accelerate-0.8.0.0: cubits/accelerate_cuda_extras.h
/* -----------------------------------------------------------------------------
*
* Module : Extras
* Copyright : (c) [2009..2010] Trevor L. McDonell
* License : BSD
*
* ---------------------------------------------------------------------------*/
#ifndef __ACCELERATE_CUDA_EXTRAS_H__
#define __ACCELERATE_CUDA_EXTRAS_H__
#include <stdio.h>
#include <stdint.h>
#include <cuda_runtime.h>
/* -----------------------------------------------------------------------------
* Textures
* -----------------------------------------------------------------------------
*
* CUDA texture definitions and access functions are defined in terms of
* templates, and hence only available through the C++ interface. Expose some
* dummy wrappers to enable parsing with language-c.
*
* We don't have a definition for `Int' or `Word', since the bitwidth of the
* Haskell and C types may be different.
*
* NOTE ON 64-BIT TYPES
* The CUDA device uses little-endian arithmetic. We haven't accounted for the
* fact that this may be different on the host, for both initial data transfer
* and the unpacking below.
*/
#if defined(__cplusplus) && defined(__CUDACC__)
typedef texture<uint2, 1> TexWord64;
typedef texture<uint32_t, 1> TexWord32;
typedef texture<uint16_t, 1> TexWord16;
typedef texture<uint8_t, 1> TexWord8;
typedef texture<int2, 1> TexInt64;
typedef texture<int32_t, 1> TexInt32;
typedef texture<int16_t, 1> TexInt16;
typedef texture<int8_t, 1> TexInt8;
typedef texture<float, 1> TexFloat;
typedef texture<char, 1> TexCChar;
static __inline__ __device__ uint8_t indexArray(TexWord8 t, const int x) { return tex1Dfetch(t,x); }
static __inline__ __device__ uint16_t indexArray(TexWord16 t, const int x) { return tex1Dfetch(t,x); }
static __inline__ __device__ uint32_t indexArray(TexWord32 t, const int x) { return tex1Dfetch(t,x); }
static __inline__ __device__ uint64_t indexArray(TexWord64 t, const int x)
{
union { uint2 x; uint64_t y; } v;
v.x = tex1Dfetch(t,x);
return v.y;
}
static __inline__ __device__ int8_t indexArray(TexInt8 t, const int x) { return tex1Dfetch(t,x); }
static __inline__ __device__ int16_t indexArray(TexInt16 t, const int x) { return tex1Dfetch(t,x); }
static __inline__ __device__ int32_t indexArray(TexInt32 t, const int x) { return tex1Dfetch(t,x); }
static __inline__ __device__ int64_t indexArray(TexInt64 t, const int x)
{
union { int2 x; int64_t y; } v;
v.x = tex1Dfetch(t,x);
return v.y;
}
static __inline__ __device__ float indexArray(TexFloat t, const int x) { return tex1Dfetch(t,x); }
static __inline__ __device__ char indexArray(TexCChar t, const int x) { return tex1Dfetch(t,x); }
#if defined(__LP64__)
typedef TexInt64 TexCLong;
typedef TexWord64 TexCULong;
#else
typedef TexInt32 TexCLong;
typedef TexWord32 TexCULong;
#endif
/*
* Synonyms for C-types. NVCC will force Ints to be 32-bits.
*/
typedef TexInt8 TexCSChar;
typedef TexWord8 TexCUChar;
typedef TexInt16 TexCShort;
typedef TexWord16 TexCUShort;
typedef TexInt32 TexCInt;
typedef TexWord32 TexCUInt;
typedef TexInt64 TexCLLong;
typedef TexWord64 TexCULLong;
typedef TexFloat TexCFloat;
/*
* Doubles, only available when compiled for Compute 1.3 and greater
*/
#if !defined(CUDA_NO_SM_13_DOUBLE_INTRINSICS)
typedef texture<int2, 1> TexDouble;
typedef TexDouble TexCDouble;
static __inline__ __device__ double indexDArray(TexDouble t, const int x)
{
int2 v = tex1Dfetch(t,x);
return __hiloint2double(v.y,v.x);
}
#endif
#else
typedef void* TexWord64;
typedef void* TexWord32;
typedef void* TexWord16;
typedef void* TexWord8;
typedef void* TexInt64;
typedef void* TexInt32;
typedef void* TexInt16;
typedef void* TexInt8;
typedef void* TexCShort;
typedef void* TexCUShort;
typedef void* TexCInt;
typedef void* TexCUInt;
typedef void* TexCLong;
typedef void* TexCULong;
typedef void* TexCLLong;
typedef void* TexCULLong;
typedef void* TexFloat;
typedef void* TexDouble;
typedef void* TexCFloat;
typedef void* TexCDouble;
typedef void* TexCChar;
typedef void* TexCSChar;
typedef void* TexCUChar;
void* indexArray(const void*, const int);
#endif
/* -----------------------------------------------------------------------------
* Shapes
* -------------------------------------------------------------------------- */
typedef int32_t Ix;
typedef Ix DIM0;
typedef Ix DIM1;
typedef struct { Ix a1,a0; } DIM2;
typedef struct { Ix a2,a1,a0; } DIM3;
typedef struct { Ix a3,a2,a1,a0; } DIM4;
typedef struct { Ix a4,a3,a2,a1,a0; } DIM5;
#ifdef __cplusplus
/*
* Number of dimensions of a shape
*/
static __inline__ __device__ int dim(DIM1 sh) { return 1; }
static __inline__ __device__ int dim(DIM2 sh) { return 2; }
static __inline__ __device__ int dim(DIM3 sh) { return 3; }
static __inline__ __device__ int dim(DIM4 sh) { return 4; }
static __inline__ __device__ int dim(DIM5 sh) { return 5; }
/*
* Yield the total number of elements in a shape
*/
static __inline__ __device__ int size(DIM1 sh) { return sh; }
static __inline__ __device__ int size(DIM2 sh) { return sh.a0 * sh.a1; }
static __inline__ __device__ int size(DIM3 sh) { return sh.a0 * sh.a1 * sh.a2; }
static __inline__ __device__ int size(DIM4 sh) { return sh.a0 * sh.a1 * sh.a2 * sh.a3; }
static __inline__ __device__ int size(DIM5 sh) { return sh.a0 * sh.a1 * sh.a2 * sh.a3 * sh.a4; }
/*
* Convert the individual dimensions of a linear array into a shape
*/
static __inline__ __device__ DIM1 shape(Ix a)
{
return a;
}
static __inline__ __device__ DIM2 shape(Ix b, Ix a)
{
DIM2 sh = { b, a };
return sh;
}
static __inline__ __device__ DIM3 shape(Ix c, Ix b, Ix a)
{
DIM3 sh = { c, b, a };
return sh;
}
static __inline__ __device__ DIM4 shape(Ix d, Ix c, Ix b, Ix a)
{
DIM4 sh = { d, c, b, a };
return sh;
}
static __inline__ __device__ DIM5 shape(Ix e, Ix d, Ix c, Ix b, Ix a)
{
DIM5 sh = { e, d, c, b, a };
return sh;
}
/*
* Yield the index position in a linear, row-major representation of the array.
* First argument is the shape of the array, the second the index
*/
static __inline__ __device__ Ix toIndex(DIM1 sh, DIM1 ix)
{
return ix;
}
static __inline__ __device__ Ix toIndex(DIM2 sh, DIM2 ix)
{
DIM1 sh_ = sh.a1;
DIM1 ix_ = ix.a1;
return toIndex(sh_, ix_) * sh.a0 + ix.a0;
}
static __inline__ __device__ Ix toIndex(DIM3 sh, DIM3 ix)
{
DIM2 sh_ = { sh.a2, sh.a1 };
DIM2 ix_ = { ix.a2, ix.a1 };
return toIndex(sh_, ix_) * sh.a0 + ix.a0;
}
static __inline__ __device__ Ix toIndex(DIM4 sh, DIM4 ix)
{
DIM3 sh_ = { sh.a3, sh.a2, sh.a1 };
DIM3 ix_ = { ix.a3, ix.a2, ix.a1 };
return toIndex(sh_, ix_) * sh.a0 + ix.a0;
}
static __inline__ __device__ Ix toIndex(DIM5 sh, DIM5 ix)
{
DIM4 sh_ = { sh.a4, sh.a3, sh.a2, sh.a1 };
DIM4 ix_ = { ix.a4, ix.a3, ix.a2, ix.a1 };
return toIndex(sh_, ix_) * sh.a0 + ix.a0;
}
/*
* Inverse of 'toIndex'
*/
static __inline__ __device__ DIM1 fromIndex(DIM1 sh, Ix ix)
{
return ix;
}
static __inline__ __device__ DIM2 fromIndex(DIM2 sh, Ix ix)
{
DIM1 sh_ = shape(sh.a1);
DIM1 ix_ = fromIndex(sh_, ix / sh.a0);
return shape(ix_, ix % sh.a0);
}
static __inline__ __device__ DIM3 fromIndex(DIM3 sh, Ix ix)
{
DIM2 sh_ = shape(sh.a2, sh.a1);
DIM2 ix_ = fromIndex(sh_, ix / sh.a0);
return shape(ix_.a1, ix_.a0, ix % sh.a0);
}
static __inline__ __device__ DIM4 fromIndex(DIM4 sh, Ix ix)
{
DIM3 sh_ = shape(sh.a3, sh.a2, sh.a1);
DIM3 ix_ = fromIndex(sh_, ix / sh.a0);
return shape(ix_.a2, ix_.a1, ix_.a0, ix % sh.a0);
}
static __inline__ __device__ DIM5 fromIndex(DIM5 sh, Ix ix)
{
DIM4 sh_ = shape(sh.a4, sh.a3, sh.a2, sh.a1);
DIM4 ix_ = fromIndex(sh_, ix / sh.a0);
return shape(ix_.a3, ix_.a2, ix_.a1, ix_.a0, ix % sh.a0);
}
/*
* Test for the magic index `ignore`
*/
static __inline__ __device__ int ignore(DIM1 ix)
{
return ix == -1;
}
static __inline__ __device__ int ignore(DIM2 ix)
{
return ix.a0 == -1 && ix.a1 == -1;
}
static __inline__ __device__ int ignore(DIM3 ix)
{
return ix.a0 == -1 && ix.a1 == -1 && ix.a2 == -1;
}
static __inline__ __device__ int ignore(DIM4 ix)
{
return ix.a0 == -1 && ix.a1 == -1 && ix.a2 == -1 && ix.a3 == -1;
}
static __inline__ __device__ int ignore(DIM5 ix)
{
return ix.a0 == -1 && ix.a1 == -1 && ix.a2 == -1 && ix.a3 == -1 && ix.a4 == -1;
}
#else
int dim(Ix sh);
int size(Ix sh);
int shape(Ix sh);
int toIndex(Ix sh, Ix ix);
int fromIndex(Ix sh, Ix ix);
#endif
/* -----------------------------------------------------------------------------
* Functions
* -------------------------------------------------------------------------- */
#ifdef __cplusplus
template <typename T>
static __inline__ __device__ T rotateL(const T x, int32_t i)
{
return (i &= 8 * sizeof(x) - 1) == 0 ? x : x << i | x >> 8 * sizeof(x) - i;
}
template <typename T>
static __inline__ __device__ T rotateR(const T x, int32_t i)
{
return (i &= 8 * sizeof(x) - 1) == 0 ? x : x >> i | x << 8 * sizeof(x) - i;
}
template <typename T>
static __inline__ __device__ T idiv(const T x, const T y)
{
return x > 0 && y < 0 ? (x - y - 1) / y : (x < 0 && y > 0 ? (x - y + 1) / y : x / y);
}
template <typename T>
static __inline__ __device__ T mod(const T x, const T y)
{
const T r = x % y;
return x > 0 && y < 0 || x < 0 && y > 0 ? (r != 0 ? r + y : 0) : r;
}
#endif
#endif // __ACCELERATE_CUDA_EXTRAS_H__
// vim: filetype=cuda.c