accelerate-io-1.2.0.0: src/Data/Array/Accelerate/IO/Codec/BMP.hs
{-# LANGUAGE CPP #-}
{-# LANGUAGE RecordWildCards #-}
{-# LANGUAGE TemplateHaskell #-}
-- |
-- Module : Data.Array.Accelerate.IO.Codec.BMP
-- Copyright : [2012..2014] Trevor L. McDonell
-- License : BSD3
--
-- Maintainer : Trevor L. McDonell <tmcdonell@cse.unsw.edu.au>
-- Stability : experimental
-- Portability : non-portable (GHC extensions)
--
-- Read and write uncompressed 24 or 32-bit Windows BMP images into
-- a packed-word RGBA format. See the /colour-accelerate/ package for colour
-- representations and utilities such as packing and unpacking.
--
module Data.Array.Accelerate.IO.Codec.BMP (
RGBA32,
readImageFromBMP, writeImageToBMP,
) where
import Data.Word
import Codec.BMP
import Data.Array.Accelerate.Array.Sugar
import Data.Array.Accelerate.IO.Data.ByteString
-- | Packed RGBA pixel data
--
type RGBA32 = Word32
-- File IO ---------------------------------------------------------------------
-- | Read RGBA components from a BMP file.
--
readImageFromBMP :: FilePath -> IO (Either Error (Array DIM2 RGBA32))
readImageFromBMP file = do
ebmp <- readBMP file
case ebmp of
Left err -> return $ Left err
Right bmp -> do
let (w,h) = bmpDimensions bmp
bs = unpackBMPToRGBA32 bmp'
arr = fromByteStrings (Z :. h :. w) bs
--
bmp' = bmp { bmpBitmapInfo = info' }
info' = case bmpBitmapInfo bmp of
InfoV3 i -> InfoV3 (info3 i)
InfoV4 i -> InfoV4 (info4 i)
InfoV5 i -> InfoV5 (info5 i)
info3 BitmapInfoV3{..} = BitmapInfoV3 { dib3HeightFlipped = not dib3HeightFlipped, .. }
info4 BitmapInfoV4{..} = BitmapInfoV4 { dib4InfoV3 = info3 dib4InfoV3, .. }
info5 BitmapInfoV5{..} = BitmapInfoV5 { dib5InfoV4 = info4 dib5InfoV4, .. }
--
return $ Right arr
-- | Write the image data to a file.
--
writeImageToBMP :: FilePath -> Array DIM2 RGBA32 -> IO ()
writeImageToBMP file rgba = writeBMP file bmp'
where
Z :. h :. w = shape rgba
bs = toByteStrings rgba
bmp = packRGBA32ToBMP w h bs
--
bmp' = bmp { bmpBitmapInfo = info' }
info' = case bmpBitmapInfo bmp of
InfoV3 i -> InfoV3 (info3 i)
InfoV4 i -> InfoV4 (info4 i)
InfoV5 i -> InfoV5 (info5 i)
info3 BitmapInfoV3{..} = BitmapInfoV3 { dib3Height = -dib3Height, dib3HeightFlipped = True, .. }
info4 BitmapInfoV4{..} = BitmapInfoV4 { dib4InfoV3 = info3 dib4InfoV3, .. }
info5 BitmapInfoV5{..} = BitmapInfoV5 { dib5InfoV4 = info4 dib5InfoV4, .. }