accelerate-0.8.1.0: cubits/fold_segmented.inl
/* -----------------------------------------------------------------------------
*
* Kernel : FoldSeg
* Copyright : [2008..2010] Manuel M T Chakravarty, Gabriele Keller, Sean Lee, Trevor L. McDonell
* License : BSD3
*
* Maintainer : Trevor L. McDonell <tmcdonell@cse.unsw.edu.au>
* Stability : experimental
*
* Reduction an array to a single value for each segment, using a binary
* associative function
*
* ---------------------------------------------------------------------------*/
/*
* Cooperatively reduce an array to a single value. The computation requires an
* extra half-warp worth of elements of shared memory per block, to let threads
* index beyond the input data without using any branch instructions.
*/
static __inline__ __device__
TyOut reduce_warp(ArrOut s_data, TyOut sum)
{
set(s_data, threadIdx.x, sum);
sum = apply(sum, get0(s_data, threadIdx.x + 16)); set(s_data, threadIdx.x, sum);
sum = apply(sum, get0(s_data, threadIdx.x + 8)); set(s_data, threadIdx.x, sum);
sum = apply(sum, get0(s_data, threadIdx.x + 4)); set(s_data, threadIdx.x, sum);
sum = apply(sum, get0(s_data, threadIdx.x + 2)); set(s_data, threadIdx.x, sum);
sum = apply(sum, get0(s_data, threadIdx.x + 1));
return sum;
}
/*
* Each segment of the vector is assigned to a warp, which computes the
* reduction of the i-th section, in parallel.
*
* This division of work implies that the data arrays are accessed in a
* contiguous manner (if not necessarily aligned). For devices of compute
* capability 1.2 and later, these accesses will be coalesced. A single
* transaction will be issued if all of the addresses for a half-warp happen to
* fall within a single 128-byte boundary. Extra transactions will be made to
* cover any spill. The same applies for 2.x devices, except that all widths are
* doubled since transactions occur on a per-warp basis.
*
* Since an entire 32-thread warp is assigned for each segment, many threads
* will remain idle when the segments are very small. This code relies on
* implicit synchronisation among threads in a warp.
*
* The offset array contains the starting index for each segment in the input
* array. The i-th warp reduces values in the input array at indices
* [d_offset[i], d_offset[i+1]).
*/
extern "C"
__global__ void
fold_segmented
(
ArrOut d_out,
const ArrIn0 d_in0,
const Int* d_offset,
const Ix num_segments,
const Ix length // of input array d_in0
)
{
const Ix vectors_per_block = blockDim.x / warpSize;
const Ix num_vectors = vectors_per_block * gridDim.x;
const Ix thread_id = blockDim.x * blockIdx.x + threadIdx.x;
const Ix vector_id = thread_id / warpSize;
const Ix thread_lane = threadIdx.x & (warpSize - 1);
const Ix vector_lane = threadIdx.x / warpSize;
/*
* Manually partition (dynamically-allocated) shared memory
*/
extern volatile __shared__ Ix s_ptrs[][2];
ArrOut s_data = partition((void*) &s_ptrs[vectors_per_block][2], blockDim.x);
for (Ix seg = vector_id; seg < num_segments; seg += num_vectors)
{
/*
* Use two threads to fetch the indices of the start and end of this
* segment. This results in single coalesced global read, instead of two
* separate transactions. If we are the last segment, the final index is
* taken from the overall array length.
*/
if (seg < num_segments - 1)
{
if (thread_lane < 2)
s_ptrs[vector_lane][thread_lane] = d_offset[seg + thread_lane];
}
else
{
if (thread_lane == 0)
s_ptrs[vector_lane][0] = d_offset[seg];
s_ptrs[vector_lane][1] = length;
}
const Ix start = s_ptrs[vector_lane][0];
const Ix end = s_ptrs[vector_lane][1];
/*
* Have each thread read in all values for this segment, accumulating a
* local sum. This is then reduced cooperatively in shared memory.
*/
TyOut sum = identity();
for (Ix i = start + thread_lane; i < end; i += warpSize)
sum = apply(sum, get0(d_in0, i));
sum = reduce_warp(s_data, sum);
/*
* Finally, the first thread writes the result for this segment
*/
if (thread_lane == 0)
set(d_out, seg, sum);
}
}