Keller, Sean Lee, Trevor L. McDonell
* License : BSD3
*
* Maintainer : Trevor L. McDonell <tmcdonell@cse.unsw.edu.au>
* Stability : experimental
*
* Apply the function to each element of the array that takes a neighborhood of
* elements as its input. Each thread processes multiple elements, striding the
* array by the grid size. To improve performance, the input array is bound as
* a texture reference so that reads are cached.
*
* ---------------------------------------------------------------------------*/
extern "C"
__global__ void
stencil
(
ArrOut d_out,
const DimOut shOut
)
{
const Ix shapeSize = size(shOut);
const Ix gridSize = __umul24(blockDim.x, gridDim.x);
for (Ix ix = __umul24(blockDim.x, blockIdx.x) + threadIdx.x; ix < shapeSize; ix += gridSize)
{
set(d_out, ix, apply(gather0(shOut, fromIndex(shOut, ix))));
}
}